MorpheousXO Posted August 12, 2006 Report Share Posted August 12, 2006 Ok, what I'm trying to figure out a way to do is your typical fire and forget damage over time. I can't seem to find a way to do it so that you cast the spell and only pay END to cast it, not maintain it. Lingering almost does it, but you have to pay END each time you use it (plus more attack rolls and whatnot). Continuous with No END almost does it, but then you wouldn't spend END to activate it... you can see my delema. Thanks for your input! Quote Link to comment Share on other sites More sharing options...
Lemurion Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) Continuous with a dedicated END reserve. You fire it off and then it keeps going til the END reserve runs out. If you build it as a compound power the END reserve appears each time you fire the power and you only have to pay END the one time when you cast it. Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted August 12, 2006 Author Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) Oh my goodness, that is quite good! I just discovered to my chagrin Costs END Only to Activate, but that didn't solve my problem of there being a limited ammount of time that is lasts, but this works quite well! To make it work do I Link the END Reserve (without a REC obviously) to the DoT, or do I get really creative and make the REC equal to the Reserve but put a limitation on the REC saying it can only Recover the once the reserve is empty? Still rather new to making up my own powers and such, so I'm still not entirely clear on Compound Powers and such. Quote Link to comment Share on other sites More sharing options...
Lemurion Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) It's not linked but rather a compound power, where you buy the attack and the END reserve in the same power. Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted August 12, 2006 Author Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) How would you do that in HD? Quote Link to comment Share on other sites More sharing options...
Lemurion Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) Assuming HD v3. Powers Tab: Compound Power Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted August 12, 2006 Author Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) I never knew such a thing existed!!!! Many thanks!!! Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted August 12, 2006 Author Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) Now to represent that it activates with END, but then continues through the reserve. ::Edit:: Guess I could just handwave it. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) RKA, Gradual Effect, Continuous, Uncontrolled (You burn your END to fuel the power, set in the END in advance so you know how much it costs to cast. It's expensive to do a DOT, but it's also extremely effective. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) Buy it 0 END and take a Side Effect limitation that results in END loss each time it's cast. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 12, 2006 Report Share Posted August 12, 2006 Re: Damage Over Time (and Other Type Hits!) You want either the UNCONTROLLED Advantage, or Continuous Charges. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted August 16, 2006 Report Share Posted August 16, 2006 Re: Damage Over Time (and Other Type Hits!) You want either the UNCONTROLLED Advantage' date=' or Continuous Charges.[/quote'] ...or Gradual Effect. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 17, 2006 Report Share Posted August 17, 2006 Re: Damage Over Time (and Other Type Hits!) ...or Gradual Effect. Gradual Effect is really a weak version of DoT since its basically a lump sum apportioned over time rather than a consistent and constant tick of damage. But, yes, that is another way to do DoT. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted August 17, 2006 Report Share Posted August 17, 2006 Re: Damage Over Time (and Other Type Hits!) True. Gradual Effect is probably best reserved for damage over out-of-combat time, like with some poisons or drugs. I poke you with a small needle, and hours later, something happens to you. Continuing Charges or Continuous & Uncontrolled are better for during-combat-time. I set you on fire and you go, "ow, hot, ow hot, ow hot,..." until you die or jump in the lake. BTW, as a house rule, I do not require the Advantage Continuous on a power bought with Continuing Charges. It's already paid for by the increased cost of the Charges. IMO, buying Continuous and Continuing Charges is paying twice for the same effect. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted August 17, 2006 Report Share Posted August 17, 2006 Re: Damage Over Time (and Other Type Hits!) Strictly speaking, I'd tend to go with Hugh on this: buy it as a small Side Effect on a 0 END Power, so that you spend the usual END cost on it every time it is used. This is a -0 Limitation, since it does pre-defined "damage". Just have the END lost be what it would normally cost and be recovered normally. It's -0, after all. I don't see anything wrong with Costs END Only To Start, though I'm not sure it's "by-the-book". It seems balanced enough, especially if it doesn't last too long or is easy to turn off. The conditions for ending the Uncontrolled would be "When X does Y or Z amount of time passes". Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 18, 2006 Report Share Posted August 18, 2006 Re: Damage Over Time (and Other Type Hits!) Strictly speaking' date=' I'd tend to go with Hugh on this: buy it as a small Side Effect on a 0 END Power, so that you spend the usual END cost on it every time it is used. This is a -0 Limitation, since it does pre-defined "damage". Just have the END lost be what it would normally cost and be recovered normally. It's -0, after all.[/quote'] How is this different from Uncontrolled save that its taken as a Lim rather than an Advantage? I don't see anything wrong with Costs END Only To Start, though I'm not sure it's "by-the-book". It seems balanced enough, especially if it doesn't last too long or is easy to turn off. The conditions for ending the Uncontrolled would be "When X does Y or Z amount of time passes". Actually Costs END Only To Activate is a +1/4 Advantage that can be applied (as of 5ER) to any Constant Power that Costs END. Conversely Costs END Only To Activate is a -1/4 Limitation that can be taken on any Constant Power that normally does not cost END to activate. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted August 18, 2006 Report Share Posted August 18, 2006 Re: Damage Over Time (and Other Type Hits!) How is this different from Uncontrolled save that its taken as a Lim rather than an Advantage? I don't understand: it's not different from Uncontrolled, in fact the build I suggested took Uncontrolled. In any event, if Costs END Only To Start is a valid Advantage for an attack taken as Constant, then it's irrelevent since that's the way I'd build it. It feels funny, though, taking that Advantage on something that is hurting someone. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 18, 2006 Report Share Posted August 18, 2006 Re: Damage Over Time (and Other Type Hits!) I don't understand: it's not different from Uncontrolled, in fact the build I suggested took Uncontrolled. In any event, if Costs END Only To Start is a valid Advantage for an attack taken as Constant, then it's irrelevent since that's the way I'd build it. It feels funny, though, taking that Advantage on something that is hurting someone. If its not different than Uncontrolled then why put it on there at all? That's what Uncontrolled does -- you dump X amount of END into the Power when you start it, and it runs until it expends all of that END. The benefit to Uncontrolled is its a way to "Fire & Forget"; your character could even die and the Uncontrolled Power will continue to run. If you must pay END each Phase to maintain a Power then you don't need Uncontrolled at all; thats how Constant Powers already work. I don't see what the purpose is of the Side Effect you are recommending. Quote Link to comment Share on other sites More sharing options...
Old Man Posted August 18, 2006 Report Share Posted August 18, 2006 Re: Damage Over Time (and Other Type Hits!) I'd go with Continuous Charges, Uncontrolled, and Costs END to Activate. The only limit on the spell would be the number of times it can be used per day or recharge or study period or whatever. But in a Fantasy campaign, that's a good thing. Quote Link to comment Share on other sites More sharing options...
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