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Power-construction: Detect Vibration


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How would you build a power like scorpions have where they can feel movement of other critters by their vibrations through the ground.

 

I suppose Passive sonar - only when both are in contact with same surface?

 

Except I see that passive Sonar is not listed in Hero Designer v2.37.

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Re: Power-construction: Detect Vibration

 

Well, being that Champions is an effect-based construction system, the effect is not really like touch (even if that's the physiological mechanism).

 

The effect is more like...hearing I guess. Not accurate enough to be targeting, but accurate enough to get a very rough idea of what's moving out there.

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Re: Power-construction: Detect Vibration

 

There is no "Passive Sonar" Power.

 

Detect: Ground Vibrations (A Class Of Things: 5 Points), Passive, Only When Touching The Ground (-1/4); 4 Real Points.

 

if it's a Targeting Power it becomes:

Detect: Ground Vibrations (A Class Of Things: 5 Points), Passive, Targeting (10 Points), Only When Touching The Ground (-1/4); 12 Real Points.

 

I would place it in the Touch Sense Group.

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Re: Power-construction: Detect Vibration

 

Spatial Awareness, only vs objects/creatures in contact with the ground.

 

Kelcyron

I wouldn't build it as Spatial Awareness, but I'd definately use it as a basis of the actual sense. Build it the same way. Detect Physical Objects (or rather, Detect Objects Moving On Same Surface As Character), Ranged, Targeting, Sense (Touch Group).

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Re: Power-construction: Detect Vibration

 

According to the Vibration Powers chapter of the UNTIL Superpowers Database:

 

Vibro-Sense: Detect Physical Vibrations (INT Roll) (Touch Group), Discriminatory, Range, Targeting (30 Active Points); Only When In Contact With The Ground (-1/4). Total cost: 24 points.

 

Similar to Ghost-angel's construct, but a Large Class of Things. Options in the book add Increased Arc of Perception, Analyze and Sense.

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