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Imperium Romanum - A fantasy campaign


OddHat

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Re: Imperium Romanum - A fantasy campaign

 

Winston,

 

Ever hear of an ancient Chinese curse? "May you live an interesting life." I guess Liamfada was cursed by an ancient Chinese magicker...

 

Then there's the Arabic curse "May Allah protect him, but protect him far away from me." Maybe you've been lucky enough to get both curses...

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Re: Imperium Romanum - A fantasy campaign

 

This setting is vast in conception and intriguing all on its own. I so wanted to be more involved but got lost in the deluge of material. Eventually, I hope I can get back to it and offer constructive criticism and intelligent discussion of an informed nature.

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Re: Imperium Romanum - A fantasy campaign

 

Winston,

 

How about posting Liamfada's stats and background? Assuming it's as detailed as the previous character postings, I'd like to show it to one of my players to show how a warrior-type can be developed....

 

Also, maybe this is an issue with where logging in from, but your Avatar has certainly gone over to the Dark Side. A bit melancholic. Or is that Malevichish?

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Re: Imperium Romanum - A fantasy campaign

 

A typical bandit, of the sort that PCs should easily mow through on their way to facing the real foe. Note that these characters are still a threat to peasants, merchants, etc, especially when outnumbering the foe.

 

TYPICAL BANDIT

 

Val Char Cost Roll Notes

10 STR 0 11- Lift 100.0kg; 2d6

11 DEX 3 11- OCV: 4/DCV: 4

8 CON -4 11-

8 BODY -4 11-

8 INT -2 11- PER Roll 11-

8 EGO -4 11- ECV: 3

10 PRE 0 11- PRE Attack: 2d6

8 COM -1 11-

 

2+1 PD 0 Total: 3 PD (1 rPD)

2+1 ED 0 Total: 3 ED (1 rED)

2 SPD 0 Phases: 6, 12

4 REC 0

16 END 0

17 STUN 0 Total Characteristic Cost: -12

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 2"/4"

 

Skills

4 WF: Common Melee Weapons, Common Missile Weapons

2 TF: Carts & Carriages, Equines

1 Survival 8-

1 Tracking 8-

3 Stealth 11-

1 Concealment 8-

1 Trading 8-

2 AK: Home Area 11-

2 PS: Bandit 11-

 

Total Powers & Skill Cost: 17

Total Cost: 5

 

5+ Disadvantages

 

Total Disadvantage Points: 5

 

EQUIPMENT CARRIED

 

Short spear, long knife, hand axe, or similar weapon

Bow, Very Light

Leather Clothing, Cap and Furs

 

Background/History: The typical bandit, soldier, mercenary or town guardsman is of peasant stock, perhaps slightly bigger and beefier than his contemporaries but not always so. He's not all that bright, but he is competent enough at the skills he uses to make his living, strong enough to handle his weapons, and moderately dangerous when part of a group.

 

This write up represents a bandit that might menace travelers. Tweak his skills to create a guardsman, mercenary, soldier,, etc.

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Re: Imperium Romanum - A fantasy campaign

 

This write up represents the leader of a small group of bandits, tougher soldiers, and generally the sort of enemies that will give the PCs a moderate challenge. It also serves as a fair starting point for PCs or for the sorts of followers a PC might hire.

 

VETERAN BANDIT

 

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]

14 DEX 12 12- OCV: 5/DCV: 5

13 CON 6 12-

10 BODY 0 11-

8 INT -2 11- PER Roll 11-

8 EGO -4 11- ECV: 3

13 PRE 3 12- PRE Attack: 2 ½d6

8 COM -1 11-

 

3+1 PD 0 Total: 4 PD (1 rPD)

3+1 ED 0 Total: 4 ED (1 rED)

2 SPD 0 Phases: 6, 12

6 REC 0

26 END 0

24 STUN 0 Total Characteristic Cost: 17

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 2"/4"

 

Skills

4 WF: Common Melee Weapons, Common Missile Weapons

1 TF: Carts & Carriages, Equines

3 Survival 11-

3 Tracking 11-

3 Stealth 12-

3 Concealment 11-

3 Shadowing 11-

3 Trading 12-

2 AK: Home Area 11-

2 PS: Bandit 11-

1 Oratory 8-

1 Persuasion 8-

1 Interrogation 8-

3 Riding 12-

 

Total Powers & Skill Cost: 33

Total Cost: 50

 

25+ Disadvantages

10 Hunted: Local Authorities, Local Enemies or Local Thugs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)

10 Psychological Limitation: Greedy or Code of Honor (Common, Moderate)

5 Reputation: Noteworthy Bandit, Mercenary, Soldier or Guardsman, 8-

 

Total Disadvantage Points: 50

 

EQUIPMENT CARRIED

 

Short spear, long knife, hand axe, or similar weapon

Bow, Very Light

Leather Clothing, Cap and Furs

 

Background/History: The Veteran Bandit has survived in his dangerous profession for some time, and has earned some notoriety for his skills. He's considerably stronger, quicker and tougher than average. In a small band of bandits he'll generally take the position of leader, while in a larger band he might hold a position as second in command.

 

This write up also works well for veteran soldiers, mercenaries, guardsmen, etc, and is well suited as a starting template for a player character. For city guardsmen or bandits, replace some of the outdoor skills with Streetwise, Lockpicking, etc.

 

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Re: Imperium Romanum - A fantasy campaign

 

Does everyone start at base 8 instead of 10?

 

Joe Slob Average does. Ten is for Heroes!

 

PCs start at 10, a bit better than average at everything from a conceptual POV. NPCs are assumed to default to 8.

 

7 or less is assumed to indicate that due to age, illness, or some other reason a character is below average.

 

8 to 12 is average, with characters at the higher end noticeably better at X than characters at the lower end. Even a small village is likely to have a number of people running around with primary stats in the 11-12 range, usually in a characteristic that relates to their jobs.

 

13-17 is impressive, especially at the high end. Noteworthy warriors, artists, athletes and craftsmen are likely to hit 13 in one or two characteristics related to their fields, and a character with multiple characteristics in the 13+ range is almost guaranteed to achieve considerable fame if they have the skills to support those stats. A large town or small city will have a number of noteworthy citizens with 13s and 14s in job related stats and perhaps one or two local champion athletes with primary stats in the 15-17 range.

 

18 to 22 in a stat is enough to bring fame and fortune if the skills to properly exploit that stat are there. A wealthy medium or large city might have one or two genius builders or artists with an INT of 18+, one or two champion gladiators or fist fighters with STR, DEX and CON of 17+, etc.

 

23+ in a stat is almost a guarantee that a character's ability will become legend, again and always if the skills to use that stat are there.

 

PCs are encouraged to use these rules for reference, but may build their characters as they like. The only hard rule is that characteristics over 17 require GM's approval, and should somehow factor into the character's back story.

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Re: Imperium Romanum - A fantasy campaign

 

The Local Hero, from the well intentioned retired Pilus Prior or hard nosed local guard captain trying to keep order, to the assassin or bounty hunter on the heroes trail. Characters like this are moderate threats to beginning PCs and useful allies or short term enemies for more advanced PCs.

 

LOCAL HERO

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

14 DEX 12 12- OCV: 5/DCV: 5

13 CON 6 12-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

13 PRE 3 12- PRE Attack: 2 ½d6

8 COM -1 11-

 

3+6 PD 0 Total: 9 PD (6 rPD)

3+6 ED 0 Total: 9 ED (6 rED)

3 SPD 6 Phases: 4, 8, 12

6 REC 0

26 END 0

25 STUN 0 Total Characteristic Cost: 34

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

3 Moves Well in Combat: Armor (2 PD/2 ED) (6 Active Points); Restrainable (-1/2), Nonpersistent (-1/4), Limited Power Power loses about a fourth of its effectiveness (Must be aware of attack; -1/4), Limited Power Power loses about a fourth of its effectiveness (Does not prevent penetration; -1/4)

 

Martial Arts - Way of the Sword

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

4 Disarm -1 +1 Disarm; 25 STR to Disarm roll

4 Evade -- +5 Dodge, Affects All Attacks, Abort

4 Lightning Stroke +2 +0 Weapon +2 DC Strike

0 Weapon Element: Blades

1 Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)

 

Perks

2 Reputation: Known Man with a Blade (A medium-sized group) 11-, +2/+2d6

 

Skills

4 WF: Common Melee Weapons, Common Missile Weapons

0 Language: Latin (idiomatic; literate) (5 Active Points)

Notes: Or trade in for appropriate first language

2 Language: Gaulish (fluent conversation)

Notes: Or trade in for appropriate second language

1 TF: Carts & Carriages, Equines

3 Survival 12-

3 Tracking 12-

3 Stealth 12-

3 Concealment 12-

3 Shadowing 12-

3 Streetwise 12-

3 Trading 12-

2 AK: Home Area 11-

2 PS: Mercenary or as appropriate 11-

1 Oratory 8-

1 Persuasion 8-

1 Interrogation 8-

3 Riding 12-

6 +2 with Martial Maneuvers

 

Total Powers & Skill Cost: 66

Total Cost: 100

 

50+ Disadvantages

10 Hunted: Local Authorities, Local Enemies or Local Thugs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)

10 Psychological Limitation: Greedy or Code of Honor (Common, Moderate)

5 Reputation: Noteworthy Bandit, Mercenary, Soldier or Guardsman, 8-

25 Experience Points

 

Total Disadvantage Points: 100

 

EQUIPMENT CARRIED

 

High Quality Spear, Gladius, War Axe, Broad Sword or similar weapon

Bow

High Quality Lamellar Armor

 

Background/History: The Local Hero is the leader of a large gang of bandits, a famed and respected local bounty hunter, a well known assassin or duelist, or some other individual antagonist that should give the player characters pause. He makes a good re-occurring foil, an effective rival, or a dangerous antagonist for beginning PCs. Advanced PCs might still find him troublesome as an antagonist or useful as an ally. This write up also serves as a fair model for starting PCs.

 

This particular write up assumes a swordsman; switch the martial art for a bowman.

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Re: Imperium Romanum - A fantasy campaign

 

The toughest generic write up on this thread, and the sort of character used as the base for a chief lieutenant to the big bad.

 

ASSO AUCTORATI

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

17 DEX 21 12- OCV: 6/DCV: 6

13 CON 6 12-

12 BODY 4 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

13 PRE 3 12- PRE Attack: 2 ½d6

10 COM 0 11-

 

3+7 PD 0 Total: 10 PD (0/7 rPD)

3+7 ED 0 Total: 10 ED (0/7 rED)

4 SPD 13 Phases: 3, 6, 9, 12

6 REC 0

26 END 0

27 STUN 0 Total Characteristic Cost: 55

 

Movement: Running: 10"/16"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

15 Moves Very Well In Combat: Physical Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-½), Nonpersistent (-¼), Limited Power Power loses about a fourth of its effectiveness (Must be aware of attack; -¼)

7 Not as bad as it looks: Armor (3 PD/3 ED) (9 Active Points); Limited Power Power loses about a fourth of its effectiveness (Does not prevent penetration; -¼)

10 Legendary Warrior: Deadly Blow: +1d6 (any circumstances, any HTH weapon)

4 Swift in Battle: Running +4" (10" total) (8 Active Points); Increased Endurance Cost (x2 END; -½), no Noncombat movement (-¼) 2

Martial Arts - Way of the Sword

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

5 Takeaway +0 +0 Grab Weapon, 25 STR to take weapon away

4 Evade -- +5 Dodge, Affects All Attacks, Abort

4 Lightning Stroke +2 +0 Weapon +2 DC Strike

5 Running Stroke +1 +0 Weapon +v/5; FMove

0 Weapon Element: Blades

1 Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)

 

Perks

4 Reputation: Known Man with a Blade (A large group) 11-, +2/+2d6

 

Skills

6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons

0 Language: Latin (idiomatic; literate) (5 Active Points)

Notes: Or trade in for appropriate first language

2 Language: Gaulish (fluent conversation)

Notes: Or trade in for appropriate second language

2 Language: Hindi (fluent conversation)

Notes: Or appropriate third language

1 TF: Carts & Carriages, Equines

3 Survival 12-

3 Tracking 12-

3 Stealth 12-

3 Concealment 12-

3 Shadowing 12-

3 Streetwise 12-

3 Trading 12-

2 AK: Home Area 11-

2 AK: Area of travels 11-

2 PS: Mercenary or as appropriate 11-

3 Oratory 12-

3 Persuasion 12-

1 Paramedics 8-

3 Interrogation 12-

3 Riding 12-

18 +6 with Martial Maneuvers

3 Analyze: Style 12-

2 KS: Own Martial Art 11-

3 Breakfall 12-

5 Defense Maneuver I-II

 

Total Powers & Skill Cost: 145

Total Cost: 200

 

100+ Disadvantages

10 Hunted: Local Authorities, Local Enemies or Local Thugs 8- (Mo Pow, Limited Geographical Area, Harshly Punish)

10 Distinctive Features: Style Disadvantage (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Reputation: Noteworthy Warrior, 11-

10 Psychological Limitation: Greedy or Code of Honor (Common, Moderate)

10 Psychological Limitation: Gunslinger Mentality, Showoff or Avoids Conflict (Common, Moderate)

5 Rivalry: Professional (Other masters of the art; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

45 Experience Points

 

Total Disadvantage Points: 200

 

EQUIPMENT CARRIED

 

High Quality Spear, Gladius, War Axe, Broad Sword or similar weapon

Bow

High Quality Lamellar Armor

 

Background/History: The Auctorati are volunteer professional gladiators. Their personal combat skills are widely considered to be the best developed in the Imperium. This write up represents a champion among the Auctorati, a killer among killers, but can also be used for a near legendary bandit, a fabled bounty hunter, a contender for the title of Greatest Swordsman, or similar. This sort of character is not a simple throwaway thug; his presence in the campaign should be noteworthy.

 

This write up is suitable for use as a starting point for high end characters, or as a primary enemy of or rival for the player characters. By himself, he may be a worthy threat for an entire party of beginning characters.

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Re: Imperium Romanum - A fantasy campaign

 

Sample foes now linked from first post.

 

Notes on designs for sample foes:

 

The sample foes are not particularly combat optimized. Instead, each has a number of non-combat skills that might just as easily have been handled by GM's fiat. These skills were added to remind the GM (me) of ways the sample foes could be used outside of combat, and to allow players to use the sample foes as rough models during character creation.

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Re: Imperium Romanum - A fantasy campaign

 

 

Also, maybe this is an issue with where logging in from, but your Avatar has certainly gone over to the Dark Side. A bit melancholic. Or is that Malevichish?

 

 

Nothing dark about my avatar-- It's just the Chinese character for "Dragon" written in ancient "Small Seal" script. :winkgrin:

 

As to Liam's sheet, I actually left it with OddHat-- cos I tend to misplace things. :o I thought it would be safer to leave the character with all the other game acoutrements.

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Re: Imperium Romanum - A fantasy campaign

 

I'd like to offer a quick thanks to Winston for his help. W majored in Chinese Language and Literature, taught for many years in Taiwan, currently studies under a martial arts brother of Jet Li, and was lucky enough to both study under and interpret for Jet Li's own master when he recently visited the United States. W's feedback has greatly helped me get my head around a China where magic worked and both the colonial period and the industrial revolution never occurred.

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Re: Imperium Romanum - A fantasy campaign

 

Nothing dark about my avatar-- It's just the Chinese character for "Dragon" written in ancient "Small Seal" script. :winkgrin:

 

Winston,

 

Actually, I meant that your Avatar had disappeared and was replaced with a black square. I was not commenting on your hieroglyph...

 

Oddhat,

 

Thanks for the writeup. They're just what I was hoping to see.

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Re: Imperium Romanum - A fantasy campaign

 

So, now an example of fine tuning these generic sheets. Say the characters are thrown into the gladiator's pits, and you want to have one of them struggle through a memorable encounter with a very tough female gladiator. If your PCs are around 100 points, or 200 points but not unarmed combat oriented, the following character based on the Local Hero template makes for a solid challenge. She took about 10 minutes to put together starting from the template, and would have been quicker had I not bothered to shave her down to 100 points.

 

EKATERINI THANOU

 

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

11 DEX 3 11- OCV: 4/DCV: 4

13 CON 6 12-

10 BODY 0 11-

8 INT -2 11- PER Roll 11-

8 EGO -4 11- ECV: 3

13 PRE 3 12- PRE Attack: 2 ½d6

12 COM 1 11-

 

6+6 PD 2 Total: 12 PD (6 rPD)

3+6 ED 0 Total: 9 ED (6 rED)

3 SPD 9 Phases: 4, 8, 12

7 REC 0

26 END 0

27 STUN 0 Total Characteristic Cost: 28

 

Movement: Running: 6"/12"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

9 Naked Invulnerability: Armor (6 PD/6 ED) (18 Active Points); Nonpersistent (-¼), Limited Power Power loses about a fourth of its effectiveness (Must be aware of attack; -¼), Limited Power Power loses about a fourth of its effectiveness (Must wear no more than a loincloth, boots and a cape. Females may optionally wear a bikini top or equivalent.; -¼), Limited Power Power loses about a fourth of its effectiveness (Does Not Prevent Penetration; -¼)

15 Tough as Nails: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-½), Nonpersistent (-¼), Limited Power Power loses about a fourth of its effectiveness (Must be aware of attack; -¼)

Martial Arts - Pankration

Maneuver OCV DCV Notes

4 Break Bone -2 +0 HKA 1d6 +1

4 Crush +0 +0 8d6 Crush, Must Follow Grab

4 Escape +0 +0 35 STR vs. Grabs

3 Grab -1 -1 Grab Two Limbs, 30 STR for holding on

3 Kick/Punch +1 +0 6d6 Strike

1 Weapon Element: Cestus

 

Perks

1 Reputation: Women's Champion of Pella (A medium-sized group) 11-, +1/+1d6

 

Skills

4 WF: Common Melee Weapons, Common Missile Weapons

0 Language: Greek (Modern) (idiomatic; literate) (5 Active Points)

Notes: Or trade in for appropriate first language

2 Language: Latin (fluent conversation)

Notes: Or trade in for appropriate second language

1 TF: Carts & Carriages, Equines

1 Streetwise 8-

3 Trading 12-

1 Paramedics 8-

1 CK: Pella 8-

2 PS: Gladiatrix 11-

1 Riding 8-

12 +4 with Martial Maneuvers

 

Total Powers & Skill Cost: 72

Total Cost: 100

 

50+ Disadvantages

10 Hunted: The Collegium 8- (Mo Pow, Limited Geographical Area, Harshly Punish)

10 Psychological Limitation: Code of Honor (Common, Moderate)

5 Reputation: Women's Champion of Pella, 8-

10 Distinctive Features: Style Disadvantage (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Distinctive Features: Extremely large and powerfully muscled woman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Social Limitation: Unmaried Female Athlete (Occasionally, Minor)

 

Total Disadvantage Points: 100

 

Background/History: Ekaterini Thanou is the women's champion wrestler of the Macedonian city of Pella. Sold to the Kalpias stable of gladiators in early childhood, Ekaterini quickly proved herself more than a match for any female fighter on the sands and, indeed, more than a match for most men. She earned her freedom some years ago, but has continued to fight on the sands. As a gladiatrix, she is the Women's Champion of Pella; were she to retire, she fears she would be no one at all.

 

Personality/Motivation: Ekaterini is stoic, reserved, and content with her life. She enjoys the challenges she finds on the sands, and takes special pleasure in demonstrating her remarkable strength by overwhelming worthy opponents. She takes no pleasure in killing, and will refuse death matches if given the choice.

 

Ekaterini might be open to romantic advances from a player character, but would react violently to betrayal.

 

Quote: You talk pretty, but can you fight?

 

Powers/Tactics: Astonishingly strong by any standards, Thanou is a remarkably skilled wrestler. She'll usually let faster foes land the first few blows, trusting to her incredible toughness to carry her through, while moving in for a bone breaking hold or crush. If an enemy proves dangerous, Ekaterini will likely switch to a more defensive approach, blocking until the time seems right for an attack.

 

Ekaterini's "Naked Invulnerability" is the cinematic ability to ignore pain and injury in the heat of battle. This ability does not protect against the dangers of bleeding, infection, or poison, and does not stack with physical armor.

 

Campaign Use: Ekaterini makes an excellent opponent for the PCs if thrown into the gladiators pits, a possible contact in Pella, and even a possible romantic interest or follower.

 

Appearance: Taller than most men and very heavily muscled, with short cropped black hair and brown eyes. Many scars on arms, legs and torso. Usually fights wearing only a loincloth. Still quite attractive in a Junoesque way.

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Re: Imperium Romanum - A fantasy campaign

 

Hey, Oddhat, aside from loving this, you are motivating me to update and continue my Edean World. I was wondering if I could swipe your "Empire" Template to use for my various kingdoms in Edean.

 

Please?

 

Sure, please do. :)

 

Part of the point of the thread is to help me figure out how to put together a fantasy campaign. If that bit worked well enough to be useful, groovy.

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Re: Imperium Romanum - A fantasy campaign

 

So' date=' now an example of fine tuning these generic sheets. Say the characters are thrown into the gladiator's pits, and you want to have one of them struggle through a memorable encounter with a very tough female gladiator. If your PCs are around 100 points, or 200 points but not unarmed combat oriented, the following character based on the Local Hero template makes for a solid challenge. She took about 10 minutes to put together starting from the template, and would have been quicker had I not bothered to shave her down to 100 points.[/quote']

 

Very Xena-ish and cool. Thanks for the tips.

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