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[Build Challenge] Kid Emo (Supervillain)


AdamLeisemann

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Re: [build Challenge] Kid Emo (Supervillain)

 

Yeah, I think Care Bares would definitely be his arch enemies. Get him laid, maybe he won't be so emo anymore.

 

Any hoo...

 

Emo Multipower

* Darkness

* EB (Darkons...)

* EGO Blast

* Ego Entangle

* Teleport, only in darkness

* Transform: victim into emo

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Re: [build Challenge] Kid Emo (Supervillain)

 

On a slightly more serious note:

 

1. RKA, NND (Must have something powerful to live for)

 

2. Mind Control: Only to Convince Someone to Give Up

 

3. Summon: Avatars of the Endless (Dream, Destiny, Desire, Destruction, Death, Delusion, Dispair); if you're going for the Neil Gaimain version. Tone it down to just the younger (Desire, Dispair, and Delusion) if you don't want to power-game it. Alternately, could simply be considered a Spirit Organization Contact.

 

4. Summon/Control Demon - Demons, who have no hope (it's a virtue), are easily controlled by dispair.

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Re: [build Challenge] Kid Emo (Supervillain)

 

Cutting lets the pain out

Ego Attack, Area Effect, Personal Immunity plus Healing (STUN Only)

"Kid Emo cuts himself and all those around him feel his pain. Although secretly, Kid Emo feels better." (Doesn't affect people who are Cold or Callous)

 

Nothing can stir my soul

Mental Defense, Power Defense, Only vs. Emotional-based powers.

 

Feel my Gloom

Change Environment, Everyone gets a -3 to EGO rolls to feel anything other than depressed. +3 to stop any emotion other than depressed. (Great way to stop those Raging Beserkers)

 

Tragically Charming

+20 COM, Only when too depressed to enjoy their company.

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Re: [build Challenge] Kid Emo (Supervillain)

 

Nothing hurts like the pain of living:

75% Resistant Damage Reduction vs Physical, Energy and Mental Damage, vs Stun only

 

No one listens to me:

Darkness vs hearing group, No range, Personal Immunity

 

You don't understand me:

INT Drain, Ranged

 

Leave me alone:

TK, vs Radius, No Range, Only to Push Away, Personal Immunity

 

No one notices me:

Invisibility to everything

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Re: [build Challenge] Kid Emo (Supervillain)

 

It's 2 AM I'm reading this post and here's what comes up...

 

Burn

 

Alternate IDs: Bernard Stillman

Player:

Campaign: / GameMaster:

Genre:

Value Char Base Cost Roll Notes

8 STR 10 -2 11- 1 1/2d6 / 75.8kg

18 DEX 10 24 13-

13 CON 10 6 12-

13 BODY 10 6 12-

18 INT 10 8 13- PER Roll 13-

25 EGO 10 30 14-

18 PRE 10 8 13- 3 1/2d6

14 COM 10 2 12-

3/21 PD 2 1

3/21 ED 3 0

6 SPD 2.8 32

5 REC 5 0

26 END 26 0

24 STUN 24 0

 

Movement

Running: 6"/12"

Swimming: 2"/4"

Leaping H: 1 1/2"

Leaping V: 0 1/2" Teleporting: /100"

 

Basic Combat Stats

BaseOCV: 6 BaseDCV: 6 BaseECV: 8

 

Phases: 2, 4, 6, 8, 10, 12

 

3/21 PD (0/18 rPD) 3/21 ED (0/18 rED) 10 MD 10 PwrD

 

END: 26 STUN: 24 BODY: 13

 

Skills

Pts.

4 PS: Bad Poetry 14-

3 PS: Dancer 13-

7 Persuasion 15-

3 Seduction 13-

3 Acting 13-

3 Streetwise 13-

3 Scholar

2 1) KS: Occult History (3 Active Points) 13-

2 2) KS: The Underworld (3 Active Points) 13-

2 3) KS: Witchcraft (3 Active Points) 13-

3 Stealth 13-

3 Concealment 13-

3 Shadowing 13-

 

Perks

Pts.

15 Emo KIds Unite! Contact (Contact has significant Contacts of his own), Organization Contact (x3) (15 Active Points) 13-

 

Powers

Pts. END

24 Cloak of Darkness : Armor (18 PD/18 ED) (54 Active Points); Limited Power Power loses about half of its effectiveness (Disolves in Direct Sunlight; -1), Visible (Spiraling Shadows; -1/4) SFX: Magic/Mystic. 0

 

40 Armor of Despair : Mind Control 5d6 (Human class of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (10" Radius; +3/4), Continuous (+1), Damage Shield (Offensive; Affects Mental And Physical Attackers; +1 1/4) (119 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be Used in Direct Sunlight; -1), Set Effect (Fear; -1/2), Stops Working If Mentalist Is Knocked Out (-1/4), Linked (Cloak of Darkness ; -1/4) vs Human. SFX: Magic/Mystic. 0

 

70 Manipulations of Darkness: Multipower, 70-point reserve

 

7u 1) Bring the Night: Change Environment 256" radius, -2 to Sight Group PER Rolls, Long-Lasting 1 Day (68 Active Points) 7

 

3u 2) Blade of Darkness: Energy Blast 4d6, Does BODY (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (70 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be USed in Direct Sunlight ; -1), LimitedRange (6"; -1/4) vs ED. 7

 

3u 3) Shadow Tenticles: Telekinesis (40 STR), Fine Manipulation (70 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be USed in Direct Sunlight ; -1) 7

 

3u 4) Ride the Night: Teleportation 25", No Relative Velocity, Position Shift, x4 Noncombat (70 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be Used in Direct Sunlight; -1) 7

 

2u 5) Trapped in the Void that is my Soul: Entangle 3d6, 4 DEF, Based On EGO Combat Value (Mental Defense applies; +1) (70 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be used in Direct Sunlight; -1), Eye Contact Required (-1/2), Cannot Form Barriers (-1/4) SFX: Magic/Mystic. 7

 

2u 6) Born in Darkness I: Healing Body 3d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (52 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be Used in Direct Sunlight; -1), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] 0

 

3u 7) Born in Darkness II: Healing Stun 4d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (67 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be Used in Direct Sunlight; -1), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] 0

 

2 Shadow Hands: Extra Limbs (13) (5 Active Points); Limited Power Power loses about half of its effectiveness (Cannot be used in Direct Sunlight; -1), Costs Endurance (Only Costs END to Activate; -1/4) 1

 

5 Ambivalence: Mental Defense (10 points total) 0

 

10 Emo Quality Ambivalence: Power Defense (10 points) SFX: Magic/Mystic. 0

 

5 Nightvision 0

 

Character Information

Height: 1.87 m Hair: Brown (Dyed in streeks of Blue and Black)

Weight: 73.00 kg Eyes: Blue

 

Appearance:

 

Background: Malcontent, sixteen and full of words to express his pain, Bernard Stillman poetry touched the goddess Poena. His words reminded her of those she had allowed to go unpunished. In a dream she came to Bernard, igniting the fires of his heart she filled him with the pain only a god could bear.

 

This was beyond the capacity for any mortal to bear and on that night Bernard Stillman died only to be reborn as the living embodiment of Poena�s suffering. Disgusted by her weakness she has turned her back on the bastard child setting him free on the world of man.

 

 

Personalilty: Taking the name Burn, Bernard stalks the cities trying to cope with the torrent of pathos that now festers within him. Driven by the few pleasures he could take the huts boil over laying waste all that are trapped by his anger. He has no doubts that someday he will be held accountable for each life that he has destroyed yet he cannot stop the pain. When it calls it must be released. Somewhere trapped inside is a child on the verge of madness. Compelled by the well of pathos he wishes only to be freed of his pain but lacks the strength to kill himself. Although he has tried attempts none have been thought out enough to truly finish him or take to long and eventually Burn will heal the wounds.

 

Quote: �We all have our sins.�

 

Tactics:

 

Campaign Use:

Portrait

 

Disadvantages Pts.

Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe 20

 

Social Limitation: Subject to Orders (Dark Emo God) Very Frequently (14-), Major 20

 

Psychological Limitation: Introverted (Common, Moderate) 10

 

Psychological Limitation: Overconfidance (Common, Moderate) 10

 

Susceptibility: Sunlight 2d6 damage per 5 Minutes (Very Common) 15

 

Vulnerability: 2 x STUN From Light Attacks (Common) 20

 

Reputation: Emo Killer, 8- (Extreme) 10

 

Enraged: Over Emotional (Very Common), go 11-, recover 11- 25

 

Hunted: Cute and Fluffy Bunnies 8- (As Pow, Capture) 10

 

Hunted: Poena 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 10

 

Combat Maneuvers

Name Phs OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod

Disarm 1/2 -2 +0 Can Disarm

Dodge 1/2 -- +3 Abort, Vs. All Att

Grab 1/2 -1 -2 Grab 2 Limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2 +0 -5 +4 DC, Delayed Phs

Move By 1/2 -2 -2 STR/2 + v/5

MoveThru 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Att Only

Strike 1/2 +0 +0 STR or Weapon

 

Character Costs

Characteristics: 115 Martial Arts: 0

Skills: 41 Perks: 15

Talents: 0 Powers: 179

 

Base Points: 200

Disadvantages: 150

Unspent Exp: 0

Spent Exp: 0

Total: 350

 

 

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