feralucce Posted March 23, 2007 Report Share Posted March 23, 2007 We want to be able to edit the memory of a subject... make them remember things that didn't happen, or make them forget things that did... and I cannot even come up with ideas... *sigh* That's not entirely true... the only ideas I can come up use transform... and that seems... a bit clunky so... any suggestions? Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Mind Control could work. I imagine most memories would be pretty easy to alter. Wiping out all memory of a beloved DNPC would be very hard to do. Yeah, Mind Control with a limitation. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 23, 2007 Author Report Share Posted March 23, 2007 Re: Memory Edit Power I had thought about it... but the text of mind control didn't seem right for it... and what limitation? lol... I have had the system for a while, but I am only now really starting to work with it Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power What doesn't seem right about it? It's a little non-standard for Mind Control, but I think it's the best fit. You want to make someone forget what he had for lunch? Unless it was a really good lunch, he's inclined to forget anyway...roll higher than his EGO. You want to make a guy think he was going to meet his girlfriend at the movies? He probably wouldn't mind making that date...roll higher than EGO+10 (if not just EGO). You want to make someone forget his girlfriend? He's probably against that (unless she's a psycho)...roll higher than EGO+20. Want to make someone forget who their mother is? That's a strong emotional attachment there, so it'll probably take EGO+30. The Limitation would fall under Limited Powers: "Only to alter memories" (-1/2) Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 23, 2007 Author Report Share Posted March 23, 2007 Re: Memory Edit Power *grins* It is just that I have asperger's syndrome... and that makes me VERY literal... I like the way you explained it... and that should work well for my purposes... Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Transform. Sorry if it seems clunky, but it's the right power to use, IMO. This is a textbook example of a Transform vs. Mind. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 23, 2007 Author Report Share Posted March 23, 2007 Re: Memory Edit Power Thig about transform is that it heals back... the player doesn't want it to be healed... he wants it gone forever... Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Thig about transform is that it heals back... the player doesn't want it to be healed... he wants it gone forever...It doesn't necessarily heal back. You just have to define a way for it to be reversed. Quote Link to comment Share on other sites More sharing options...
gojira Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power You need to Transform all the way: 2x Body or 2x Ego, then it sticks. You have to define a way for the Transform to be healed, which is usually something like a second application of the same power. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 23, 2007 Author Report Share Posted March 23, 2007 Re: Memory Edit Power aha! that... sounds functional... still crunchy... but that'll do pig...that'll do Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Also, the GM can if they wish simply remove that requirement from a Mental Transform in their game. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 23, 2007 Author Report Share Posted March 23, 2007 Re: Memory Edit Power After thinkin about it... I like the idea that if he succeeds by enough it is permenant, otherwise it returns... and I have discussed it with the player... and he agreed to it... so... it works... Thank you for the help guys... Quote Link to comment Share on other sites More sharing options...
gojira Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Don't forget Cumulative... he can keep trying till he gets it all with that advantage. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Allowing a PC to have this power is a recipe for disaster and trying to foist an application of it it upon a PC is the pudding. Still if you want to do it, it is a mental transform. Given that, by the rules, the transform has to be reversable, even if you allow 'only reversed by a mental transform power' you are not going to get quite what you want, but it is near enough for government work. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 23, 2007 Report Share Posted March 23, 2007 Re: Memory Edit Power Don't forget Cumulative... he can keep trying till he gets it all with that advantage. Transform is already cumulative and no matter how much you roll it is never unreverseable (although it will be permanent if not reversed!), at least by the book. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 24, 2007 Author Report Share Posted March 24, 2007 Re: Memory Edit Power I am making its scope rediculously limited... and the game we have emigrated from had the thing he is shooting for as a low grade power... I am writing it up to function like white wolf's MET forgetful mind power... scope is limited, cost is high... balance is preserved... and frankly... any transform power has the potential to be hazardously unbalancing... Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 24, 2007 Report Share Posted March 24, 2007 Re: Memory Edit Power I am making its scope rediculously limited... and the game we have emigrated from had the thing he is shooting for as a low grade power... I am writing it up to function like white wolf's MET forgetful mind power... scope is limited, cost is high... balance is preserved... and frankly... any transform power has the potential to be hazardously unbalancing... Well yes but this one has the power to be upsetting. Against a player they are going to resent you unless they a completely rabid role player, and against a GM character you are either going to find a way round it or have to tear up a perfectly good scenario. Quote Link to comment Share on other sites More sharing options...
feralucce Posted March 26, 2007 Author Report Share Posted March 26, 2007 Re: Memory Edit Power Think about this... In Vampire the masquerade it is a common power... Star wars roleplaying game... Jedi mind tricks can to the same thing... Rifts, there are spells and psi powers that do the same thing... Ran all those and it's never been unbalancing or even an issue... This is a power requested by a player... and while it is powerful... I am goign to limit it so that it is not unbalancing... as for being on the recieving end... the group I play with has always worked on the concept that if the pc's have a capability, it is possible that the NPCs do. So... anyone that has Psi ability or training in the campaign has a chance of mental defence... meaning, that the power is not garenteed to work on everyone. The average person can be brainwashed with it... but how is that differenct from using any powers on the normals? There are mechanisms in place to maintain balance in the campaign, but I thank you for your concern... Quote Link to comment Share on other sites More sharing options...
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