nexus Posted April 27, 2007 Report Share Posted April 27, 2007 Calling on the combined knowledge of the Hero forum: What sort of powers would be appropriate for a character with complete voluntary control of all their muscles and normally autonomic bodily functions? Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Calling on the combined knowledge of the Hero forum: What sort of powers would be appropriate for a character with complete voluntary control of all their muscles and normally autonomic bodily functions? Depends on how far down you want to go. Can he control the how permeable his cell membranes are to particular nutrients/chemicals? If so, he'd get a pile of Life Support just to start with. If all he can do is work at the organ level, he could get away with a little LS. The most major power I can think of right now would be adrenaline control...extra STR or Running...Fight or Flight. He'd also have a great DEX, and probably at least a little resistant PD and ED. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control I've been working on a character that can consciously realign its muscle configuration to optimize it for various physical activities: running, leaping, swimming, and climbing. Mostly covered by a Movement Multipower. Quote Link to comment Share on other sites More sharing options...
McCoy Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Sounds like a Sx for life support and feign death. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Probably also increased CON, he can consciously prevent himself from going into shock, or being Stunned, or something like that. Control of heart rate can stop or slow bleeding, prevent bleeding out. Some sort of protection against muscular paralysis. Maybe enhanced vision or telescopic/microscopic vision - he can really work the muscles that alter the focus of his lenses. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Reputation that adds to Seduction skill Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Limited shapeshift, can control the muscular shape of his face. Knockback resistance due to balance and shifting of muscles when hit. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Maybe Contortionist and Double Jointed if he capable of unhinging his joints or if he can use his muscular control to aid in breaking holds. Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control 1" Stretching, no noncombat stretching, always direct, no velocity damage. For impossible contortionist feats and to escape many forms of Grab and Entangle automatically. A Multipower, as LI suggests, with +5 STR, +5" Leaping, +2" running, +5" Swimming, and other slots to represent re-configuring his muscles to optimize performance. Damage Reduction defined as Pain Control. +2d6 HA or more, or a MA package, or both, as most MA is really about learning how to apply muscle and momentum, and he has half of that covered from the start. Healing, Self Only, as he uses his muscle control to support broken bones and squeeze shut cuts. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 27, 2007 Author Report Share Posted April 27, 2007 Re: Muscle control Reputation that adds to Seduction skill I knew someone would suggest something like this and good odds it would be you. Thanks for all the great suggestions. The character is a she, by the way but I doubt that makes much difference specifically its an iteration of Keiko (my avatar) in a Heros like setting. I was envisioning her powers as superhumanly advanced discipline that let her control her bodily function to a fine a degree by using her "chi" Not sure if it would extend to the cellular level, at least not at first. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 27, 2007 Author Report Share Posted April 27, 2007 Re: Muscle control 1" Stretching, no noncombat stretching, always direct, no velocity damage. For impossible contortionist feats and to escape many forms of Grab and Entangle automatically. I don't know if the GM is using that option but I'll ask. ] Healing, Self Only, as he uses his muscle control to support broken bones and squeeze shut cuts. Cool, that could be a trick until she learns to speed her own healing. . Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control I don't know if the GM is using that option but I'll ask. If not, Desolidification (only to escape from Grabs and Entangles and to pass through narrow spaces) works as well, but is pricier. Quote Link to comment Share on other sites More sharing options...
DiTenebras Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control A couple more ideas for the master muscle controller: +10 strength, only to maintain a grab / hold / lift (doesn't help in establishing a grab, but the character could twist her muscles to effectively "lock" her own joints against movement) Another take on OddHat's idea of damage reduction: Damage reduction (resistant, choose your % level), only versus attacks the character is aware of (defined as the ability to consciously shift her internal organs out of the way of an anticipated attack). Depending on how precise and fast the muscle control is, you could also envision serpentine flexibility (carrying on the idea about being able to escape grabs/entangles and adding some defensive CSL's) or reflexes (psl's for sweep, or to be completely over-the-top, autofire 2 or 3 for her physical strength). Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control Reputation that adds to Seduction skill I knew someone woould suggest something like this and good odds it would be you. The character is a she, by the way... This still works. One word: Kegel. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 27, 2007 Author Report Share Posted April 27, 2007 Re: Muscle control This still works. One word: Kegel. Oh I know, I was just correcting the pronoun because I left it vague at first. Its probably a bit more fitting... but I'll have to wait until someone get does Hero:Sex (Porn Hero?) to get the full rules for it Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted April 27, 2007 Report Share Posted April 27, 2007 Re: Muscle control I knew someone woould suggest something like this and good odds it would be you. I live to serve Honestly, gender really dosen't play into much. As was noted recently, in the webcomic The Devils Panties, a lot of women will get a bit flustered watching a hockey goalie stretch out before a game. This still works. One word: Kegel. Guys can do kegels too. It's how I used to do the happy sporran dance without moving my hips. Quote Link to comment Share on other sites More sharing options...
input.jack Posted April 28, 2007 Report Share Posted April 28, 2007 Re: Muscle control I would also recommend "Persistent" on Strength, and probably reduce the END to 0 because the character can more efficiently shed fatigue toxins. The character could then grab onto a helecopter's skids, for example, lock an arm around it, and "set" the arm to stay there. And hang safely from there for hours. Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 28, 2007 Report Share Posted April 28, 2007 Re: Muscle control I would also recommend "Persistent" on Strength' date=' and probably reduce the END to 0 because the character can more efficiently shed fatigue toxins. The character could then grab onto a helecopter's skids, for example, lock an arm around it, and "set" the arm to stay there. And hang safely from there for hours.[/quote'] Or, Brock Samson style, apply a choke hold, get knocked out, but still keep choking the victim until someone beats him in a contest of STR. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted April 28, 2007 Report Share Posted April 28, 2007 Re: Muscle control I would also recommend "Persistent" on Strength' date=' and probably reduce the END to 0 because the character can more efficiently shed fatigue toxins. The character could then grab onto a helecopter's skids, for example, lock an arm around it, and "set" the arm to stay there. And hang safely from there for hours.[/quote'] Ohh I like that one. Consider it stolen. I have a character who has near complete control of her body; this fits perfectly. Now that I have thought about it (and some of these may be beyond what you were envisioning Nexus) but here is a bunch of things I have (or have on a list to buy) for my character with similar abilities (Blackcat - no real surprise there). Other things going with body control (muscle control and balance). Decent running, and +1/4 usable as superleap, and +1/4 usable as flight (limited). Basically parkour and/or the whole Captain America / Batman ability to move around objects. Control of autonomic functions - LS Disease, poisons (body can flush them out more efficiently) - Increased End (less fatigue toxins), Increased recovery & Con (flushing out fatigue toxins, and/or endorphin rush). Life Support limited eating (either the "I can process anything usefully", or the "My system is so efficient I don't need to eat much") - same with sleep - if the character has control of autonomic systems, they likely don't build up the reasons for sleep - they just need to do it for the dream/processing info thing - so a "One night a week" defined as an hour a night, or 1 charge lasting one day with an extra time 0 DCV defined as sleep. A PS "courtesan" or something - which is how we handle the delicate subject discussed above. If this is a feature in your game, if she controls her systems, she could have a "reproductive control" perk or LS - she can choose if she gets pregnant or not. Lots of reduced end. A general aid one characteristic at a time - she controls the flow of blood and air, and enhances things at certain times - sending extra nutrients and oxygen to the brain when trying to think things through (Aid to Int). Lightsleep Perhaps Absolute time sense, bump of direction, or range sense (her control of her systems means that her brain keeps perfect tract of this stuff). Ambidexterity If balance goes with said powers, Breakfall, acro, and possibly lots of environmental movement. Instant acclimatization to situations could lead to flash d sight (she controls), Lack of weakness (her weak spot keeps shifting around due to muscle control) LS extended breathing - can hold her breath a long time (body processes the oxygen better). If it goes this far - control of her body's heat (invis to IR), control of her sweat and excretions (invis to smell group). Hope it helps. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 29, 2007 Report Share Posted April 29, 2007 Re: Muscle control Or' date=' Brock Samson style, apply a choke hold, get knocked out, but still keep choking the victim [b']until someone beats him in a contest of STR[/b]. Like that's gonna happen. Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 29, 2007 Report Share Posted April 29, 2007 Re: Muscle control Like that's gonna happen. It didn't; the minion died. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 29, 2007 Author Report Share Posted April 29, 2007 Re: Muscle control I would also recommend "Persistent" on Strength' date=' and probably reduce the END to 0 because the character can more efficiently shed fatigue toxins. The character could then grab onto a helecopter's skids, for example, lock an arm around it, and "set" the arm to stay there. And hang safely from there for hours.[/quote'] Thanks, I would have thought about this one! though combined with one of the more unsnusal suggestions that could lead to amusing scene and a very odd power contruct... +30 Str 0 endurance persistent, only to grab, one must target spectic location, requires seduction roll linked: NND... Quote Link to comment Share on other sites More sharing options...
OddHat Posted April 29, 2007 Report Share Posted April 29, 2007 Re: Muscle control Thanks, I would have thought about this one! though combined with one of the more unsnusal suggestions that could lead to amusing scene and a very odd power contruct... +30 Str 0 endurance persistent, only to grab, one must target spectic location, requires seduction roll linked: NND... Strangely, Brock displayed this one as well in Pirates of the Sargasso, though it looked to be a mixed Martial Grab and Martial Crush. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 29, 2007 Report Share Posted April 29, 2007 Re: Muscle control Strangely' date=' Brock displayed this one as well in Pirates of the Sargasso, though it looked to be a mixed Martial Grab and Martial Crush. [/quote'] Well, Brock didn't really make a Seduction roll beforehand... That was a powerful maneuver though. Massive surprise factor. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 29, 2007 Author Report Share Posted April 29, 2007 Re: Muscle control I can't decide if this makes me want to Venture Bros. less... or more. Quote Link to comment Share on other sites More sharing options...
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