薔薇語 Posted June 10, 2007 Report Share Posted June 10, 2007 Hello everyone, I am having issue with how to exactly go about creating this powered armor so that it has a paticular ability. The player wants his suit of armor to have a device in it that will mask his heat signature when people with IR vission look apon him and also not reflect back radar. I said ok to his request with the statement that I would have to figure out the best way to build it. I was going to go with invisibity but I forgot that it requires you to choose an entire sense group at once, and that isn't appropriate since you will be able to See him with normal sight. Well anyway I imagine you can see my issue here. My next best option is to buy Concealment with appropriate limitations to refelct that it is only working against items X and Y and has limitations ABC(to reflect that it is a armored suit). But I was wondering if there were any other ideas out there? Please and Thank you La Rose:help: This is edited in. I was wondering if anyone else has had this problem his HD. I was building a NightVission Goggle w/ telescopic to offset range penelties. After I confirmed that I had what I wanted, it showed up with "Telescopic" as "Build in" and that is a new one on me. It wont let me edit Telescopic adder(so as to change the value it offsets) and if I go to try and Rebuild it it shows that it is built in still. What should I do to cuase HD to go back to the Book definition of Nightvission? Again Thank you, and yes I know this is more of a Simon isse but I was hopping one of you might know off hand before I bug him. Quote Link to comment Share on other sites More sharing options...
The Suave Posted June 10, 2007 Report Share Posted June 10, 2007 Re: power build advice I would go with: Invisibility (Sight) (20 Active Points); Only Effective vs Infrared (-1). PLUS: Invisibility (Radar) (10 Active Points) Total Cost: 20 Points. You could make the Disadvantage on the first power at -1/2 in which case the total cost would be 25 points. That's how I would do it at least. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 10, 2007 Report Share Posted June 10, 2007 Re: power build advice How's this? 15 Stealth Mode: Invisibility to Radio Group and Infrared Perception - END=1 The issue with Telescopic is really just a matter of what you want it to affect. When you buy it as an adder on a specific sense like Nightvision it just adds to that senses cost. However, if you buy the Telescopic sense Modifier on the Sight Group independently it removes the adder from Nightvision. 6 Nightvision, Telescopic: +2 - END=0 1 +2 versus Range Modifier for Normal Hearing - END=0 If I change the 2nd option to the Sight Group the Nightvision cost changes to 5 and will display Telescopic built in within HD. Hope that helps. HM Quote Link to comment Share on other sites More sharing options...
Edsel Posted June 11, 2007 Report Share Posted June 11, 2007 Re: power build advice If you want a more realistic (real world) build you can use Images to impose penalties on those trying to use Radar or IR to detect the target. 12 Images -5 PER Rolls vs. Radar and IR Perception, Only to appear as nothing (-1), OIF Armor (-1/2). Quote Link to comment Share on other sites More sharing options...
Comic Posted June 11, 2007 Report Share Posted June 11, 2007 Re: power build advice (Megascale?) Dispel IR vision and Radar Senses, Invisible effects, only affect lines of sight through self (-2). Quote Link to comment Share on other sites More sharing options...
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