Asperion Posted July 8, 2007 Report Share Posted July 8, 2007 Here is a concept that we all can have serious fun with. You are a master villain that has fallen on hard times (all those previous failures have seriously hurt your budget and position in the villainous realms ). Now you wish to pull off some BIG (if not totally crazy) stunt to reclaim your lost position. However as stated earlier your funds are seriously running short. All that you can spend on this stunt is 10xp - TOTAL. That includes all advantages and limitations on this power. Lets see what master villain [your name] can do in this case. Quote Link to comment Share on other sites More sharing options...
OzMike Posted July 9, 2007 Report Share Posted July 9, 2007 Re: World Destroyer Well OzMike wishes to see the world suffer, so everything is going to ugly... and very tired... The Ugly Stick: Drain COM and END 1 point, Personal Immunity (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), COM and END simultaneously (+1/2), Area Of Effect (2" Radius; +1), Continuous (+1), MegaScale (1" = 100,000 km; +1 1/2) (20 Active Points); OAF (-1) Real? 10 pts Quote Link to comment Share on other sites More sharing options...
RPMiller Posted July 9, 2007 Report Share Posted July 9, 2007 Re: World Destroyer The Jellonator has continually been ridiculed and defeated, and now he has reached his breaking point and it is time to go all in. Real: 10 pts. Major Transform 1d6 (The Earth into Jello), Partial Transform (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Area Of Effect (40" Radius; +1 1/2), MegaScale (1" = 1 trillion km; +3 1/4) (124 Active Points); OAF Immobile Fragile Expendable (Extremely Difficult to obtain new Focus; -3 1/4), Arrangement (-1/4), Independent (-2), Gradual Effect (1 Hour; -1 1/4), Limited Target (Earth; -1), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), No Range (-1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Inaccurate 0 OCV (-1/2), Requires Light To Use (-1/4), Real Weapon (-1/4) Quote Link to comment Share on other sites More sharing options...
OddHat Posted July 9, 2007 Report Share Posted July 9, 2007 Re: World Destroyer Adam Apollo, the Man of Muscle Miracles, just wants to be loved. He focuses his Muscle Miracle powers and strikes his Double Biceps Power Pose: Double Biceps Power Pose: Mind Control 1d6, Personal Immunity (+1/4), Telepathic (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2), Penetrating (+1/2), Continuous (+1), MegaScale (1" = 10,000 km; Megaarea; +1 1/4), Cumulative (768 points; +2 1/4) (40 Active Points); Mandatory Effect EGO +20 (Must Always Achieve [target believes actions were his own idea]; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Set Effect (Love, Serve and Revere Adam Apollo with all your heart; -1/2), Gestures (Requires both hands; Must flex and pose; -1/2), Concentration (0 DCV; -1/2) By the time he finishes his routine, everyone on Earth save a few of the most powerful mentalists (those with Hardened Mental Defense) will love and worship Adam Apollo with all their hearts, and will think it's their own idea. Breakout rolls will be at -140 or more even for the strongest willed, so the effect should last for decades. Those few mentalists who can resist won't be able to sense the power working; Adam will call on his newfound Mentalist allies to protect him against those few renegades who don't love and serve him. Or he'll learn to strike another pose. Yes, it's time for the world to learn the Might of Muscle Miracles. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted July 9, 2007 Report Share Posted July 9, 2007 Re: World Destroyer Is Head of State still ten points? If so: Head of State: Galactic Empire 10pts Quote Link to comment Share on other sites More sharing options...
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