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abort question


steph

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Re: abort question

 

Although you can abort to activate a power you can't actuivate and use a movement power unless it is as a Dive For Cover manouvre (or a specific martial manouvre that allows movement with abort), or at the GMs discretion.

 

If you want to be able to teleport out of danger, then you need to build a power to do it:

 

Teleportation 8", No Relative Velocity, Safe Blind Teleport (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger - when calling an abort; +1/2), Reduced Endurance (0 END; +1/2) (58 Active Points, 58 Real Points)

 

Should get you out of danger from most AoE attacks, but only danger you perceive. Mind you you do tend to perceive AoE attacks affecting you so you might not need to worry.

 

To get round that potential problem you might want to add in danger sense.

 

You could stick the triggered TP in a multipower if you want so long as you realise that, if the MP has been used that phase, you won;t have the juice to TP out of danger.

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Re: abort question

 

You could stick the triggered TP in a multipower if you want so long as you realise that' date=' if the MP has been used that phase, you won;t have the juice to TP out of danger.[/quote']

 

5ER says the opposite (with the usual caveat about GM's discretion); if a Triggered power is in a Multipower, it will still go off whether the slot is active or not. (Whether it resets or not is an interesting question.)

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Re: abort question

 

5ER says the opposite (with the usual caveat about GM's discretion); if a Triggered power is in a Multipower' date=' it will still go off whether the slot is active or not. (Whether it resets or not is an interesting question.)[/quote']

 

That surprises me but I can see the sense - otherwise triggered abilities could be bought for next to nothing. Mind you if the slot is active already (i.e. the abort is not to activate a slot AND use the ability) I can't really see it is a problem.

 

Still, must obey The Word. :)

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Re: abort question

 

Teleportation 8"' date=' No Relative Velocity, Safe Blind Teleport (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger - when calling an abort; +1/2), Reduced Endurance (0 END; +1/2) (58 Active Points, 58 Real Points)[/i']

 

Should get you out of danger from most AoE attacks, but only danger you perceive. Mind you you do tend to perceive AoE attacks affecting you so you might not need to worry.

 

To get round that potential problem you might want to add in danger sense.

 

You could stick the triggered TP in a multipower if you want so long as you realise that, if the MP has been used that phase, you won;t have the juice to TP out of danger.

 

5ER says the opposite (with the usual caveat about GM's discretion); if a Triggered power is in a Multipower' date=' it will still go off whether the slot is active or not. (Whether it resets or not is an interesting question.)[/quote']

 

That surprises me but I can see the sense - otherwise triggered abilities could be bought for next to nothing. Mind you if the slot is active already (i.e. the abort is not to activate a slot AND use the ability) I can't really see it is a problem.

 

Still, must obey The Word. :)

 

Like an Aid or a Summon, once the Trigger is activated, the points no longer need be allocated to it in the Multipower. The trigger will go off as normal. IIRC, either the book or the FAQ suggests that, for a constant power, you get about a phase out of the power, at which time you have to decide whether to leave the MP in the Triggered power to maintain it, or let the triggered power shut off and keep your MP reserve elsewhere.

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