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[CHAR] Kitsune


Enforcer84

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Kitsune

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

15 CON 10 12-

11 BODY 2 11-

18 INT 8 13- PER Roll 13-

12 EGO 4 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

14 COM 2 12-

 

7/13 PD 4 Total: 7/13 PD (0/6 rPD)

6/12 ED 3 Total: 6/12 ED (0/6 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

6 REC 0

30 END 0

30 STUN 3 Total Characteristic Cost: 96

 

Movement:

Running: 6"/12"

Flight: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

Swinging: 12"/24"

 

 

Cost Powers END

40 Intangibility: Desolidification (affected by force, gravitic, or magnetic attacks) 4

46 Intangible Touch: Energy Blast 4d6, No Normal Defense (defense is PD Force Field; +1), Affects Physical World (+2) (80 Active Points); No Range (-1/2), Linked (Intangibility; -1/4) 8

3 Light Walker: Gliding 6" (6 Active Points); Costs Endurance (-1/2), Ground Gliding (-1/4) 1

8 Walking On Air: Flight 6" (12 Active Points); Linked (to Desolidification; -1/2) 1

 

37 Tool Belt: Variable Power Pool (Gadget Pool), 30 base + 7 control cost, (45 Active Points); VPP Powers Can Be Changed Only In Workshop (-1/2); all slots IAF (All Foci are Accessable, just not always Obvious; -1/2)

 

Kitsune Costume, all slots OIF (-1/2)

5 1) Distracting Costume: +20 PRE (20 Active Points); Only To Make Seductive/Friendly Presence Attacks Solely For Purposes Of Causing Target To Delay His Action In Combat (-1), Only Versus Targets Of Appropriate Sexual Orientation (-1), OIF (-1/2), Only Works Once Per Target Per Scene (-1/2)

3 2) Environmental Protections: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF (-1/2)

3 3) Light Enhancement Sensors: Nightvision (5 Active Points); OIF (-1/2)

7 4) Localized Gravity Emitters : Clinging (normal STR) (10 Active Points); OIF (-1/2)

12 5) Reinforced Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)

3 6) Thermal Sensors: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)

 

Left Bracer

17 9) Broadcast Tracking: Detect Source Of Radio Transmissions A Large Class Of Things 13- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); OIF (-1/2)

6 10) Communications: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight and Hearing Groups As Well As Radio Group (-1/2)

4 11) Onboard Computer: Computer (see Advanced Radio Communicator.hdc file; Total Computer Cost: 30/5 = 6) (6 Active Points); OIF (-1/2)

5 12) Radio Scrambler: 4pt VPP only to affect terran Languages for Radio Scrambling purposes; OIF 1pt Control Cost (5 Active Points)

8 13) Swingline Generator: Swinging 12" (12 Active Points); OIF (-1/2) 1

 

Right Bracer

1 1) Chronometer: Absolute Time Sense (3 Active Points); OAF (-1)

2 2) Concealed Compass: Bump Of Direction (3 Active Points); IAF (-1/2)

5 3) GPS Tracker: Detect Exact Position On Earth 18- (Radio Group) (8 Active Points); IAF (-1/2)

3 4) Laser Torch: RKA 1 point, 16 Charges (+0), Penetrating (+1/2) (7 Active Points); IAF (-1/2), No Range (-1/2) [16]

 

Karate

Maneuver OCV DCV Notes

4 Atemi Strike -1 +1 2d6 NND

4 Block +2 +2 Block, Abort

4 Disarm -1 +1 Disarm; 25 STR to Disarm roll

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Knifehand Strike ("Chop") -2 +0 HKA 1d6 +1

3 Legsweep +2 -1 4d6 Strike, Target Falls

4 Punch/Snap Kick +0 +2 5d6 Strike

5 Side/Spin Kick -2 +1 7d6 Strike

1 Weapon Element: Karate Weapons

1 Weapon Element: Staffs

 

Perks

20 Team Kitsune: Followers

7 Retired Young: Money: Wealthy

6 Queen of Infiltration: Reputation: High Level Espionage Agent (A large group) 14-, +2/+2d6

20 Friends and Family: Well Connected and 17 pts worth of contacts

30 Safe Houses: Bases and Workshops

25 Accessories: Vehicles

 

Talents

6 Combat Luck (3 PD/3 ED)

 

Skills

20 +2 Overall

5 Acrobatics 14-

3 Breakfall 13-

3 Climbing 13-

3 Concealment 13-

3 Contortionist 13-

3 Forgery 13-

2 Gambling (Card Games) 13-

3 High Society 12-

3 Linguist

1 1) Language: Arabic (basic conversation)

2 2) Language: English (idiomatic) (4 Active Points)

0 3) Language: French (idiomatic) (4 Active Points)

2 4) Language: Italian (completely fluent) (3 Active Points)

2 5) Language: Japanese (fluent conversation)

1 6) Language: Latin (completely fluent) (3 Active Points)

3 Lockpicking 13-

3 PS: Appraise 13-

3 PS: Tradecraft 13-

3 Paramedics 13-

3 Persuasion 12-

3 Research 13-

3 Scholar

1 1) KS: High Society (2 Active Points) 11-

1 2) KS: Karate (2 Active Points) 11-

1 3) KS: The Art World (2 Active Points) 11-

1 4) KS: The Business World (2 Active Points) 11-

2 5) KS: The Espionage World (3 Active Points) 13-

1 6) KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-

1 7) KS: The Superhuman World (2 Active Points) 11-

3 Security Systems 13-

3 Seduction 12-

3 Shadowing 13-

5 Stealth 14-

3 Streetwise 12-

3 Systems Operation 13-

3 Teamwork 13-

2 WF: Common Melee Weapons

1 WF: Off Hand

2 WF: Small Arms

 

Total Powers & Skill Cost: 479

Total Cost: 575

 

200+ Disadvantages

10 Hunted: Ghostslayer 8- (As Pow, Harshly Punish)

20 Hunted: Past Targets 11- (As Pow, NCI, Harshly Punish)

20 Hunted: The ARMORY 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Must prove that he is the best (Common, Strong)

15 Psychological Limitation: Overconfident (Very Common, Moderate)

15 Psychological Limitation: Soft Hearted (Common, Strong)

15 Psychological Limitation: Thrillseeker (Common, Strong)

10 Reputation: Reformed Villainess, 11-

5 Rivalry: Professional (with another Cat Burglar), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

15 Social Limitation: Secret Identity (Frequently, Major)

10 Vulnerability: 2 x Effect Gravity Attacks (Uncommon)

225 Experience Points

 

Total Disadvantage Points: 575

 

 

 

Background/History: Unknown history.

 

Personality/Motivation: Something of a Robin Hood complex with a healthy dose of thrill seeker. Kitsune targets corporate criminals, terrorist organizations, and organized crime. Though she donates most of her ill gotten gains, she's quite well to do now, thankyouverymuch. Kitsune is not an eager combatant, but she's no coward either. She just prefers the chase.

 

Quote:

 

Powers/Tactics: Her incorporeal form allows her to avoid combat in most cases. And if pressed she can defend herself more than adequately. That being said, she like to dart about and lead her foes on a chase rather than trade punches.

 

Campaign Use: A sexxy spy/thief. She's even more heroic in bent than her obvious forerunners.

 

Appearance: A lovely woman with long black hair and blue eyes. She is a femme fatale in her late twenties early thirties. Dresses well. The Kitsune costume is a tight-fitting, red leather catsuit with black boots, belt, mask, and a red fox tail(actually 3 tails). Her gear and equipment and gadgets are gold and always elegant to behold. Her bracers are gold.

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Re: [CHAR] Kitsune

 

Again, constructed well. Though I probably wouldn't give her costume 6 points of resistant defense. That means a small revolver won't do any BODY damage. Is she wearing a kevlar vest or something like that?

 

And I'd boost her COM quite a bit, 14 doesn't fit the sexy spy for me.:love:

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