steph Posted November 29, 2007 Report Share Posted November 29, 2007 What is your system for potions and magic items ..........the system you use for the characters who can created.............one of my player want to make a potioner and i am a lost............a good thing is explain the procedure for a (let see) a healing potion excuse my english not my first language stef Quote Link to comment Share on other sites More sharing options...
Fitz Posted November 29, 2007 Report Share Posted November 29, 2007 Re: Potion and items I just have them buy the appropriate power with one or more charges, an expendable focus (the potion) , a lengthy start-up time (mixing the potion), usable by others, gestures (drinking the potion), trigger (drinking the potion)..... you could go on and on. The best limit on use is to make the required ingredients rare and/or expensive. Quote Link to comment Share on other sites More sharing options...
Netzilla Posted November 29, 2007 Report Share Posted November 29, 2007 Re: Potion and items I tend to use Alchemy from the Fantasy Hero Grimoire 1. I don't have the info in front of me, but it makes use of Charges, Delayed Effect (to simulate that the potion/powder/etc can be triggered later), Focus (often fragile), Extra Time (6 hours to brew), Concentration (during brewing), Requires a Skill Roll and a few others. Quote Link to comment Share on other sites More sharing options...
runescience Posted December 10, 2007 Report Share Posted December 10, 2007 Re: Potion and items You might want to look at killer shrikes thesis and options on Ephemeral magic. It covers disposable magic items. Ive decided to use it a form of it and comments from others Rune Science Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 11, 2007 Report Share Posted December 11, 2007 Re: Potion and items What they said. There's also making them use Invention (to think of new potions) and the Alchemy skill for brewing, if they want to put lightning in a bottle you could require them to have the appropriate spell, and so on. The advice given is generally sound, though. Quote Link to comment Share on other sites More sharing options...
Outsider Posted December 11, 2007 Report Share Posted December 11, 2007 Re: Potion and items The UBO/Trigger, long casting and rare ingredients method is the one I used in my old campaign. It seemed to work pretty well, but then, there were no PC alchemists. Easy to have things work well when you're the one running them as GM! Note that not all effects need UBO. Example : The exploding potion : Basically material packed into a bottle to form an attack for which the trigger is exposure of the contents to the atmosphere. It is bottled in relatively fragile potion bottles such that they can be thrown at the target, and will break open on impact. Of course, this method of targetting without UBO has its drawbacks. The potion can be caught and thrown back, it may not hit anything hard enough to break it open, and, perhaps worst of all, being relatively fragile it can break open when the owner doesnt want it to... Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 11, 2007 Report Share Posted December 11, 2007 Re: Potion and items Ephemeral Magic Items Quote Link to comment Share on other sites More sharing options...
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