dmt Posted December 4, 2007 Report Share Posted December 4, 2007 I want to build a power that is very limited normally, but then when I do something like put on a super suit it gets much better and loses a lot of the limitations. How do I build a power like this cheapest? Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted December 4, 2007 Report Share Posted December 4, 2007 Re: Building a power with different limitations Buy the heavily limited power. Buy off the limitation, with the added "OIF: Super Suit" focus. Tack on an OIF Multipower or Elemental Control with any other powers it grants. Did this for a Pyro-like character; he could crank up his body temp and control fires, but not actually produce fires himself. His suit, however, burst into controllable flame any time he cranked his body temp up. Buy off the No Range on his EB, "OIF: Flames of Opportunity" on his Pyrokinesis, tack on Flight and a few other powers, ready to roll. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 4, 2007 Report Share Posted December 4, 2007 Re: Building a power with different limitations Variable Limitation. You can specify the Limitations used to satisfy the Variable Limitation. So, you can create your Power with Variable Limitation: Limitations X, Y, and Z, or OIF: Super Suit. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations Example: 20/20 force field: 40 points Normally it is at 2x END When I put on a power focussing suit it is at 1/2 END. Not entirely straightforward, but here is how I'd do it: Start with 40 points The 2x END is a -1/2 limitation The suit is OAF -1/2 The 1/2 END is a +1/4 advantage. The 2x END would save you (40-27)=13 points The 1/2 END would cost you 10 points. Both the saving and the cost have a -1/2 'limitation' SO: 13 points at -1/2 = 9 point saving 10 points at -1/2 = 7 point cost. Therefore the power will cost you 40 (base)-9(double END when not in suit)+7(half end when in suit)=38 points. Not sure that is canon, but that's how I'd do it. I suppose you could buy the 1/2 END as a naked advantage focused through the suit, if that makes you happier. If the FF goes up to 30/30 at half END when int he suit, just add the extra points: +10/10 FF at half end = 25 points, in a OAF (-1/2)=+17 points. Quote Link to comment Share on other sites More sharing options...
Kdansky Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations I would go with naked advantage focused through the suit. Wait. That leaves the problem that we actually could construct this: EB 12d6 - 60 AP. Endx10 = -2 total cost: 20 cp naked advantage: +1/4 half end cost, on 60 that is 15 cp, not limited (or limited as lightly as possible to maximize effect). total cost: 35 cp for a 12d6 EB with half end cost, and breaking the AP limit too... Very bad Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations Variable Limitations. Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations Variable Limitations. I personaly dislike the "Limited Buy off" method, so I would favor a Variable LImitation if it would work, but that is just me Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations I would go with naked advantage focused through the suit. Wait. That leaves the problem that we actually could construct this: EB 12d6 - 60 AP. Endx10 = -2 total cost: 20 cp naked advantage: +1/4 half end cost, on 60 that is 15 cp, not limited (or limited as lightly as possible to maximize effect). total cost: 35 cp for a 12d6 EB with half end cost, and breaking the AP limit too... Very bad What you are not doing there is limiting the limitation through the focus: when the suit is on (if the GM allowed this, and i wouldn't) you'd still be running at 5x END. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations I personaly dislike the "Limited Buy off" method' date=' so I would favor a Variable LImitation if it would work, but that is just me[/quote'] The problem with variable limitations is that, if I understand it right, the original power is heavily limited. Variable limitaions are only going to work if the limitations with and without the suit balance. The limited limitation is a far more flexible method for this particular situation, IMO - in fact it will always work, whereas the window for using variable limtiations is - well - limited. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 5, 2007 Report Share Posted December 5, 2007 Re: Building a power with different limitations If the power is EQUALLY LIMITED (same total Lim value) under either scenario then Variable Limitation. If the power is DIFFERENTLY LIMITED then a Partially Limited Buyoff. For a Partially Limited Buyoff you pay back the points a Lim / Lims saved you and apply some other Lim(s) to that cost. So: 10d6 EB (50 AP), Some Lim (-1); Real Cost = 25 Some Lim saved 25 points, so: Partially Limited Buyoff (Some Lim on 10d6 EB) (25 AP), Some Other Lim (-1/2); Real Cost = 17 Total Cost is 25 + 17 = 42. Net point savings is 8 points Quote Link to comment Share on other sites More sharing options...
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