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Star Wars Campaign (Ideas/Stuff/Work)


Jachra

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I'm starting up a Star Wars game (sort of a Dirty Dozen/Black Sheep Squadron, or, to draw in-setting, an early Wraith Squadron thing) and am looking to hammer out some additional details.

http://forums.gleemax.com/showthread.php?t=962106

 

Despite posting it on those forums I am NOT, in fact, aiming to use d20. Just want to canvas a large number of people. Sadly, they're a useless bunch.

 

Still have a lot of work to do. Suggestions, ideas, and stuff would be most appreciated.

 

CHANGES:

Players will only begin with a sidearm, a datapad, a stack of datacards, and a flight suit, as well as relevant 'archetype' items. 'Securing' their X-Wings will be their first mission.

Working out costs for repairing damage.

Gthroc will not require maintainence costs (will have a month's supply of minor parts, light bulbs and fuses and stuff, but only really requires minor work now and then.)

Wondering what food supplies should cost. Probably 20cr per person per week if you want rock-bottom MRE style crud. Water can be recycled.

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Re: Star Wars Campaign (Ideas/Stuff/Work)

 

the Star Wars Deckplans Alliance

 

http://deckplans.00sf.com/

 

It provides detailed deck plans, and back ground info, for a variety of light freighters and other craft.

Its a reference I've used for years. The stats it supplies are for the old West End Games D6 system, but you could convert easily.

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Re: Star Wars Campaign (Ideas/Stuff/Work)

 

My advice is to worry less about the food logistics and more on the mission objectives. Soldiers don't get expense accounts- they get ammo, water and ration packs delivered to them through their QM/Logistics and Supply types. They may have to occasionally forage and scrounge things up, but that is an adventure in itself.

 

I would have food and other logistical concerns can be handled by an NPC smuggling crew. Bargaining for supplies in interesting once in a while, but no one wants to see Luke, Leia and Han go shopping (unless there is an Imperial ambush at the megamart). Procurring supplies can be an exciting "media res" setting to start off a scene, but let's face it, worrying about the expenses needed to survivie is one of the elements of real life that we game to escape from, right? :D

 

Having said that, there is nothing wrong with bartering the supplies that have been issued to the troops for other supplies (or services such as hitching a ride to the nearest space port, saving the PCs a long march).

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Okey-dokey

 

Website with 4E HERO writeups of character races and archetypes, weapons, ships, droids, and of course the Force:

http://www.sysabend.org/champions/campaigns/StarHeroWars/index.html

 

Jedi character chargen and Package Deals, weapons and armor, and detailed Force writeups, in PDF and DOC formats:

http://mysite.verizon.net/nevenall/

 

Another detailed and comprehensive writeup for the Force, synthesizing several elements from the examples above:

http://www.herogames.com/forums/showthread.php?t=29217

 

Website with 5E writeups of canon characters from the film series, as well as several other elements of the Star Wars universe:

http://www.hardboiledhebrew.com/Universe2/

 

Website with background and detailed character generation notes for a Sith-based campaign:

http://www.austenandrews.com/SithKnights/index.html

 

Character conversion notes for SW D6 and D 20:

http://www.hierax.com/hero/star/wars/

 

Jedi Powers, Talents, Skills, Perks, Disadvantages, Martial Arts, equipment and starfighter writeups (for 4E HERO):

http://web.archive.org/web/20050426014503/http://www.herogames.com/oldForum/StarHero/000195.html

 

Diverse document files with background and writeups for a Star Wars campaign:

http://www.herogames.com/forums/showthread.php?t=30536

 

Document files with character and equipment writeups:

http://www.herogames.com/forums/showthread.php?t=16624

 

More examples of Force powers:

http://www.herogames.com/forums/showthread.php?t=5344

 

Suggestions to handle the "Dark Side:"

http://www.herogames.com/forums/showthread.php?t=8460

 

How to represent "jedi ghosts:"

http://www.herogames.com/forums/showthread.php?t=17735

 

Setting lethality levels:

http://herogames.com/forums/showthread.php?t=32623

 

Balancing jedi with non-jedi characters:

http://www.herogames.com/forums/showthread.php?t=42834

 

Detailed lightsaber martial arts, and discussion of lightsaber mechanics:

http://www.herogames.com/forums/showthread.php?t=12692

 

More lightsaber writeups:

http://www.herogames.com/forums/showthread.php?t=2504

 

Jedi Package Deal:

http://www.herogames.com/forums/showthread.php?t=3305

 

Stormtrooper writeup and discussion of stormtrooper stats and abilities:

http://herogames.com/forums/showthread.php?t=29813

 

Writeups for R2D2 and C3PO:

http://www.herogames.com/forums/showthread.php?t=34231

 

Another writeup for R2D2 (Post #36), plus general discussion of how to build droids in HERO:

http://www.herogames.com/forums/showthread.php?t=9928

 

Writeup of Darth Vader:

http://surbrook.devermore.net/adaptationsmovie/darthvader.html

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Re: Star Wars Campaign (Ideas/Stuff/Work)

 

Show off. Sadly, my H:CE does you no good because it's a completely different setting and balanced to do completely different things. However, feel free to look over my (fairly cool) X-Wing write up. When I get bored I'll likely do the rest of the Rebellion snub fighters. But I haven't had the inspiration yet.

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  • 2 weeks later...

Re: Star Wars Campaign (Ideas/Stuff/Work)

 

Yeah' date=' I was going to have them go through a smuggling crew, they just make payments (at inflated prices.) However, there will be a chance the smugglers will get caught every month or so.[/quote']

 

... ow.

 

Not that going through smugglers is a bad idea, or that ripping the characters off (inflated prices) isn't a bad idea -- it's just that having to find a new supplier every three or five IC months is going to suck. Constantly paying inflated prices is going to suck.

 

My advice? If they don't have a quartermaster who works the black market (which they should, the PCs being the 'dirty tricks' sorts, and their QM should be a dabbler on that edge as well), let them get more contacts. Not just smugglers (who are an unreliable bunch), but fences as well -- or even Imperial quartermasters on dead-end worlds who're gonna retire and have bupkis to show for 40 years of service except the pension of a staff sergeant, and frankly that ain't enough to live on, so how many of those blasters you wanna buy? Bulk discount.

 

Or make it possible for them to buy stuff legally. Having a computer cracker or forgery artist would go a long way towards that. But screwing them out of their hard-earned moolah every time they need a gizmo ... sorta sucks.

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