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Darkfire

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About Darkfire

  • Birthday 05/07/1978

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    Doctoral Student

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  1. Re: WWYCD (kind of): Advice Time for Scarlet! Ironhide: He would talk with her for as long as it took to get Scarlet Archer to understand the consequences of a Public ID. i.e. all family, friends, acquaintances, are now targets. Anywhere you live is now a war zone waiting to happen, expect to be ambushed. Any normal romantic or platonic relationships are now difficult if not impossible, even going to the grocery store is now impossible. in other words any type of normalcy is now denied her. his final advice would be to live for herself not her parents. Darkfire: sure if you want them killed and an end to any sort of normal life. If you want them dead their are easier and safer ways, let talk about you and your parents. would you like them to respect you? love you? give you the praise you should have had growing up and surely deserve now. It could be possible you know...almost anything is you just have to have the will to ask and know the right person. I could help you with so much more than advice if you will but let me. John O'Malley II: our enemies are ruthless, evil, and willing to kill hundreds to blot out earths heroes your greatest power is secrecy never give it up.
  2. Darkfire

    Tar

    Re: Tar I'm at work so just glancing at the character Why the vulnerability to plant based powers? for Tar I would think vulnerability to fire would be more appropriate. Also a sticky entangle would fit the character. I'll go over it throughly later this evening.
  3. Re: Star Wars Campaign (Ideas/Stuff/Work) the Star Wars Deckplans Alliance http://deckplans.00sf.com/ It provides detailed deck plans, and back ground info, for a variety of light freighters and other craft. Its a reference I've used for years. The stats it supplies are for the old West End Games D6 system, but you could convert easily.
  4. Re: Character for review: Goblin then Goblin should be good for combat, 11DCV(14 if he dodges) with 28CON + 10PD/ED means hits should be rare and he can take, though not well, the odd shot that get through. If a DC10 attack hits and roles 9 more than average, well thems the breaks:cool:. However he should be relatively safe from being stunned against DC 8 attacks as they would have to role 15-16 above average to whack him.
  5. Re: Character for review: Goblin hmm... I was assuming 11DCV was on high end for your campaign, thus it would be statistically unlikely for him to be hit. what is the average OCV/DCV?
  6. Re: [Character] Maverick Just glancing over it the build seems fine. I got a definite Deadlands vibe from using a deck of cards to designate affects. the random nature of his offensive powers could easily result in the death of a normal 4D6 RKA vs 8 BODY = dead NPC. that may or may not be a problem for your campaign, however his card tricks role somewhat mitigates this problem. I really liked the background, and personality.
  7. Re: Powered Armor Cool! thanks for sharing. something like that would be neat for descriptions of PRIMUS or Viper bases, lets the players see how super-tech changes the world.
  8. Re: Character for review: Goblin The revised build is much more combat survivable, the drug treatments allow him to rely on an 11 DCV for defense and the +8 CON combined with his PD/ED ensure that your campaign average 8-10 DC attack won't stun him in one shot. a serious problem for the earlier version have you considered putting the drug treatments into an EC(I know your not supposed to but your the GM;))? it would save a few points and make his treatments more vulnerable to adjustment powers. Really this suggestion is nothing more than point shaving the build works as is. Love the disads by the way, I can see the party wanting to entangle him! just to avoid another hairbrained stunt. "No! we were supposed to ambush the clockwork legion" Goblin: "Ambush?!? what highlight reel shots is that going to garnish for me?" "but the plan" Goblin: "besides this way I'm back lit by the neon and got to make an aerial assault. what a rush." rest of party *Groan.*
  9. Re: Help with a name Last Laugh Darkwing Smiling Jack Trickster Nightwatch Hellwing
  10. Re: WWYCD/W:The gift Darkfire: hmm she already has gained the magic of the fay, Daemonic , and Divine so Santa probably can't help with the last(plus it would wreck a main story arc) besides Darkfire wants to make Archmage on her own. So she'd probably ask to see her parents alive in front of her, this time she would not make the mistake of giving in to her hatred and killing them outright. she'd do it right, and trap their spirits so they could be tortured and killed again and again. Failing that the original copy of "unspeakable cults." Ironhide: the love of a good (immortal would be nice) woman. John O'Malley II: A week of peace and quite. also for untroubled sleep.
  11. Re: Pet Powers a long list of Knowledge Skills that always include History, Roman history, Latin, and either occult or theological knowledge. High defenses or orbital bombardment com link:thumbup:
  12. Re: What OOC role do you play in groups? I'm the Rules lawyer of the group, aided by the fact I tend to have a significant amount of supplements on a system I like. also I tend to take on the role of group quartermaster/ guy to ask for background-story info. I'm also the one who keeps the campaign journal and makes the weekly "newspaper" handouts All to often I'm the organizer and GM.
  13. Re: The Super Darwin Awards Our Speedster Supersonic(PD in the 20s decided the best way to break a high DEF force wall was to do a pushed move through. It didn't kill him but dropped him to -70 Stun and about 3 Body.
  14. Re: Evil organization with science + supernatural elements? I agree DAEMON's black scientists are the most logical choice. But you could use Interface, the arch-villain form the Champions Battlegrounds book, he and his organization are tech based, actually they are an sipn-off group from ARGENT. with the addition of a mage(maybe form DAEMON) they could easily meddle in techno-magical matters. after the PCs deal with Interface ARGENT and/or Daemon could notice them:D
  15. Re: [Char] Dead Head while the background and concept is certainly developed, it looks good to me although I do wonder if those he resurrects have the same craving as him. I have some questions his regeneration and mystic power reserve only active in death tainted areas seems rather limiting. instead of an endurance reserve why don't you just buy 20 pts of END and additional reserve +40 End (only usable in death tainted areas -2) second his defenses are low very low, with low DEX, Low stun, no martial arts and only a MP 12PD/12ED Force field his survivability in combat is questionable. an average 12 DC attack will stun him. If your GM allows you to building him as an automaton this would be less of a problem. also you might just want to buy a VPP instead of the the MP and his astral vision that way he could be a true necromancer.
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