Wyrm Ouroboros Posted March 3, 2008 Report Share Posted March 3, 2008 No, not 'how should I do it'; I already know that. What I'm looking for are recommendations by people for gizmos on the belt. So: basic ground rules: Utility Belt / Gadgets and Gizmos: Multipower, 25-point reserve, (25 Active Points); OIF Durable (Utility Belt; -1/2): 17 points. All objects bought for the belt must be: 25 actives or less; A focus of some sort, typically OIF or OAF; Inobvious foci should have clear explanations. 0 END, Charges, or other such limitation. No Firearms. A grapple gun is fine; a .45 pistol is not. Quote Link to comment Share on other sites More sharing options...
Roth Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Utility Belt Here are some ideas from one of my own utility belts. You'll have to bring down the costs of the slots or bring up your own MP pool 1) Mini Explosives: Killing Attack - Ranged 1d6 +1 (vs. PD), Armor Piercing x1 (+1/2) (30 Active Points); 6 Charges (-3/4) Real Cost: 17 0 2) Ball Bearings: Change Environment 2" radius, -2" of Running, -3 Dex Roll and all Skill Rolls based on Dex, Long-Lasting: 20 Minutes (30 Active Points); 4 Charges (-1) Real Cost: 15 0 3) Listening Device: Clairsentience (Hearing Group), x4 Range (30 Active Points); Fixed Perception Point (-1), 1 Recoverable Continuing Charges lasting 5 Minutes each (-1/4) Real Cost: 13 0 4) Tracking Device: (Total: 22 Active Cost, 22 Real Cost) Tracking (Unusual Group) (Real Cost: 10) plus Enhanced Perception (+12 to PER Rolls for Tracking) (Real Cost: 12) Real Cost: 22 0 5) Scrambler: Suppress Listening + tracking Devices 4d6, Reduced Endurance 0 END (+1/2) (30 Active Points) Real Cost: 30 Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Utility Belt There is another similar thread, but starts at the base of 30 active points instead of 25, here is the link http://www.herogames.com/forums/showthread.php?t=7981 Planning on starting to turn some of the gadgets on that list into items in a acouple weeks Quote Link to comment Share on other sites More sharing options...
boomer Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Utility Belt I have a "Batmanesque" character that has a utility belt and he has a re-breather on it (like the ones that Batman often uses for breathing underwater). Quote Link to comment Share on other sites More sharing options...
Kenn Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Utility Belt 1 STR Telekinisis, 0 END, Persisitant, Continuous, Only to keep trousers up, OIF. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted March 3, 2008 Author Report Share Posted March 3, 2008 Re: Utility Belt There is another similar thread, but starts at the base of 30 active points instead of 25, here is the link http://www.herogames.com/forums/showthread.php?t=7981 Planning on starting to turn some of the gadgets on that list into items in a acouple weeks Hah; thanks. I hereby close this thread, and go to read that one!! Quote Link to comment Share on other sites More sharing options...
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