gojira Posted March 10, 2008 Report Share Posted March 10, 2008 Here's a formula RobertP requested. Some of you might also be working on 6e stuff, I thought I'd post it here. The basic idea is to give more granularity to stats. Here's the formula Robert wanted: Char Result 0 0d6 1 0d6 2 0d6+1 3 0.5d6 4 1d6-1 5 1d6 6 1d6 7 1d6+1 8 1.5d6 9 2d6-1 10 2d6 11 2d6 12 2d6+1 13 2.5d6 14 3d6-1 15 3d6 16 3d6 17 3d6+1 18 3.5d6 19 4d6-1 20 4d6 Here's the OO formula to do it: =IF(MOD(A46;5)=1;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6");IF(MOD(A46;5)=2;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6+1");IF(MOD(A46;5)=3;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");".5d6");IF(MOD(A46;5)=4;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6-1");IF(MOD(A46;5)=0;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6");"xx"))))) And in code tags: =IF(MOD(A46;5)=1;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6");IF(MOD(A46;5)=2;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6+1");IF(MOD(A46;5)=3;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");".5d6");IF(MOD(A46;5)=4;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6-1");IF(MOD(A46;5)=0;CONCATENATE(TEXT(ROUNDDOWN((A46+1)/5);"0");"d6");"xx"))))) Robert reminded me that A46 is the cell I used for testing. Replace that cell with your own cell, what ever cell it happens to be on your spreadsheet. Have fun. Quote Link to comment Share on other sites More sharing options...
Bazza Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula Here's a formula RobertP requested. Some of you might also be working on 6e stuff, I thought I'd post it here. The basic idea is to give more granularity to stats. Here's the formula Robert wanted: Robert reminded me that A46 is the cell I used for testing. Replace that cell with your own cell, what ever cell it happens to be on your spreadsheet. Have fun. you or Robert could post the spreadsheet? (you may have to zip it first. Quote Link to comment Share on other sites More sharing options...
robertep Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula It is not finished yet and the reason it is being made in the first place is due to the fact that I have changed the RAW quit a bit for character creation so I wanted to make life easier for my players and it will not suit most Hero players but I will post it once I finish it if there is demand Quote Link to comment Share on other sites More sharing options...
Bazza Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula It is not finished yet and the reason it is being made in the first place is due to the fact that I have changed the RAW quit a bit for character creation so I wanted to make life easier for my players and it will not suit most Hero players but I will post it once I finish it if there is demand I just want to have a gander at the formular. I also don't want to type in all the extra data just to see it 'work'. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula This is basically the same formula as that found in TUB, isn't it? Quote Link to comment Share on other sites More sharing options...
robertep Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula yes but I couldn't figure how to implement it in a spreadsheet so Gojira helped me Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula Or one could simply apply brain cells. Every 5 = +1d6. I would then use: +1 = +1 STUN +2 = +1/3d6 STUN, +1 BOD on a 6 +3 = +1/2d6 +4 = +1d6 - 1 A complex computerized formula for this only seems to perpetuate the myth that you need a degree in advanced calculus to play Hero. Mind you, it also highlights the fact that computers can be amazingly stupid - the formula is, in fact, needed if you want to computerize the game. Quote Link to comment Share on other sites More sharing options...
Maur Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula The formula is also useful if you are trying to convert the display of: 1,2,3,4 to the appropriate output. That is most of the complexity in it Quote Link to comment Share on other sites More sharing options...
CTaylor Posted March 10, 2008 Report Share Posted March 10, 2008 Re: Insane Formula That looks like too much work, I can figure out damage class off the top of my head right now, I'd need a chart to do it with this system: we don't need Hero to be more like Chartmaster. Quote Link to comment Share on other sites More sharing options...
gojira Posted March 10, 2008 Author Report Share Posted March 10, 2008 Re: Insane Formula Robert needed a formula so the damage would display on his character sheet spreadsheet he was working on for his game. It's mostly the convenience of having the formula printed right there on the sheet. And a bit of coolness to see the formula change as you type in your stats. Sure you could calculate it in your head, but what's the fun of that? Quote Link to comment Share on other sites More sharing options...
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