Benzini Posted May 13, 2008 Report Share Posted May 13, 2008 In my campaign I have a "Perfect Physical specimen" type character who wants to buy an attack which simulates him moving up to a character,strike, and move back to his original position. I have seen this defined as a type of stretching e.g. "attack only" "no noncombat" "only vs targets within round trip of full move (or half move)", "only for damage". He also has some movement powers like flight-"only over mostly level surfaces", and Leaping. My point of contention is that his flights and movement powers all are over "mostly level" surfaces. Keeping in mind the description of the power (moving up to a character,strike, and move back to his original position) and the rules for Leaping, Could this character make attacks vs hovering characters? [susano, where art thou?] Quote Link to comment Share on other sites More sharing options...
NestorDRod Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect You could rename the "only vs targets within round trip of full move (or half move)" LIm to "Only against targets he can reach with a full/half move", to explicitly note that he has to be able to reach the target with his movement. Someone correct me if I'm wrong, but I do believe you can do a Half-move Leap and attack. So essentially, if our hero can get to the target by leaping, then I'd say, sure, he can hit him. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect Nestor basically has it. If the character can't reach a hovering character with his Leaping there I don't see why he should be able to hit him with this attack. After all, the SFX of the attack is the character moving up next to his foe and striking, not him teleporting up and then back. Quote Link to comment Share on other sites More sharing options...
Benzini Posted May 13, 2008 Author Report Share Posted May 13, 2008 Re: Question on Power Effect Leaping doesn't have that "control throughout" modifier. e.g. in the middle of running you could dodge obstacles that pop up. In mid leap, you are virtually "uncontrolled" so objects popping up...no way to avoid. Imagine the sky filled with Fliers moving around, constantly. to hit one of the flying targets, you could leap, but you could get smacked en route with no way to help it. Does this explain better? Quote Link to comment Share on other sites More sharing options...
Qelan Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect Nestor basically has it. If the character can't reach a hovering character with his Leaping there I don't see why he should be able to hit him with this attack. After all' date=' the SFX of the attack is the character moving up next to his foe and striking, not him teleporting up and then back.[/quote'] So if the character has leaping then there should be no problem with the definition? Quote Link to comment Share on other sites More sharing options...
Susano Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect Leaping doesn't have that "control throughout" modifier. e.g. in the middle of running you could dodge obstacles that pop up. In mid leap' date=' you are virtually "uncontrolled" so objects popping up...no way to avoid. Imagine the sky filled with Fliers moving around, constantly. to hit one of the flying targets, you could leap, but you could get smacked en route with no way to help it. Does this explain better?[/quote'] Stretching characters can be attacked in mid-stretch by other characters, so that might cover that. I'll also point out that you're describing a character who can move at least 3 game inches, hit someone, and move back those same 3 inches in mere seconds. Somehow I don't see a bunch of fliers being an issue. Quote Link to comment Share on other sites More sharing options...
Qelan Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect In my campaign I have a "Perfect Physical specimen" type character who wants to buy an attack which simulates him moving up to a character,strike, and move back to his original position. I have seen this defined as a type of stretching e.g. "attack only" "no noncombat" "only vs targets within round trip of full move (or half move)", "only for damage". He also has some movement powers like flight-"only over mostly level surfaces", and Leaping. My point of contention is that his flights and movement powers all are over "mostly level" surfaces. Keeping in mind the description of the power (moving up to a character,strike, and move back to his original position) and the rules for Leaping, Could this character make attacks vs hovering characters? [susano, where art thou?] If its just a special effect of the power limited only by areas the character could reach on his own, I do not see the confusion. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect So if the character has leaping then there should be no problem with the definition? Correct. Quote Link to comment Share on other sites More sharing options...
braincraft Posted May 13, 2008 Report Share Posted May 13, 2008 Re: Question on Power Effect I've used the same type of build for a teleporting 'speedster'. It should work fine. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect Why is it he automatically returns to his original position? Why can't he choose to go in another direction? Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect You know, with a passing strike MA manuever he could do what you are looking for, he would even get a slight bonus to damage based on velocity... Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect You know' date=' with a passing strike MA manuever he could do what you are looking for, he would even get a slight bonus to damage based on velocity...[/quote'] I was thinking Move-By, myself. The odd thing is that, from what I'm reading, the character could leap up, attack someone, then do a 180 in mid-air and return to his starting location (in fact, he MUST do so) ... so I really have no idea what this power is really representing. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect It strikes me as a very video-gamish sort of power. A super-move of sorts. Quote Link to comment Share on other sites More sharing options...
Qelan Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect It strikes me as a very video-gamish sort of power. A super-move of sorts. I agree, it's like all you see is the character returning his sword to his sheath and a moment later a spray of crimson fluid is evacuating the target. I love those movies:) Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect You know' date=' with a passing strike MA manuever he could do what you are looking for, he would even get a slight bonus to damage based on velocity...[/quote'] Unfortunately passing strike is poorly balanced (aka BROKEN) in the context of a superheroic level game. In every champions game that I've been in where it has surfaced, it was used in one fight then nerfed out of existence. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect Unfortunately passing strike is poorly balanced (aka BROKEN) in the context of a superheroic level game. In every champions game that I've been in where it has surfaced' date=' it was used in one fight then nerfed out of existence.[/quote'] I've never seen a problem with it. It's better than a move-by, but you did pay points for it. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 14, 2008 Report Share Posted May 14, 2008 Re: Question on Power Effect I've never seen a problem with it. It's better than a move-by' date=' but you did pay points for it.[/quote'] Agreed, while it is something we limit to characters who thematicaly should have it (Speedsters some MA's) it is no more broken than any other MA manuever... This goes for all FMove by the way Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 15, 2008 Report Share Posted May 15, 2008 Re: Question on Power Effect Agreed, while it is something we limit to characters who thematicaly should have it (Speedsters some MA's) it is no more broken than any other MA manuever... This goes for all FMove by the way UMA, by the by, recommends being very careful about letting a character use a FMove maneuver in the middle of his movement. It should be typical that FMove just lets him take more than a half-move before attacking, not attack-and-keep-moving. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 15, 2008 Report Share Posted May 15, 2008 Re: Question on Power Effect Agreed, while it is something we limit to characters who thematicaly should have it (Speedsters some MA's) it is no more broken than any other MA manuever... This goes for all FMove by the way There's the problem. Nobody blinks if a thug with 6" of running takes passing strike. If a speedster with 30" of running takes it, it gets a little unbalanced. If anyone with 60" of gliding takes it, it breaks. Not only do you generate 14d6 with no DC and STR of 10, you also get the opportunity to gain some altitude and dive on a target for 26d6. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 15, 2008 Report Share Posted May 15, 2008 Re: Question on Power Effect There's the problem. Nobody blinks if a thug with 6" of running takes passing strike. If a speedster with 30" of running takes it, it gets a little unbalanced. If anyone with 60" of gliding takes it, it breaks. Not only do you generate 14d6 with no DC and STR of 10, you also get the opportunity to gain some altitude and dive on a target for 26d6. I have played with a couple of different Speedsters with it, now admitingly none who use 1"=1 pt movement, always 1"=2 pt (flight or Running), but we have never had a problem with it, except for what we would have with any other character built on using the Move-By/through manuever Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 16, 2008 Report Share Posted May 16, 2008 Re: Question on Power Effect At that point, I think the more broken part is having 60 inches of frickin' Gliding. Due to its open-ended nature, the Hero System is very, very breakable. It's the DM's responsibility to enforce balance however he sees fit; for example, with Glider Kamikaze Boy, I'd remark that, well, that exceeds my 12 DC Campaign Cap by a fair margin, wouldja mind peeling that back a bit. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 16, 2008 Report Share Posted May 16, 2008 Re: Question on Power Effect I have played with a couple of different Speedsters with it' date=' now admitingly none who use 1"=1 pt movement, always 1"=2 pt (flight or Running), but we have never had a problem with it, except for what we would have with any other character built on using the Move-By/through manuever[/quote'] If it works for you, that's ok. Still, I wouldn't want to have a computer that featured a FORMAT HARD DRIVES button on the keyboard, even if I was warned never to touch that button. Quote Link to comment Share on other sites More sharing options...
braincraft Posted May 16, 2008 Report Share Posted May 16, 2008 His signature move: the Flying Guillotine! There's the problem. Nobody blinks if a thug with 6" of running takes passing strike. If a speedster with 30" of running takes it, it gets a little unbalanced. If anyone with 60" of gliding takes it, it breaks. Not only do you generate 14d6 with no DC and STR of 10, you also get the opportunity to gain some altitude and dive on a target for 26d6. Awesome! Now I need to write up a new villain: the Hangman Glider! Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted May 17, 2008 Report Share Posted May 17, 2008 Re: Question on Power Effect Yeah, you could do the same with swinging too! Back to the original post, I'd just write it up as an EB with limited range. If you want to prevent movement, also use Extra Time (full Phase). I think I'd just call it good with that, even if the target is directly above the user. No biggie. Quote Link to comment Share on other sites More sharing options...
The Weapon Posted May 23, 2008 Report Share Posted May 23, 2008 Re: Question on Power Effect In my campaign I have a "Perfect Physical specimen" type character who wants to buy an attack which simulates him moving up to a character,strike, and move back to his original position. I have seen this defined as a type of stretching e.g. "attack only" "no noncombat" "only vs targets within round trip of full move (or half move)", "only for damage". He also has some movement powers like flight-"only over mostly level surfaces", and Leaping. My point of contention is that his flights and movement powers all are over "mostly level" surfaces. Keeping in mind the description of the power (moving up to a character,strike, and move back to his original position) and the rules for Leaping, Could this character make attacks vs hovering characters? [susano, where art thou?] +n" running (or other movement), Only with half move (-1?), only to return to where you were at start of phase (-1 1/2?) Quote Link to comment Share on other sites More sharing options...
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