Logan D. Hurricanes Posted May 30, 2008 Report Share Posted May 30, 2008 A question in the Champions forum got me wondering about this. Basically, is Absorption as written effective enough? I don't use absorption much myself, and I realized part of the reason for that is that I find it too much trouble for too little return. What if we upped the rate to 2 pts/BODY absorbed, for example? Would that be too overwhelming? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 30, 2008 Report Share Posted May 30, 2008 Re: Improving Absorption Not sure I agree there... Absorption is basically a Triggered Aid with a couple of lims stacked on top, but it costs half as much and you don't take the AP hit for the Advantage. But then again, maybe Aid is just plain busted Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted May 30, 2008 Report Share Posted May 30, 2008 Re: Improving Absorption Wow...I think Aid is really good already. I had a PC in my game with energy absorption and it was really effective. He played for over 100 ep worth of sessions too. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted May 30, 2008 Report Share Posted May 30, 2008 Re: Improving Absorption For my part, I found when I compared the benefits of Absorption to buying more Characteristics and Powers with Limitations, Absorption came up a little short balance-wise. I'm not obsessive about point efficiency, but I do feel that the various avenues for modeling an effect in HERO should square with each other as much as possible. It seemed better balanced to me to reduce Absorption to 3 Base Points for each 1d6. What I do with Aid is probably too involved to shoehorn into this topic. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted May 31, 2008 Report Share Posted May 31, 2008 Re: Improving Absorption Compared to extra EB, absorbtion to EB is a poor second, but as a GM I'm less worried about you exceeding campaign AP/DC levels that way, which is how I balance it, personally. Quote Link to comment Share on other sites More sharing options...
Comic Posted May 31, 2008 Report Share Posted May 31, 2008 Re: Improving Absorption I once had a Mentalist with Absorbtion to his mental powers. He was dubbed "the world's most powerful unconscious psychic." You generally need to have hideous levels of DEF, or delay the return rate greatly, to make Absorbtion workable. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 31, 2008 Report Share Posted May 31, 2008 Re: Improving Absorption Well, Absorption As a Defense is pretty standard stuff really, but it jacks the price considerably. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 1, 2008 Report Share Posted June 1, 2008 Re: Improving Absorption The base effect of Absorption is a bit weak, but it quickly become uber with the application of one or more Advantages and / or Adders and can be one of the most unbalanced powers in the game if leveraged sufficiently. Quote Link to comment Share on other sites More sharing options...
Daemon Posted June 2, 2008 Report Share Posted June 2, 2008 Re: Improving Absorption You just need to Absorb to the right Characteristics. Like, REC. =) Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted June 2, 2008 Report Share Posted June 2, 2008 Re: Improving Absorption The base effect of Absorption is a bit weak' date=' but it quickly become uber with the application of one or more Advantages and / or Adders and can be one of the most unbalanced powers in the game if leveraged sufficiently.[/quote'] That's an Adjustment power issue, not specific to Absorption. Or am I missing something? Quote Link to comment Share on other sites More sharing options...
mmshah Posted June 2, 2008 Report Share Posted June 2, 2008 Re: Improving Absorption Really need to have Absorption affect a number of Powers/Characteristics before it becomes effective. You will also require high defenses and/or Damage Reduction to take that pounding and stay up. However if you build that then the Absorption really becomes too effective. Theres no good balance IMO its either too good or too weak. Quote Link to comment Share on other sites More sharing options...
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