Beast Posted June 10, 2008 Report Share Posted June 10, 2008 Have a look and comment please Wraith Val Char Cost Roll Notes 15/55 STR 5 12- / 20- Lift 200.0kg/51.2tons; 3d6/11d6 HTH damage [1] 20 DEX 30 13- OCV: 7/DCV: 7 15/30 CON 10 12- / 15- 14 BODY 8 12- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 20 COM 5 13- 3 PD 0 Total: 3/25 PD (0/15 rPD) 3 ED 0 Total: 3/25 ED (0/15 rED) 3 SPD 0 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12 6 REC 0 30 END 0 30 STUN 0 Total Characteristics Cost: 74 Movement: Running: 6"/[Noncombat]" Leaping: 3"/11"/[Noncombat]" Swimming: 2"/[Noncombat]" Cost Powers END 20 Gravity Manipulation: Elemental Control, 60-point powers, (30 Active Points); all slots Extra Time (Extra Phase, Only to Activate, -1/2) 20 1) FF (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2) 0 15 2) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2) 21 3) Flight 18", x4 Noncombat, Costs END Only To Activate (+1/4), Usable Underwater (+1/4) (61 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2) 5 24 Gravitc perception: N-Ray Perception (Touch Group), +1 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +12, Transmit (49 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4), Limited Power Power loses about a fourth of its effectiveness (Cannot see colors or read text unless it is raised; -1/4) 0 20 +15 CON (30 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 20 +3 SPD (30 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 8 +6 REC (12 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 15 +22 STUN (22 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 5 +7 PD (7 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 3 +4 ED (4 Active Points); Only In Heroic Identity (-1/4), Linked (FF; Greater Power is Constant or in use most or all of the time; -1/4) 48 Multipower, 60-point reserve, (60 Active Points); all slots Only In Heroic Identity (-1/4) 2u 1) Knockback Resistance -15" (30 Active Points); Only In Heroic Identity (-1/4) 0 2u 2) Invisibility to Sight, Radio and Mental Groups (30 Active Points); Only In Heroic Identity (-1/4) 3 5u 3) Gravity locked: Drain STR 1d6, Costs END Only To Activate (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Damage Shield (Offensive; +3/4), Invisible to Sight, and Touch Groups (+3/4), Continuous (+1), NND ([standard]; Defence gravity,mass,density; +1), Area Of Effect (5" Radius; +1) (60 Active Points); Only In Heroic Identity (-1/4) 6 5u 4) Drain BODY 6d6 (60 Active Points); Only In Heroic Identity (-1/4) 6 4u 5) Teleportation 5", x8 Increased Mass, Safe Blind Teleport (+1/4), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (56 Active Points); Only In Heroic Identity (-1/4) 6 5u 6) Desolidification (affected by force walls/fields), Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Heroic Identity (-1/4) 0 Perks 5 Money: Well Off Skills 3 Criminology 13- 3 Deduction 13- 2 KS 11- 3 Navigation (Air, Land) 13- 4 PS: Horror writer 13- 3 Stealth 13- 5 +1 with HTH Combat 6 +2 with any three maneuvers Strike,Grab,Haymaker everyman skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) AK 8- 0 5) KS 8- 0 6) CuK 8- 0 7) Language: English (idiomatic; literate) (5 Active Points) 0 8) Paramedics 8- 0 9) Persuasion 8- 0 10) PS: Writer 8- 0 11) Shadowing 8- Total Powers & Skills Cost: 276 Total Cost: 350 200+ Disadvantages 10 Distinctive Features: gravitc annomolies (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) 20 DNPC: Dameon Grey Editor/Fred Garvin pulisher 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 15 Enraged: normals endangered (Common), go 8-, recover 11- 20 Hunted: Genocide(or other mutant hating group) 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) 10 Psychological Limitation: Code vs Killing (Common, Moderate) 15 Psychological Limitation: Thrill Seeker (Common, Strong) 10 Psychological Limitation: Loves playing the spooky motife (Common, Moderate) 10 Psychological Limitation: annoyed by incompetence (Common, Moderate) 15 Social Limitation: Secret ID (Frequently, Major) Total Disadvantage Points: 350 Background/History: Rena is a mutant,but has only had her powers for a year though she is in her mid 20's she has had good success writing horror/action books(3 books since she started at 18) she has taken the past year to learn and develope her powers and the Wraith persona Personality/Motivation: thrill seeker Quote: Powers/Tactics: Str 55:just pretty much brick tactics Flight:flys upright strides when moving Force Field skin tight and makes her flesh invisible but gives off a glow N-ray perception:mass detection based on touch(and can easily id targets by it) Speed,Con,Stun,Rec:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space things start to bad should she try to go less than 1km(think leaving a crease in time/space) Drain(Body):she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Drain(Strength)She is aiding the planet's gravity against those in her sphere of influance(damage shield area 5"r nnd defences are gravity based powers, mass and/or density control Knockback resistance:using gravity to lock her in place(default slot) Invisibility:expanding the skin tight field to include her clothing Campaign Use: Brick transport some stealth/infiltration Appearance: she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) see picture Quote Link to comment Share on other sites More sharing options...
Beast Posted June 12, 2008 Author Report Share Posted June 12, 2008 Re: Wraith anybody got anything to say I don't bite unless asked or severly provoked Quote Link to comment Share on other sites More sharing options...
Shigeru Posted June 12, 2008 Report Share Posted June 12, 2008 Re: Wraith She reminds me of a Powered Armor character, only her theme is gravitic powers and not powered armor. Her change into Heroic ID must be the activation of his Forcefield, because she becomes a badass once that's on. Lots of eggs in that FF basket. The first time it gets drained, transferred or suppressed she's going to be bumming. My only concern (as a GM) woudl be that she has so many auxillary powers (Drains, Invisibility Desolid, Teleport and a 360 degree targeting N-Ray vision) that I'd worry how well she woudl mecsh in a group. She is a great solo hero, but maybe covers too much ground to be a good "team" hero. But that's just one guy talking. She's awfully effective-looking (55 STR at 0 END and 6 SPD, 'nuff said). Quote Link to comment Share on other sites More sharing options...
Beast Posted June 12, 2008 Author Report Share Posted June 12, 2008 Re: Wraith yeah there is a lot of stuff attached but the EC already is a focal point for a drain hit the EC and major portion of her power goes away any way I expect to be drained once in a while since in the games I have played in for the past 22 yrs most characterss don't grow that much more powerful maybe 1 or 2 DC but they do get more versitile(more skills,buy down limitations,more slots in MP's) the extra stats are because she is also warping time(she slows the whole universe down vs her) Meshing is usually a role-playing thing the game latest game I have her in there are in a group of 6 4 various types of bricks 1 really strong martial artist(40 str) and 1 energy projector transport,crushing bots and tangling with load of agent types are the areas she seems to be the best at only her +40 strength is 0 end her 15 still costs 1 thanks for the input She reminds me of a Powered Armor character, only her theme is gravitic powers and not powered armor. Her change into Heroic ID must be the activation of his Forcefield, because she becomes a badass once that's on. Lots of eggs in that FF basket. The first time it gets drained, transferred or suppressed she's going to be bumming. My only concern (as a GM) woudl be that she has so many auxillary powers (Drains, Invisibility Desolid, Teleport and a 360 degree targeting N-Ray vision) that I'd worry how well she woudl mecsh in a group. She is a great solo hero, but maybe covers too much ground to be a good "team" hero. But that's just one guy talking. She's awfully effective-looking (55 STR at 0 END and 6 SPD, 'nuff said). Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 12, 2008 Report Share Posted June 12, 2008 Re: Wraith No Characteristics in Elemental Controls More later QM Quote Link to comment Share on other sites More sharing options...
Beast Posted June 13, 2008 Author Report Share Posted June 13, 2008 Re: Wraith I beg to differ 5th ed revised pg 314 last sentence under Characterisitics Strength 40 at 0 end cost is a power all other characteristics are under a list with a common limitation No Characteristics in Elemental Controls More later QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 13, 2008 Report Share Posted June 13, 2008 Re: Wraith I beg to differ 5th ed revised pg 314 last sentence under Characterisitics Strength 40 at 0 end cost is a power all other characteristics are under a list with a common limitation Yer right, but I would not allow it as a GM. Finicky that way QM Quote Link to comment Share on other sites More sharing options...
Beast Posted June 13, 2008 Author Report Share Posted June 13, 2008 Re: Wraith your choice as a GM Yer right, but I would not allow it as a GM. Finicky that way QM Quote Link to comment Share on other sites More sharing options...
Beast Posted June 23, 2008 Author Report Share Posted June 23, 2008 Re: Wraith Any other comments? Quote Link to comment Share on other sites More sharing options...
Certified Posted June 23, 2008 Report Share Posted June 23, 2008 Re: Wraith Any other comments? Tomato Soup Quote Link to comment Share on other sites More sharing options...
Beast Posted June 24, 2008 Author Report Share Posted June 24, 2008 Re: Wraith relevent to the character please Tomato Soup Quote Link to comment Share on other sites More sharing options...
Certified Posted June 24, 2008 Report Share Posted June 24, 2008 Re: Wraith relevent to the character please Ah, allow me to expand on Tomato Soup: As a gravity manipulator I could easily see some nasty Gravity Well attacks (Killing Attacks or EBs with Double Knock back) with Defenses like, NND: Density Increase. I think the concept is good and with gravity as a core concept there is a ton of things to build off of. Also, if a GM had a problem with +40 Strength (No Endurance Cost) you may try and get by with Reduced Endurance showing that the Gravity well is assisting but not doing all the lifting as with TK. Quote Link to comment Share on other sites More sharing options...
Beast Posted June 24, 2008 Author Report Share Posted June 24, 2008 Re: Wraith i invisoned this character not as a ranged combatant but more as a brick her body drain is a very nasty attack akin to a sub going past crush depth and reducing the target to as small as a singularity or a marble(which if the DM allows could also be used as a ranged attack,the marble that is) her foes only saving grace is that she dislikes killing the gravity locked is her making the target(s) more intune with the local gravity field(the effect is more that they need to fight against the more effective gravity field than losing the stat but a 0 str they are rendered immobile which is what I wanted change enviroment lose mobility cost too much for less effect thanks for the comments Ah, allow me to expand on Tomato Soup: As a gravity manipulator I could easily see some nasty Gravity Well attacks (Killing Attacks or EBs with Double Knock back) with Defenses like, NND: Density Increase. I think the concept is good and with gravity as a core concept there is a ton of things to build off of. Also, if a GM had a problem with +40 Strength (No Endurance Cost) you may try and get by with Reduced Endurance showing that the Gravity well is assisting but not doing all the lifting as with TK. Quote Link to comment Share on other sites More sharing options...
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