Katherine Posted November 30, 2008 Report Share Posted November 30, 2008 What Limitation value would be recommended for a very powerful Mind Control ability (along the lines of 15+ dice) but that could only ever be used once anyone in their lives. Quote Link to comment Share on other sites More sharing options...
Lucius Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect Elaborate please. Do you mean, a given person may only be the subject of this power once in their life? Or, a given person may only impose this power on a given subject once in their life? Or, a given person may use the power more than once, but on different people each time; and a given person may be subject to the power more than once but only if it is not the same person imposing it each time? Lucius Alexander The palindromeary effect Quote Link to comment Share on other sites More sharing options...
Katherine Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: The Geas Effect The character can only use their Mind Control on a target once; from that time on the target is totally immune to it whether the Mind Control is successful or not. There is no limit to the number of times the power can be used within certain period of time like Charges however. Quote Link to comment Share on other sites More sharing options...
braincraft Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect Depends on how smart you're allowed to be about it. If you're like Lulu, (I am making the reasonable assumption, here, that you have just watched Code Geass and want to port it to HERO) you can just geass people into being your eternally loyal slaves, which makes the limitation moot; it hardly matters if you only get one wish if you wish for more wishes. Of course, Lulu also has problems with implanting ill-conceived imperatives into targets that he might need something from in the future. If you nixed the cheapness of creating instant brainslaves via Geass, I'd call it a -1 at least. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect The "brain-slave" issue might not be as dangerous as it would seem at first glance, since MI allows for repeated "break out" rolls and trying to get someone to do anything contrary to their phy lims and such will increase the chance of breaking out by even more. Quote Link to comment Share on other sites More sharing options...
Psylint Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect Easiest way, I think. Major Mental Transform xd6, turns target into target with psychological limitation "Geas, that is a single task that the target pursues with Total and Compulsive Commitment". Healing method "Instantaneous upon completion of task." Suggested limitations and advantages: Limited target humans -1/2 All or Nothing -1/2 Target becomes immune to any further Geas attempts by same caster forever -1 Improved Target Group +1/2 "Broad range of tasks" "Broad range of task" All tasks must be discrete, concrete, objectively verifiable and physically possible for the target to perform in his/her lifetime." Examples: "Walk from New York City to Los Angeles" is valid. "Find true love" is not. Negative tasks are generally impossible unless time limited. Examples "Never hit a woman" is not valid, because you could not verify compliance until the target died. "Do not hit a woman for 100 years" is valid. You could add Based on ECV if you chose, Requires Skill roll, etc. etc. to taste. Quote Link to comment Share on other sites More sharing options...
Katherine Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: The Geas Effect The character can only use their Mind Control on a target once; from that time on the target is totally immune to it whether the Mind Control is successful or not. There is no limit to the number of times the power can be used within certain period of time like Charges however. I should add that the commands given have to be fairly discrete. They can be complicated but not open ended like "Obey me now and forever". Generally we don't allow that effect for Mind Control in our game and use with the Mental Transform or a an Advantage. Quote Link to comment Share on other sites More sharing options...
Katherine Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: The Geas Effect Depends on how smart you're allowed to be about it. If you're like Lulu' date=' (I am making the reasonable assumption, here, that you have just watched Code Geass.[/quote'] What's Code Geass? Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect I think this power needs some more definition; there are a number of things to understand about Mind Control in HERO. For one, it degrades over time; almost NOTHING in the game is absolute. And I don't think you can Transform someone into a Follower. Second, sure, you can build the power with the limitation, "Can only target a single individual once, regardless of success (-1)" but that's HIGHLY setting dependent. For example, in a Supers campaign, where the bulk of the people you meet are supers and super-villains, you blow it on a super-villain and the power is hyper nerfed. However, if you're in one of my settings, which are heroic level, and you've got a near endless supply of guards and warriors and whatnot, the limitation is meaningless. While I would agree that -1 is the right VALUE, I'm not clear as to the intent of the design. In other words: I hear what you're saying, but I don't "get it." Quote Link to comment Share on other sites More sharing options...
nexus Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect I think this power needs some more definition; there are a number of things to understand about Mind Control in HERO. For one' date=' it degrades over time; almost NOTHING in the game is absolute. And I don't think you can Transform someone into a Follower. [/quote'] Technically, the only thing a Follower is an NPC you paid points to be able to design yourself. How much control the player has over them is up to the Gm and game in question. Some GM treat Followers like Duplicates other don't. But you can Transform someone into a "Mind slave" IOW: The same character with: "Psych Lim: Obeys controlling character (Com Total) or however you choose to phrase it. The power being requested here doesn't appear to be an Absolute since failure was mentioned. It just can only ever be used once against a target ever. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect But Transforms heal back over time; the default is at X BODY per day or somesuch. But even a Transform does heal back (or should, canonically). Quote Link to comment Share on other sites More sharing options...
nexus Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect But Transforms heal back over time; the default is at X BODY per day or somesuch. But even a Transform does heal back (or should' date=' canonically).[/quote'] Physical Transforms heal like Body Damage (mental ones are vs Ego) Rec in Weeks OR they can have a reversal condition that reverses them. In the case of Mental Transforms that condition is commonly that someone applies a similar power to undo the change. Quote Link to comment Share on other sites More sharing options...
nexus Posted November 30, 2008 Report Share Posted November 30, 2008 Re: The Geas Effect In any case I think the Limitation for this ability is probably at least -1. The player can be clever with it but it's pretty nerfed. Blunt Force Mind Controls have an annoying tendency to fail unless directed against particularly low Ego targets. Quote Link to comment Share on other sites More sharing options...
Katherine Posted November 30, 2008 Author Report Share Posted November 30, 2008 Re: The Geas Effect I think this power needs some more definition; there are a number of things to understand about Mind Control in HERO. For one, it degrades over time; almost NOTHING in the game is absolute. I'm not asking for absolute effect. Aside from what was mentioned the power works exactly like it does regularly. And I don't think you can Transform someone into a Follower. I didn't say anything about that. I said we don't used Mind Control as an effect to create long term loyal subjects but prefer to use Mental Transforms to give the target the appropriate Psychological Limitations. AFAIK, there is nothing mechanically wrong with that. While I would agree that -1 is the right VALUE, I'm not clear as to the intent of the design. The intent of the design is a powerful Mind Control ability that can only be used once a target ever regardless of it succeeds or fails. It cannot be used to create servants or issues commands like "Obey me forever" but could be used to for discrete if complicated commands "Drive me to your home" "Tell me the password" or "Bring me this particular document". "Kill them all" would be acceptable but "Kill them all, then copy these files to disk and then kill yourself." wouldn't be. The command must be something the target can understand and is physically able to do even if it does take time. "Go to China" for example would work for a somewhat silly example. Cleverness and wiggle room orders would be judged on a case by case basis. The setting is occult/horror where the PCs and their primary opponents will be members of psychic/magical cabals seeking world domination, knowledge and other agendas for themselves and their respective groups. Quote Link to comment Share on other sites More sharing options...
braincraft Posted December 1, 2008 Report Share Posted December 1, 2008 Re: The Geas Effect "Broad range of task" All tasks must be discrete' date=' concrete, objectively verifiable and physically possible for the target to perform in his/her lifetime." Examples: "Walk from New York City to Los Angeles" is valid. "Find true love" is not. Negative tasks are generally impossible unless time limited. Examples "Never hit a woman" is not valid, because you could not verify compliance until the target died. "Do not hit a woman for 100 years" is valid.[/quote'] By your criteria, "Punch yourself until you die" is also valid. No amount of caveats or documentation can possibly make a power like this both broadly useful and narratively 'safe'. Mind Control and similar powers are going to be abused; that's a fact. If you're not comfortable with that, you shouldn't be allowing it in your games. The Death Note has similar problems; try looking those threads up and seeing how they dealt with this sort of thing. Quote Link to comment Share on other sites More sharing options...
Psylint Posted December 1, 2008 Report Share Posted December 1, 2008 Re: The Geas Effect Braincraft, 1. It's not my campaign, just my off the cuff attempt to make a power for someone else. 2. I think you and I have a different meaning attached to the term discrete. But any kind of influence power is going to have to be continually subject to the Mark 2.0 GM BS-detector. I agree with you that far. Personally, I tend to agree with you that Geas effects are subject to abuse. I wouldn't allow them in a game I GM'ed because of all the headaches it's likely to cause me. P.S. There can be no such thing as a fact of a future event, as the future has not yet, and may never happen. But that's just a quibble. Certainly there are examples where such effects have been abused, particularly when the GM doesn't exercise a lot of control. Cheers Quote Link to comment Share on other sites More sharing options...
Katherine Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: The Geas Effect Off topic: How do you get those neat formatted character sheets to show up on the board? Quote Link to comment Share on other sites More sharing options...
Katherine Posted December 1, 2008 Author Report Share Posted December 1, 2008 Re: The Geas Effect Aubry Degeneris Player: Val Char Cost 8 STR -2 12 DEX 6 17 CON 14 10 BODY 0 15 INT 5 18 EGO 16 20 PRE 10 20 COM 5 4 PD 2 4 ED 1 3 SPD 8 5 REC 0 40 END 3 36 STUN 13 6" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 81 Cost Power 25 Geas Effect: Mind Control 18d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (112 Active Points); Limited Power Power loses almost all of its effectiveness (Can only be attempted Once Per target; -2), Limited Power Power loses about half of its effectiveness (Physical Contact required; -1), Limited Power Power loses about a fourth of its effectiveness (Discrete Orders only; -1/4), Does Not Provide Mental Awareness (-1/4) Training 10 1) Mental Shroud: Invisibility to Mental Group , No Fringe (20 Active Points); Requires A Skill: Psi Manipulation Roll (-1/2), Limited Power Power loses about a third of its effectiveness (Lockout: Mental Powers; -1/2) 8 2) Mental Bond: Mind Link , Specific Group of Minds: Her Cabal, Any distance, No LOS Needed (25 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Minute, Only to Activate, -3/4), Costs Endurance (-1/2) Equipment 9 1) Mind Spike Chakra Gem: Ego Attack 4d6 (40 Active Points); 4 Charges (-1), IAF Fragile (-3/4), Requires A Skill: Psi Manipulation Roll (-1/2), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2) Powers Cost: 52 Cost Skill 5 Acting 14- 3 Bureaucratics 13- 5 Computer Programming 13- 5 Conversation 14- 11 Concealment 16- 5 Deduction 13- 3 KS: Demonology 12- 3 KS: Psychic Events 12- 2 KS: Occult History 11- 3 Language: Latin (completely fluent) 3 Language: Greek (completely fluent) 9 Lockpicking 14- 5 Power 14- 7 Security Systems 14- 5 Seduction 14- 3 Shadowing 12- 7 Stealth 13- 5 +1 with Interaction Skills 3 TF: Common Motorized Ground Vehicles, Equines 4 WF: Common Melee Weapons, Small Arms 6 +3 with 9mm Handgun 5 +1 with DCV 5 +5 with Geas Skills Cost: 112 Cost Perk 5 Money: Well Off Perks Cost: 5 Total Character Cost: 250 Pts. Disadvantage 20 Psychological Limitation: Casual Killer (Common, Total) 15 Psychological Limitation: Disdains Direct violence, physical coward (Very Common, Moderate) 10 Social Limitation: Subject to Orders (Frequently, Minor) 10 Distinctive Features: Psionic Aura (Concealable; Always Noticed and Causes Major Reaction; Detectable By Simple Tests) 15 Susceptibility: Physical Interrogation (encoded sucide programing) 1d6 damage per Phase (Uncommon) 5 Unluck: 1d6 Disadvantage Points: 75 Base Points: 175 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 2, 2008 Report Share Posted December 2, 2008 Re: The Geas Effect Well, for comparative costing: 'Never Recovers' on a charge is an additional -2, so it has to be at least that, but not as much as -4, which is what you'd get for a single charge that never recovers, so somewhere between -2 and -3 3/4, probably -2. Don't worry about 'be my slave forever' commands because they are hard to get to stick. Even at 15d6, averaging 52 points, you'd need EGO+30 for a 'do whatever I tell you' command, which if only 12 points over a normal's EGO+30, which means they have an excellent chance of breaking out within a few minutes. That is one of the factors in my apparently generous limitation value - one of the ways you maintain control is re-application - which you can not do with this particular limitation. Quote Link to comment Share on other sites More sharing options...
Katherine Posted December 25, 2008 Author Report Share Posted December 25, 2008 Re: The Geas Effect Updated Aubrey. We decided to increase the point max for the campaign. Thanks for the help everyone! Quote Link to comment Share on other sites More sharing options...
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