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Primeval


Mark Rand

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Re: Primeval

 

The premise is sound enough. Pretty much a mission based investigative series which includes some overarching plot elements.

 

Incredibly simplified adventure map

Group Roleplays

Group Recieves Report of X

Group Investigates X

Something about X is not as it first appeared

Group Roleplays

Group Resolves issue created by X

 

X in this case is an Anomaly but it could just as well be Aliens, Government Conspiracies, Ghosts, Cryptids, etc.

 

1 or 2 adventures out of 3 should include Clues about the overarching plot (OAP)and small clusters should be Mythology adventures that revolve around the OAP.

 

Pretty easy to run and so long as you keep the individual adventures and the OAPs fresh, good fun for everyone.

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Guest Admiral C

Re: Primeval

 

The premise is sound enough. Pretty much a mission based investigative series which includes some overarching plot elements.

 

Incredibly simplified adventure map

Group Roleplays

Group Recieves Report of X

Group Investigates X

Something about X is not as it first appeared

Group Roleplays

Group Resolves issue created by X

 

X in this case is an Anomaly but it could just as well be Aliens, Government Conspiracies, Ghosts, Cryptids, etc.

 

1 or 2 adventures out of 3 should include Clues about the overarching plot (OAP)and small clusters should be Mythology adventures that revolve around the OAP.

 

Pretty easy to run and so long as you keep the individual adventures and the OAPs fresh, good fun for everyone.

 

Pretty much like any conspiracy/investigative style game. The real challenge is keeping the players in the dark in the former and in the latter keeping it fresh like you said.

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Re: Primeval

 

for the benifit of those familiar with this series could you explain it please?

 

brief summary:

 

young woman hangs around in her apartment wearing just knickers and a vest. other team members run around in woods/mall/deserted warehouse battling varied (bad) cgi beasties. insert obscure sub-plot concerning 'time-holes' at slow points in the show.

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Re: Primeval

 

for the benefit of those not familiar with this series could you explain it please?

 

Here's the BBC Page for it: http://www.bbcamerica.com/content/320/index.jsp

Here's the Wikipedia page for it: http://en.wikipedia.org/wiki/Primeval

 

The basic premise is that wormholes through time are appearing an random points in England. The other end of them tend to be well prehistoric, and periodically they get dinosaurs, sabre-toothed tigers, giant scorpions, mammoths, etc., coming through and providing a monster-of-the week plotline. (Once or twice, it seems that a monster from the future wandered through a future time-portal and then came forwards into the present, to provide a more exotic monster.)

 

We follow a small team of folks trying to deal with and cover up the issue.

 

young woman hangs around in her apartment wearing just knickers and a vest. other team members run around in woods/mall/deserted warehouse battling varied (bad) cgi beasties. insert obscure sub-plot concerning 'time-holes' at slow points in the show.

 

The young woman is a zookeeper assistant who adopted a prehistoric lizard. She must keep her apartment very warm to coddle the creature, which provides an excuse for her to run around not wearing very much. She does also appear on missions fully clothed, though. (ETA - And, just to be kind, an article with a picture of her in the aforementioned knickers)

 

The CGI isn't feature-film quality, but I don't find it any worse than the old Doctor Who rubber suits were for their time. For tv, it's good enough to convey the story without being too distracting.

 

The overarching plot handles a rogue member of the team (who vanished into the past before the series started, and now turns up causing trouble), and another agency that seems to be collecting the creatures for its own purposes.

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Re: Primeval

 

Here's the BBC Page for it: http://www.bbcamerica.com/content/320/index.jsp

Here's the Wikipedia page for it: http://en.wikipedia.org/wiki/Primeval

 

The basic premise is that wormholes through time are appearing an random points in England. The other end of them tend to be well prehistoric, and periodically they get dinosaurs, sabre-toothed tigers, giant scorpions, mammoths, etc., coming through and providing a monster-of-the week plotline. (Once or twice, it seems that a monster from the future wandered through a future time-portal and then came forwards into the present, to provide a more exotic monster.)

 

We follow a small team of folks trying to deal with and cover up the issue.

 

 

 

The young woman is a zookeeper assistant who adopted a prehistoric lizard. She must keep her apartment very warm to coddle the creature, which provides an excuse for her to run around not wearing very much. She does also appear on missions fully clothed, though. (ETA - And, just to be kind, an article with a picture of her in the aforementioned knickers)

 

The CGI isn't feature-film quality, but I don't find it any worse than the old Doctor Who rubber suits were for their time. For tv, it's good enough to convey the story without being too distracting.

 

The overarching plot handles a rogue member of the team (who vanished into the past before the series started, and now turns up causing trouble), and another agency that seems to be collecting the creatures for its own purposes.

 

a better summery than mine. as a little background, the show was in development for the bbc for a long time, but was put on extended hold as the bbc didn't like it's lack of development. with the success of dr who, itv picked up the show and rushed it out in order to grab the new audience hungry for fantasy

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Re: Primeval

 

I suspect that a team that investigates anomalies in the United States would have its own cargo aircraft. A USAF C-17 Globemaster III, the military version of a Boeing 747 cargo plane, would probably be the best bet. Inside would be six vehicles, Science 1 & 2, Military 1 & 2, and Equipment 1 & 2.

 

Science 1 & 2 are SUVs with off-road capability. Science 1's cargo consists of pistols, rifles, air guns and rifles, and needed ammo for all weapons. Science 2 carries lab gear.

 

Military 1 carries the soldiers. Military 2 has the communications and computer equipment, the medic's bag, and a locked section with heavier weapons.

 

Equipment 1 & 2 are semis. Equipment 1 carries rescue and diving gear, miscellaneous equipment, and an 8 pound, submersible, remotely operated vehicle, its suitcase-sized control panel, and its tether. Equipment 2 carries a pair of 18-foot Boston Whalers and Coast Guard-required safety equipment.

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Re: Primeval

 

Whatever happened to people's shift key?

 

It's a sensor on many newer systems. The younger the typist, the more likely it is to hide the Shift key. It's for the sole purpose of making older folks complain about the deterioration of today's youth. (Actually the all-lowercase is a habit that's grown a little out of old leetspeak and mostly out of im/texting culture. In some social contexts, that is the 'correct' way of typing. Most folks will pick up on what's standard for which forum and adjust after a little bit.)

 

Also, you kids? Need to get off my lawn.

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Re: Primeval

 

It's a sensor on many newer systems. The younger the typist, the more likely it is to hide the Shift key. It's for the sole purpose of making older folks complain about the deterioration of today's youth. (Actually the all-lowercase is a habit that's grown a little out of old leetspeak and mostly out of im/texting culture. In some social contexts, that is the 'correct' way of typing. Most folks will pick up on what's standard for which forum and adjust after a little bit.)

 

Also, you kids? Need to get off my lawn.

 

And turn that d@mn music down.

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