Split Decision Posted March 11, 2009 Report Share Posted March 11, 2009 If an Entangle ends immediately when the character who threw it is knocked out or killed, is there a limitation on that? Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics If an Entangle ends immediately when the character who threw it is knocked out or killed' date=' is there a limitation on that?[/quote'] As a frequent GM, I would allow a limitation for that. I would base the cost on a similar limitation that can be taken for mental powers, Stops Working If Mentalist Is Knocked Out (-¼) or Stunned (-½). Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics Yeah, I'd allow it but I would also double check to make sure there's not a better way to build it. TK or Force Wall, for example... but without knowing exactly what you are going for, that's hard to judge. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics Yeah' date=' I'd allow it but I would also double check to make sure there's not a better way to build it. TK or Force Wall, for example... but without knowing exactly what you are going for, that's hard to judge.[/quote'] A Force Wall with Feedback that is used to Englobe a target would be an interesting effect. Pounding the Wall and the Villain would both do damage. Quote Link to comment Share on other sites More sharing options...
The Hawk God Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics I'd redirect the player to another power like TK with a grab only -1 limitation. TK is not persistent by definition and fits the bill. The force wall angle works if you are trying to emulate the hard to hack through aspect of most entangles. This really is not required. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics I would probably go with nonpersistent. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted March 11, 2009 Author Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics well, here's the power: A character throws an Entangle which is described as sharp coils of metal which constrict the target. In addition to the Entangle, there is an RKA built into it. The character can have the Entangle constrict, or let go through cybernetic command. But if he is KO'd, the Entangle falls harmlessly to the ground. I have a good idea about what the RKA should look like, but I need to model the ability/limitation that ends the Entangle. And I've also looked at TK. Not sure though, since it's got BODY and DEF, not just squeezing STR. Quote Link to comment Share on other sites More sharing options...
braincraft Posted March 11, 2009 Report Share Posted March 11, 2009 Re: Entangle controlled by cybernetics Are the coils connected? If not, why do they require the character's attention to function? Quote Link to comment Share on other sites More sharing options...
Split Decision Posted March 12, 2009 Author Report Share Posted March 12, 2009 Re: Entangle controlled by cybernetics Good question. They are somewhere between an Automaton and a Power. I initially constructed them as an Automaton, but their use is so limited that it didn't justify the cost. They are semi-sentient and need the character to animate them to hold their targets. Quote Link to comment Share on other sites More sharing options...
fbdaury Posted March 12, 2009 Report Share Posted March 12, 2009 Re: Entangle controlled by cybernetics Well, there's already a similar effect in play for Entangles- the Susceptibility limitation, just make it for the controller being knocked out instead of being doused with alcohol, etc. Any reason that this could not be used to model the effect you want? Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted March 12, 2009 Report Share Posted March 12, 2009 Re: Entangle controlled by cybernetics What about using a Force Wall cage instead of Entangle? Quote Link to comment Share on other sites More sharing options...
Split Decision Posted March 12, 2009 Author Report Share Posted March 12, 2009 Re: Entangle controlled by cybernetics Good idea, Snapt. Log-Man, can Force Wall be used to constrict if I put, say, an RKA or NND Damage Shield on the inside? If so, how would you suggest we build it? Quote Link to comment Share on other sites More sharing options...
The Hawk God Posted March 12, 2009 Report Share Posted March 12, 2009 Re: Entangle controlled by cybernetics Ok if you are going the FW route, make a linked FW and RKA attack with the ability to scale up the RKA as desired. Then make the RKA AE 1 hex, and define it as having to attack in that hex only. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 15, 2009 Report Share Posted March 15, 2009 Re: Entangle controlled by cybernetics If an Entangle ends immediately when the character who threw it is knocked out or killed' date=' is there a limitation on that?[/quote'] Entangles can be "Vulnerable" to something that turns them off, as a Limitation. Entangle 1d6, 1 DEF (10 Active Points); Vulnerable (Uncommon; -1/4) Entangle 1d6, 1 DEF (10 Active Points); Vulnerable (Common; -1/2) Entangle 1d6, 1 DEF (10 Active Points); Vulnerable (Very Common; -1) So, just decide how common this sitch is and you are good to go. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 15, 2009 Report Share Posted March 15, 2009 Re: Entangle controlled by cybernetics Another option would be to use Telekinesis with a Physical Manifestation* and Limited Power (only to grab & crush) plus a Linked Continuous RKA (or HKA with Ranged where the STR of the TK can add). Build both with 0 END (or Continuous Charges) but without Persistent or Uncontrolled and it fits your sfx fairly well. Probably very expensive. *from 5er page 302, PHYSICAL MANIFESTATION Value: -¼ This -¼ Limitation signifies a power that, while not built as a Focus or the like, has some physical embodiment that other characters can attack. Examples include a Flight bought to simulate riding a column of force, Telekinesis defined as a giant stone hand that grabs things, or skating along an ice-slide. When a character applies this Limitation to the power, he must define the exact nature of the physical manifestation; this requires the GM’s approval and may involve applying other Limitations to the power. Treat the manifestation like a Breakable Focus for purposes of determining its DEF and BODY. It has a DCV equal to the character’s base DCV (i.e., as calculated from DEX, with no other modifiers), unless the GM rules otherwise based on the size or nature of the manifestation. Quote Link to comment Share on other sites More sharing options...
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