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Luck Based Hero.


Stochastic

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Hey, so for a tabletop game I'm playing, I'm making a character. It's 200 base + 150 disadvantages + 50 experience.

 

I'm trying to make a luck based hero: His background is that he's a world poker champion, but since mutants in this game are persecuted, he was disbarred after it was revealed that his constant run of good luck (and his opponents bad luck) was a result of his mutation.

 

He's got a goodly amount of points in martial arts and a lot in skills, but I still have 15 points left, trying to think of perhaps some more luck based powers.

 

If anyone has any suggestions, I'd greatly appreciate it.

 

Here is his luck based powers so far.

 

Incredible Luck: Luck 6d6

 

Improbable Fortunes: Elemental Control, 60-point powers, (30 Active Points); all slots Requires A Luck Roll (-1)

 

Opportune Distractions: Invisibility to Sight, Hearing and Mental Groups , Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points); Requires A Luck Roll (-1), Bright Fringe (-1/4)

 

Scales of Fate: Killing Attack - Ranged 1d6, Time Delay (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Indirect (Any origin, any direction; +3/4), Damage Shield (Affects Mental And Physical Attackers; Offensive; +1 1/4) (64 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Requires A Luck Roll (-1), Always On (-1/2)

 

Shield of Fortune: Physical Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

 

Shield of Fortune: Energy Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

 

Shield of Fortune: Mental Damage Reduction, Resistant, 75% (60 Active Points); Requires A Luck Roll (-1), Costs Endurance (-1/2), Instant (-1/2)

 

The last 3 represent his only real defenses, beyond a goodly DCV.

 

Scales of Fate is supposed to represent that after someone touches the character (Jack Karzwell, "One-Eyed Jack") something bad happens to them in the near future - get hit by a bus, trip and get concussed, et cetera. I was wondering if maybe that should just be a transform to characters with unluck.

 

anyways, thanks for the assistance.

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Re: Luck Based Hero.

 

Here are a few ideas:

UNFORTUNATE IMPRISONMENT

Effect: Entangle 6d6, no DEF, Indirect

Target/Area Affected: One character

Duration: Instant

Range: 350”

END Cost: 7

Description: Structures just inexplicably collapse

near the character, burying his enemies in rubble.

However, the collapse causes no injury, and anyone

can wriggle free of the debris given time. (To cause

injury at the same time, use this power as part

of a multiple-Power attack with Environmental

Mayhem, USPD 130.)

Game Information: Entangle 6d6, Indirect

(always from above; +¼) (75 Active Points);

OIF (environmental objects of opportunity;

-½), No Defense (-1½), Side Effects (miscellaneous

minor damage to the environment,

always occurs; -0). Total cost: 25 points.

 

OOOH, THAT’S GOTTA HURT...

Effect: Find Weakness 11- with All

Attacks

Target/Area Affected: One character

Duration: Persistent

Range: Self

END Cost: 0

Description: The character’s so lucky that he has a

knack for hitting his opponents in the weakest or

most vulnerable spot.

Game Information: Find Weakness 11- with All

Attacks. Total cost: 30 points.

 

SOMETHING GOT IN THE WAY

Effect: Missile Deflection (all Ranged

attacks)

Target/Area Affected: Self

Duration: Constant

Range: Self

END Cost: 0

Description: If the character exerts his luck

powers, something gets in the way of a ranged

attacker. Whether it’s a windblown chunk of

debris, a chunk of mansonry falling in the way,

or just someone accidentally jostling the attacker’s

arm as he fires, something stops the attack

from striking home.

Game Information: Missile Deflection (all

Ranged attacks). Total cost: 20 points.

 

They come from Hero System Until Super powers database.

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Re: Luck Based Hero.

 

Here's a character that might offer some ideas. He's not mine, but I think it's a great write-up.

 

http://killershrike.com/MillennialMen/CharacterFiles/Blackjack.HTML

 

Thanks. And this is the root link:

 

Blackjack

 

 

Amusingly, his evil duplicate from the Hegemony dimension was named One Eyed Jack, and was built in a more traditional fashion (no Luck Form Dupes). He had a nasty Negative Skill Level based Damage Shield, but a later FAQ Ruling regarding how effective Power Defense is at blocking NSL's pretty much handicapped that ability and if I were to reuse the character I'd need to revise around it.

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Re: Luck Based Hero.

 

Origin: Jack Karswell, One-Eyed Jack

 

 

Some might say that Jack MacCarneigh was born lucky, to unlucky circumstances. Seventh son of Irish South African farmers, Jack's youth was filled with violence and racial tension. In retrospect, Jack's powers might have manifested very early in life – his parents and four of his six brothers perished instantly in a car wreck on his ninth birthday, the other two siblings passing away in their hospital beds within hours of each other, later that night. Jack alone survived, bearing a scar over his left eye – which even then Jack understood to be a reminder of his strange fortunes.

 

 

But before delving more into his childhood, let us examine Jack Karswell as the man he is today. Physically he is fit; twenty-three, tall and strapping, red hair grown long, emerald green eyes and a fair complexion. Not possessed of any particular stylishness, Jack tends to dress in the same drab colors with which the orphanage clothed its children.

 

 

As time passed, Jack's suspicions about his involvement in the death of his family grew into a deep-seated guilt complex, which itself manifested as a severe case of Haptephobia. After four years of bouncing from foster family to foster family, the young Jack MacCarneigh found himself in a Catholic orphanage in Port Elizabeth.

 

 

From the outside, it appeared that Jack's luck was getting worse and worse, and the nuns would often whisper of “that poor, unlucky boy,” as he passed. Yet, even so, as Jack came to understand his abilities, his life steadily improved. Jack excelled at his tests, picking answers at random when the question was one he didn't care about, and always coming out at the top of the class.

 

 

A few months before Jack turned eighteen, he left for Mega-City four, attending a prestigious law university on scholarship. In his junior year, Jack met the love of his life, Nika Karswell. Despite his somewhat off-putting phobia of touch, Nika was herself attracted to Jack.

 

 

As Nika became more and more familiar with him, Jack became increasingly concerned for her safety, her hand would raise as if to brush his cheek sometimes. Other times, she leaned in too closely. On a mid-December date, Nika changed Jack's life with a kiss – so long had he been without human touch that it seemed to burn like fire. Mortified that he would now lose Nika, Jack confessed the true reasons for his fears as Nika sat calmly beside him on a park bench turned confessional.

 

 

After Jack had finished blubbering about how he didn't know what he would do if something happened to her, Nika kissed him again, and with that second kiss it seemed all of Jack's dread melted away. Time flowed on and minutes turned to hours turned to days until finally it seemed that tragedy had forgotten the two of them. Jack would spend his nights amusing Nika with tales of his improbable adventures, showing her card tricks – or her favorite, predicting the outcome of the dice she would roll.

 

 

Shortly after their graduation, Nika and Jack got married – Jack taking Nika's family name “Karswell”, saying that he didn't want their son to be marked with the misfortune of his surname. Three weeks after they were married, Nika died giving birth to their son Jacob.

 

 

Overcome by grief, Jack relinquished Jacob to Nika's mother Anna, never having touched his son for fear of destroying the last remnant of Nika. Jack became a professional gambler thereafter, rising through the world of poker with his phenomenal luck and considerable skill at reading people. Supporting from afar, he sends Anna money from his winnings regularly.

 

 

 

Jack's main motivation these days is justice – he finds something comforting about the notion of balance, of this for that. Though he could have been a successful lawyer before he became a professional card player, he is currently on the run from the mutant hunting agencies on suspicion of being a mutant.

 

 

Often playing with some pretty shady characters, he learns about all manner of injustices, and takes it upon himself to reconcile them.

 

 

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Re: Luck Based Hero.

 

Origin: Jack Karswell, One-Eyed Jack

Some might say that Jack MacCarneigh was born lucky, to unlucky circumstances. Seventh son of Irish South African farmers, Jack's youth was filled with violence and racial tension. In retrospect, Jack's powers might have manifested very early in life – his parents and four of his six brothers perished instantly in a car wreck on his ninth birthday, the other two siblings passing away in their hospital beds within hours of each other, later that night. Jack alone survived, bearing a scar over his left eye – which even then Jack understood to be a reminder of his strange fortunes.

 

Good write up. You can mess with the back story further as the character develops. Maybe he was actually a twin? His brother had the equivalent unluck, so was born dead of hirrible complications. Possibly now exists as a nagging suspicion at the back of Jack's brain?

 

Hmm, how about triplets. One born dead, one totally, absolutely normal and Jack. He and his twin brotherr being thrown free in that car crash, seperated at the orphanage. Given Jack's luck the brother will appear at some point as a useful DNPC.

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