AnotherSkip Posted May 4, 2009 Report Share Posted May 4, 2009 So what are the conversions for MPH/KPH/KnPH to Game Scale? I thik I just need the rule if you post where it is unlikely I have the ref. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted May 4, 2009 Report Share Posted May 4, 2009 Re: Converting MPH/KPH/KnPH to Game Scale It depends a lot upon the character's or vehicle's SPD. If you divide MPH by 0.3727272, you get the number of hexes per Turn. So 60 MPH / 0.3727272 = 160.97 inches per Turn, or about 40 inches per Phase if going at SPD 4. Quote Link to comment Share on other sites More sharing options...
Edsel Posted May 4, 2009 Report Share Posted May 4, 2009 Re: Converting MPH/KPH/KnPH to Game Scale By the Book: First, figure out how many total inches the character moves in a Turn. (in other words, multiply the max non -combat movement velocity by the character's SPD). Multiply that by 5 to determine the inches moved per minute. Multiply that my 60 to determin inches moved per hour. There are 804.5" in a mile and 500" in a kilometer. Quote Link to comment Share on other sites More sharing options...
Oruncrest Posted May 4, 2009 Report Share Posted May 4, 2009 Re: Converting MPH/KPH/KnPH to Game Scale MPH to hexes/turn: Multiply MPH × 8/3 KPH to hexes/turn: Multiply KPH × 5/3 and assuming that KnPH is Knots per hour... KnPH to hexes/turn: Multiply KnPH × 3.09 Hope that helps... Quote Link to comment Share on other sites More sharing options...
Edsel Posted May 4, 2009 Report Share Posted May 4, 2009 Re: Converting MPH/KPH/KnPH to Game Scale If you have a use for such a thing here is an easy to use Excel 2000 spread sheet. Just enter the inches moved per phase, the SPD and the non-combat multiple. It will give you speed in MPH, Km/h, Knots, Mach and C. For both combat and non-combat speeds. The spreadsheet is protected just to prevent accidental erasure of the formulas. There is no password required. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted May 4, 2009 Author Report Share Posted May 4, 2009 Re: Converting MPH/KPH/KnPH to Game Scale thanks for the info guys, Oruncrest has the correct answer as building from real world vehicles to game models is the need. I guess I should have said that. Quote Link to comment Share on other sites More sharing options...
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