Kenn Posted June 24, 2009 Report Share Posted June 24, 2009 There are vehicles, space ships, that in their write-ups in various Hero System books that have Megascale added to some of their long range weapons. If I wanted a character, in Champions, who was capable of deflecting - even redirecting, those types of beams would she need Megascale added to her Missle Deflection power? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 24, 2009 Report Share Posted June 24, 2009 Re: MegaScale Missle Deflection No. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted June 24, 2009 Report Share Posted June 24, 2009 Re: MegaScale Missle Deflection I was imagining a power that would deflect entire planets. Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection You might need MegaScale if you wanted to deflect such attacks at range over interplanetary distances. But the garden variety should be good enough if they're drawing a bead on you with the big guns. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection Interesting question. I would be inclined to say you don't need MegaScale if the attack is directed at you, but the form you can use to deflect an attack at an adjacent hex I'm not so sure of. Likewise, if it is an Area of Effect attack (with the area MegaScaled, not necessarily the range) that has any chance of being deflected.... Hmm. Maybe it is best left up to the individual game. In a superhero game it might make sense for the character to be able to deflect a blast from a starship, but a Jedi doing so with his lightsaber, for example.... It might be a good way to distinguish between the "scale" of character weapons and that of large vehicle weapons. Quote Link to comment Share on other sites More sharing options...
Guest steamteck Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection I'd figure megascale for a planetary defense grid. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection You only need to Megascale Missile Deflection if you plan on Missile Deflecting at Megascale level Ranges. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection You only need to Megascale Missile Deflection if you plan on Missile Deflecting at Megascale level Ranges..... or if you plan on Missile Deflecting Megascale level Area s. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 25, 2009 Report Share Posted June 25, 2009 Re: MegaScale Missle Deflection erm... you can't deflect Area Of Effect Attacks normally, and you can't apply Area Of Effect to Missile Deflect. Please clarify your statement. Quote Link to comment Share on other sites More sharing options...
Kenn Posted June 26, 2009 Author Report Share Posted June 26, 2009 Re: MegaScale Missle Deflection In essence I'm trying to model something that we hand waved in 4e. Alien badguys were firing a massive weapon from their starship, and our Captain Marvel(Billy)-knockoff flew the team's energy reflector guy into the path of the beam so the beam could be reflected back at the starship. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 26, 2009 Report Share Posted June 26, 2009 Re: MegaScale Missle Deflection Aha! you're trying to kick back to the Starship and not just off "somewhere" ...That requires Megascale on Reflection, yes. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted June 30, 2009 Report Share Posted June 30, 2009 Re: MegaScale Missle Deflection erm... you can't deflect Area Of Effect Attacks normally' date=' [/quote'] Indeed you can't (5ER page 210). I can see why you thought I might be referring to such. and you can't apply Area Of Effect to Missile Deflect. I just searched 5ER, the FAQ (http://www.herogames.com/rulesFAQ.htm0 ), and HERO System 5th Edition Rules Questions (http://www.herogames.com/forums/forumdisplay.php?f=3). I didn't find any such prohibition. As far as I can determine, the following build is within the rules. (Whether it's within campaign parameters is a different question.): Steal Blessings: Missile Deflection and Reflection, all missiles, Reflects Attacks At Any Target: (50 points). Usable As Attack (+1), Range (+1/2), Area Of Effect (Radius) doubled four times (+2): (Active Cost 225) Only Deflects/Reflects supernatural powers intended to benefit target (-1/2): (Real Cost 150) Please clarify your statement. .... or if you plan on Missile Deflection covering Megascale level Areas. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 1, 2009 Report Share Posted July 1, 2009 Re: MegaScale Missle Deflection It's about 1/3 of the page down. http://www.herogames.com/rulesFAQ.htm?ruleset=§ion=&keywords=missile&dateString= Could a character apply Area Of Effect to Missile Deflection so that he can Deflect Area Of Effect/Explosion attacks? No. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 1, 2009 Report Share Posted July 1, 2009 Re: MegaScale Missle Deflection Hyper-Man beat me to finding the reference. Missile Deflection has a built in mechanism for taking care of incoming attacks at Ranged, it cannot generally deflect ranged area of effect attacks (the exception being AoE Attacks bought as "Can Be Missile Deflected"), and it most definitely cannot take Area Of Effect on itself. You can deflect incoming Megaranged Attacks normally, but at normal ranges or you can Megarange your Missile Deflection and deflect Attacks out to Megaranges. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 1, 2009 Report Share Posted July 1, 2009 Re: MegaScale Missle Deflection There is a legal way to apply AOE to a Missile Deflection build but only if UAA has been applied and it only affects who can be targeted via UAA. What can be deflected is still governed by the general rule (AOE attacks cannot be defelected unless they have that Limitation). example: 140 Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, No Range Modifier (+1/2), Usable As Attack (+1), Full Range (+1), Area Of Effect (240" Radius; +2) (140 Active Points) - END=0 HeroDesigner allows this combination of Advantages (Range, UAA and AOE) but I don't think they stack intuitively like they do on other abilities. Quote Link to comment Share on other sites More sharing options...
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