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Variable length hand weapon


ghostwolf

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Re: Variable length hand weapon

 

NOT NECESSARILY....

 

There are optional rules about combat between people who have different weapon lengths.

 

The only real mechanical effect is that the weapon is more easily concealed than a full length weapon' date=' and as far as I know there are no rules about how easy it is to conceal an inactive OAF anyway.[/quote']
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Re: Variable length hand weapon

 

 

The only real mechanical effect is that the weapon is more easily concealed than a full length weapon' date=' and as far as I know there are no rules about how easy it is to conceal an inactive OAF anyway.[/quote']

 

NOT NECESSARILY....

 

There are optional rules about combat between people who have different weapon lengths.

 

Yep.

 

There is a fairly obscure rule in UMA (Weapon Lengths' date=' p. 164) that covers the issue. If you are not using those rules, handwave it as SFX rather than creating your own.[/quote']

 

[/toot]

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Re: Variable length hand weapon

 

The only real mechanical effect is that the weapon is more easily concealed than a full length weapon' date=' and as far as I know there are no rules about how easy it is to conceal an inactive OAF anyway.[/quote']

 

5ER p450 - Concealment

 

Covers all the rules on hiding stuff.

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  • 2 weeks later...

Re: Variable length hand weapon

 

One of my players wants to build a mono-filament sword that has a variable blade length' date=' starting at survival knife size and growing out to long sword size. I figure yeah, it's a HKA, no problem, but how do I model the variable size? Handwave it as SFX?[/quote']

 

I'd base the length on whatever damage level he was using it on, with the crossover between short and medium somewhere around 1 1/2 d6 HKA.

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Re: Variable length hand weapon

 

depends on how the weapon holds the mono-filament

for me I'd say the person has a large handle with a visible ball on it

it is a multipower with say 3 slots

hunting knife 1d6k

short sword 1 1/2d6k

long sword 2dk

 

you might want to make each slot continous cumulative with no str bonus and not vs force fields

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