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Singing Cowboy Rough draft


ScrewySquirrel

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For a Sci-Fi low end Pulp Game (50+50) I was inspired by the very first sci-fi movie serial to create a unique pulp character: A Singing Cowboy. He can shoot & ride like any western cowboy, but he can also sing. Gene Autry and Roy Rogers are the prototypical versions of this.

 

My character will be a singer who has become famous through radio and is now starting an acting career. (this is exactly what Gene Autry was in The Phantom Empire). Right now its over budget (119 points), and I need more equipment and disads. Everyman skills are not included.

 

James Carver

Player: 

Val	Char	Cost
15	STR	5
18	DEX	24
10	CON	0
10	BODY	0
13	INT	3
10	EGO	0
18	PRE	8
16	COM	3

3	PD	0
3	ED	1
3	SPD	2
5	REC	0
20	END	0
23	STUN	0

6"	RUN	0
2"	SWIM	0
3"	LEAP	0
Characteristics Cost: 46


Cost	Martial Arts Maneuver
Brawling
4	1)  Rabbit Punch: Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
3	2)  Rolling on the Floor: Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
3	3)  Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove
4	4)  Body Blow: Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3	5)  Jaw Breaker: Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
Martial Arts Cost: 17

Cost	Skill
6	+2 with Pistols
3	Acrobatics 13-
3	Acting 13-
3	Animal Handler (Bovines, Equines) 13-
3	Breakfall 13-
2	CuK: Hollywood 11-
3	Fast Draw 13-
2	KS: Guitar 11-
3	Oratory 13-
2	PS: Entertainer 11-
3	Persuasion 13-
2	Survival (Desert) 12-
1	Systems Operation (Radio) 8-
0	TF:  Everyman, Small Motorized Ground Vehicles
3	High Society 13-
3	Tracking 12-
3	Riding 13-
2	KS: Songs 11-
3	WF:  Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat
Skills Cost: 50

Cost	Perk
1	Reputation (A medium-sized group) 11-, +1/+1d6
6	Money:  Wealthy
Perks Cost: 7

Cost	Talent
3	Perfect Pitch
Talents Cost: 3

Cost	Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4)
Total Character Cost: 123

Pts.	Disadvantage
0	Normal Characteristic Maxima
10	Social Limitation:  Public ID: James Carver, singer and actor (Occasionally, Major)
Disadvantage Points: 10
Base Points: 50
Experience Required: 63
Total Experience Available: 0
Experience Unspent: 0

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Re: Singing Cowboy Rough draft

 

Hmmm, here's what you could do; these changes make him a little rougher around the edges socially - more Country and less Hollywood.

 

Drop his STR to 13 (above Normals, but not quire StrongMan) -2pts

Drop the Body Blow & Jaw Breaks maneuvers (this is pure points shaving) -7pts

Drop 1 Level with Pistols (more points shaving) -3pts

 

Drop High Society (less social, more Country) -3pts

Change KS: Guitar into PS: Guitarist and drop PS: Entertainer (he can act, but he's better at playing) -2pts

Drop The Money Perk (not an established wealthy actor yet) -6pts

 

Total drop: -23pts.

 

Should get you there.

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Re: Singing Cowboy Rough draft

 

Here's the updated version

 

James Carver

Player: 

Val	Char	Cost
15	STR	5
17	DEX	21
10	CON	0
10	BODY	0
13	INT	3
10	EGO	0
18	PRE	8
16	COM	3

3	PD	0
3	ED	1
3	SPD	3
5	REC	0
20	END	0
23	STUN	0

6"	RUN	0
2"	SWIM	0
3"	LEAP	0
Characteristics Cost: 44


Cost	Martial Arts Maneuver
Brawling
4	1)  Rabbit Punch: Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
3	2)  Rolling on the Floor: Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
3	3)  Sock to the Jaw: Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
Martial Arts Cost: 10

Cost	Skill
3	+1 with Pistols
3	Acrobatics 12-
3	Acting 13-
3	Animal Handler (Bovines, Equines) 13-
3	Breakfall 12-
2	CuK: Hollywood 11-
3	Fast Draw 12-
2	KS: Songs 11-
2	KS: Guitar 11-
3	Oratory 13-
2	PS: Singer/Entertainer 11-
3	Persuasion 13-
2	Survival (Desert) 12-
1	Systems Operation (Radio) 8-
0	TF:  Everyman, Small Motorized Ground Vehicles
1	Tracking 8-
3	Riding 12-
3	WF:  Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat
Skills Cost: 42

Cost	Perk
1	Radio and Movie Star: Reputation (A medium-sized group) 11-, +1/+1d6
Perks Cost: 1

Cost	Talent
3	Perfect Pitch
Talents Cost: 3

Cost	Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4)
Total Character Cost: 100

Pts.	Disadvantage
0	Normal Characteristic Maxima
10	Social Limitation:  Public ID: James Carver, singer and actor (Occasionally, Major)
15	Psychological Limitation:  Heros Code of Honor (Common, Strong)
5	Psychological Limitation:  Always polite/deferential to Women (Uncommon, Moderate)
5	Rivalry:  Professional (Gene Autry; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5	Distinctive Features:  Laconic drawl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5	Social Limitation:  Under Contract to MGM (Occasionally, Minor)
5	Psychological Limitation:  Doesn't smoke...fears it would ruin his voice (Uncommon, Moderate)
Disadvantage Points: 50
Base Points: 50
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Re: Singing Cowboy Rough draft

 

Drop his STR to 13 (above Normals, but not quire StrongMan) -2pts

Drop the Body Blow & Jaw Breaks maneuvers (this is pure points shaving) -7pts

Drop 1 Level with Pistols (more points shaving) -3pts

 

Drop High Society (less social, more Country) -3pts

Change KS: Guitar into PS: Guitarist and drop PS: Entertainer (he can act, but he's better at playing) -2pts

Drop The Money Perk (not an established wealthy actor yet) -6pts

 

Total drop: -23pts.

 

Should get you there.

 

 

Gets him there with 4 points to spend. So put the level of pistols back in. He prefers singing to fighting, but can shoot with the best of them. And 1 point ps entertanier 8-. I'm no professional at this acting thing, but it taint that hard.

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