ScrewySquirrel Posted August 8, 2009 Report Share Posted August 8, 2009 For a Sci-Fi low end Pulp Game (50+50) I was inspired by the very first sci-fi movie serial to create a unique pulp character: A Singing Cowboy. He can shoot & ride like any western cowboy, but he can also sing. Gene Autry and Roy Rogers are the prototypical versions of this. My character will be a singer who has become famous through radio and is now starting an acting career. (this is exactly what Gene Autry was in The Phantom Empire). Right now its over budget (119 points), and I need more equipment and disads. Everyman skills are not included. James Carver Player: Val Char Cost 15 STR 5 18 DEX 24 10 CON 0 10 BODY 0 13 INT 3 10 EGO 0 18 PRE 8 16 COM 3 3 PD 0 3 ED 1 3 SPD 2 5 REC 0 20 END 0 23 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 46 Cost Martial Arts Maneuver Brawling 4 1) Rabbit Punch: Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike 3 2) Rolling on the Floor: Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls 3 3) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove 4 4) Body Blow: Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 5) Jaw Breaker: Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls Martial Arts Cost: 17 Cost Skill 6 +2 with Pistols 3 Acrobatics 13- 3 Acting 13- 3 Animal Handler (Bovines, Equines) 13- 3 Breakfall 13- 2 CuK: Hollywood 11- 3 Fast Draw 13- 2 KS: Guitar 11- 3 Oratory 13- 2 PS: Entertainer 11- 3 Persuasion 13- 2 Survival (Desert) 12- 1 Systems Operation (Radio) 8- 0 TF: Everyman, Small Motorized Ground Vehicles 3 High Society 13- 3 Tracking 12- 3 Riding 13- 2 KS: Songs 11- 3 WF: Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat Skills Cost: 50 Cost Perk 1 Reputation (A medium-sized group) 11-, +1/+1d6 6 Money: Wealthy Perks Cost: 7 Cost Talent 3 Perfect Pitch Talents Cost: 3 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) 1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4) Total Character Cost: 123 Pts. Disadvantage 0 Normal Characteristic Maxima 10 Social Limitation: Public ID: James Carver, singer and actor (Occasionally, Major) Disadvantage Points: 10 Base Points: 50 Experience Required: 63 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Singing Cowboy Rough draft here's a disadvanage subject to orders recording company/movie studio superiors i think you have a good character here Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Singing Cowboy Rough draft Hmmm, here's what you could do; these changes make him a little rougher around the edges socially - more Country and less Hollywood. Drop his STR to 13 (above Normals, but not quire StrongMan) -2pts Drop the Body Blow & Jaw Breaks maneuvers (this is pure points shaving) -7pts Drop 1 Level with Pistols (more points shaving) -3pts Drop High Society (less social, more Country) -3pts Change KS: Guitar into PS: Guitarist and drop PS: Entertainer (he can act, but he's better at playing) -2pts Drop The Money Perk (not an established wealthy actor yet) -6pts Total drop: -23pts. Should get you there. Quote Link to comment Share on other sites More sharing options...
ScrewySquirrel Posted August 8, 2009 Author Report Share Posted August 8, 2009 Re: Singing Cowboy Rough draft Here's the updated version James Carver Player: Val Char Cost 15 STR 5 17 DEX 21 10 CON 0 10 BODY 0 13 INT 3 10 EGO 0 18 PRE 8 16 COM 3 3 PD 0 3 ED 1 3 SPD 3 5 REC 0 20 END 0 23 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 44 Cost Martial Arts Maneuver Brawling 4 1) Rabbit Punch: Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike 3 2) Rolling on the Floor: Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls 3 3) Sock to the Jaw: Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls Martial Arts Cost: 10 Cost Skill 3 +1 with Pistols 3 Acrobatics 12- 3 Acting 13- 3 Animal Handler (Bovines, Equines) 13- 3 Breakfall 12- 2 CuK: Hollywood 11- 3 Fast Draw 12- 2 KS: Songs 11- 2 KS: Guitar 11- 3 Oratory 13- 2 PS: Singer/Entertainer 11- 3 Persuasion 13- 2 Survival (Desert) 12- 1 Systems Operation (Radio) 8- 0 TF: Everyman, Small Motorized Ground Vehicles 1 Tracking 8- 3 Riding 12- 3 WF: Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat Skills Cost: 42 Cost Perk 1 Radio and Movie Star: Reputation (A medium-sized group) 11-, +1/+1d6 Perks Cost: 1 Cost Talent 3 Perfect Pitch Talents Cost: 3 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) 1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4) Total Character Cost: 100 Pts. Disadvantage 0 Normal Characteristic Maxima 10 Social Limitation: Public ID: James Carver, singer and actor (Occasionally, Major) 15 Psychological Limitation: Heros Code of Honor (Common, Strong) 5 Psychological Limitation: Always polite/deferential to Women (Uncommon, Moderate) 5 Rivalry: Professional (Gene Autry; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) 5 Distinctive Features: Laconic drawl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Social Limitation: Under Contract to MGM (Occasionally, Minor) 5 Psychological Limitation: Doesn't smoke...fears it would ruin his voice (Uncommon, Moderate) Disadvantage Points: 50 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Nothere Posted August 8, 2009 Report Share Posted August 8, 2009 Re: Singing Cowboy Rough draft Drop his STR to 13 (above Normals, but not quire StrongMan) -2pts Drop the Body Blow & Jaw Breaks maneuvers (this is pure points shaving) -7pts Drop 1 Level with Pistols (more points shaving) -3pts Drop High Society (less social, more Country) -3pts Change KS: Guitar into PS: Guitarist and drop PS: Entertainer (he can act, but he's better at playing) -2pts Drop The Money Perk (not an established wealthy actor yet) -6pts Total drop: -23pts. Should get you there. Gets him there with 4 points to spend. So put the level of pistols back in. He prefers singing to fighting, but can shoot with the best of them. And 1 point ps entertanier 8-. I'm no professional at this acting thing, but it taint that hard. Quote Link to comment Share on other sites More sharing options...
starblaze Posted August 12, 2009 Report Share Posted August 12, 2009 Re: Singing Cowboy Rough draft Looks good. I have a singing cowboy in my Pulp Hero game. He's alot of fun. Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 14, 2009 Report Share Posted August 14, 2009 Re: Singing Cowboy Rough draft Looks good. I have a singing cowboy in my Pulp Hero game. He's alot of fun. "Names Colten Bardineski, most folks jes call me Bard for short" Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.