Xavier Onassiss Posted September 20, 2009 Report Share Posted September 20, 2009 I haven't had too much difficulty with 5e/6e conversions so far, but I'm hung up on this. I don't see anything like the Gradual Effect limitation in 6th edition. Did it get combined with, or replaced by, something else? What am I missing here? Help with this would be much appreciated. Thanx heaps, X.O. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 20, 2009 Report Share Posted September 20, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? You look at it from the otherside of the equasion now, it is an advantage on the amount of damage you do, called Damage over time Where it use to be a 6d6 RKA that worked over 6 periods, now it is 1d6 6 times Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted September 21, 2009 Author Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Is there any similar modifier for non-damaging powers? How would I write up a teleport power with a delay between the time the character disappears from his point of origin and reappears at his destination? I used to do this with gradual effect (extra time doesn't seem quite right) but now I don't know. Thanks again, X.O. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Is there any similar modifier for non-damaging powers? How would I write up a teleport power with a delay between the time the character disappears from his point of origin and reappears at his destination? I used to do this with gradual effect (extra time doesn't seem quite right) but now I don't know. Link the Teleport to EDM: Time Travel, Futurewards Only. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Link the Teleport to EDM: Time Travel' date=' Futurewards Only.[/quote'] That's a good one. And possibly a (probably large) Limitation that ties the amount of time to the distance, or restricts the amount of time. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? If you always vanished, waited a phase, then re-appeared, I'd just have it down as sfx, or a +0 - as often it will be useful as a problem. For longer periods then I can see how it would be a problem, so would be worth a limitation, perhaps -1/2 for 1 turn, more as you move down the time chart. If you wanted to vary the time in transit with each sue, that could well be an advantage: again a custom advantage, perhaps +1/4 or +1/2. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Another option is Side Effect: EDM: Time Travel (futurewards only). If the delay is always/almost always disadvantageous, which is questionable. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Hmm. Well, while you can't be targeted or perceived during that time, you also presumably can't act or perceive. The latter could possibly be covered by Extra Time and Concentration. Is the former worth enough of an advantage to qualify as an Advantage or extra linked-in Power, or is it merely sufficient to offset the value of the Limitations? Hmm. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 21, 2009 Report Share Posted September 21, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? If the character can perceive the world while mid-port, Linked Desolid would approximate it. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted September 22, 2009 Author Report Share Posted September 22, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Thanks for the replies so far. Let's get into some more specifics. I'm updating the 5e rules for the stardrive in my Star Hero campaign. It uses traversable wormholes, which are created by the ship's drive and limited in length. Traversing the 'hole takes a few weeks. This is mega-scale teleportation: one meter equals a light-year. The maximum allowed wormhole length (in light years) equals the tech level. (In this campaign, ten.) The effective speed is about 100C; call it one week per two light years. So a ten light year trip would take about five weeks. (It's rather slow by most SF standards!) During transit, the ship is completely isolated in the wormhole -- it doesn't interact with the 'normal' universe, or with any other wormholes. In 5th ed, I applied the gradual effect limitation (1 week) to simulate this. For 6th ed, I'm not sure what's best. Linking it to XDM seems kind of overcomplicated, especially considering the 'wormhole' is really just a special effect to explain the teleportation. X.O. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 22, 2009 Report Share Posted September 22, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? I've always just used Extra Time, pretty much the builds in Star Hero, and just decided the Power activated and then ended when the Extra Time bit was up. Don't see a reason for anything else. Even Gradual Effect wouldn't technically do exactly what you've described, it'd still require the decision that while the Power was activated the ship wasn't interacting. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 22, 2009 Report Share Posted September 22, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? Given the vast emptiness of space, I'd probably just call it the SFX of Faster-Than-Light Travel with the Instant Lightspeed Adder. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted September 23, 2009 Author Report Share Posted September 23, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? I've always just used Extra Time, pretty much the builds in Star Hero, and just decided the Power activated and then ended when the Extra Time bit was up. Don't see a reason for anything else. I'm okay with this. However, I wasn't sure if such an interpretation of Extra Time would work. I'd forgotten anything in Star Hero was built this way -- I'll have another look there. Thanx heaps, X.O. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 23, 2009 Report Share Posted September 23, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? I'm okay with this. However, I wasn't sure if such an interpretation of Extra Time would work. I'd forgotten anything in Star Hero was built this way -- I'll have another look there. Thanx heaps, X.O. Personaly in the past I have allowed teleportation to take continous. It would allow it to have unlimited range, but further away it was the longer the port took (so if you had 10" of TP, speed 5 and wanted to teleport 100" away it would take 2 turns to arrive) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 23, 2009 Report Share Posted September 23, 2009 Re: Gradual Effect limitation: how do I convert it to 6th ed? I'm okay with this. However, I wasn't sure if such an interpretation of Extra Time would work. I'd forgotten anything in Star Hero was built this way -- I'll have another look there. Thanx heaps, X.O. I've personally never seen a reason why it couldn't or shouldn't. In some places it makes sense to flip the "extra time" to the appropriate point. Either as the total time involved for a Movement Power; the back end of the Power as a "recharge/reload" mechanism, or the standard front end of the power as a "power up/charge up" mechanism. There's a lot of possibilities as long as things make sense. Sometimes the GM might decide to adjust the cost, sometimes not. But yes, that's exactly how they're built in Star Hero with the implicit "the Extra Time is the actual total travel time" and if it makes sense (i.e. the travel can be stopped in the middle either mechanically or for dramatic purposes) divide the total distance across the increments of time to determine how far each increment gets you. Quote Link to comment Share on other sites More sharing options...
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