LordGhee Posted October 19, 2009 Report Share Posted October 19, 2009 IN 5ER how would one make a darkness field that moves with a target? Darkness is targeted at a hex and dose not move. Lord Ghee Quote Link to comment Share on other sites More sharing options...
tesuji Posted October 19, 2009 Report Share Posted October 19, 2009 Re: moving Darkness iirc +1 advantage useable as attack was needed Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 19, 2009 Report Share Posted October 19, 2009 Re: moving Darkness Absolutely right but seems excessive as it is already an attack power The way I've always played it is that AoEs target (and if constant, remain on) what they are targeted at. Generally an AoE will be targeted at a hex because it is easier to hit than a character, however there is no good reason why an AoE should not be targeted on a character. You can specifically target yourself and have it move with you, why not someone else? If the attack roll misses, use the normal scatter rules: if it does not, it has hit the character target and will move with them. That seems to me to make much more sense than the rules as written. To a large extent though, it is irrelevant that darkness needs UAA, from a utility PoV: you are never going to need to extend the radius, so you can always buy the minimum amount: 10 points (one hex) and then UAA (making it 20 points) and you have a sort of permanent flash, so maybe the RAW makes some sense after all. Now as a GM, I'd want to know how this power is supposed to actually work in-game, and I may completely disallow it because, for 50 points (including the UAA cost) you could make someone unable to sense with any of the normal human sense GROUPS, for as long as you care to pay END. You'd have to work hard to convince me the power would ever be appropriate for a player character, whatever the cost. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted October 19, 2009 Report Share Posted October 19, 2009 Re: moving Darkness In some games I might requier the additional Mobile part of the Area of Effect Advantage to be added in. If that's not required in a game, or once it's been added in, simply targeting a character/object rather than a hex should do it IMO. I don't view it as a permanent Flash. It protects the target as well as blinding them, and can also block the perception of obstacles, terrain, objects, and other characters near them. That's neither a bonus nor a restriction unless used with careful tactics, and even then opponents will usually be able to take advantage of the effect to their tactical benefit as well. Works fine IMO. For example, if a target can Grab one of your team, they've included them in the Darkness as well.... Quote Link to comment Share on other sites More sharing options...
LordGhee Posted October 19, 2009 Author Report Share Posted October 19, 2009 Re: moving Darkness Thanks for the post Gents Lord Ghee Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted October 19, 2009 Report Share Posted October 19, 2009 Re: moving Darkness Now that the serious answers have been posted, did anyone else misread the thread title as "moving Dorkness"? Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 20, 2009 Report Share Posted October 20, 2009 Re: moving Darkness You'd have to work hard to convince me the power would ever be appropriate for a player character' date=' whatever the cost.[/quote'] Perhaps the Pasteketeer has fired a Glue Blob to the goggles? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted October 20, 2009 Report Share Posted October 20, 2009 Re: moving Darkness "Pasteketeer"? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 20, 2009 Report Share Posted October 20, 2009 Re: moving Darkness Indeed: that is almost certainly a criminal offence in some parts. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted October 20, 2009 Report Share Posted October 20, 2009 Re: moving Darkness Okay. How's this? Summon Clinging Darkness Summon: 285-point Dark Cling Monster, Amicable: Friendly (+1/4) [71 Active, 71 Real] (Add activation Limitations to taste) Dark Cling Monster Str 10, Dex 10, Con 10, Int 10, Ego 10, Pre 10 OCV 10, DCV 3, OMCV 3, DMCV 3, Spd 6, PD 2, ED 2 Rec 4, End 20, Body 10, Stun 20 Desolidification: harmed by all Darkness-cancelling effects; Reduced Endurance: 0 End (+1/2); Persistent (+1/4); Inherent (+1/4) [80 Active]; Always On (-1/2) [53 Real] Clinging: 40 Str total; Affects Physical World (+2) [60 Active, 60 Real] Darkness: Sight Group, 2m radius; Affects Physical World (+2); Reduced Endurance: 0 End (+1/2); Persistent (+1/4); Inherent (+1/4) [40 Active]; No Range (-1/2); Always On (-1/2) [20 Real] Spatial Awareness: blocked by solid physical obstacles [32 Active, 32 Real] Life Support: Full [35 Active, 35 Real] Flight: 10m [10 Active, 10 Real] Susceptibility: negative Darkness-affecting Adjustment Powers convert their Active Points to DCs of damage (Uncommon, Instant, ~3d6) Total Points: 285 Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 23, 2009 Report Share Posted October 23, 2009 Re: moving Darkness You've got too much time on your hands, mate: or, like me, too much work you're avoiding Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted October 25, 2009 Report Share Posted October 25, 2009 Re: moving Darkness Okay. How's this? Summon Clinging Darkness Summon: 285-point Dark Cling Monster, Amicable: Friendly (+1/4) [71 Active, 71 Real] (Add activation Limitations to taste) Dark Cling Monster Str 10, Dex 10, Con 10, Int 10, Ego 10, Pre 10 OCV 10, DCV 3, OMCV 3, DMCV 3, Spd 6, PD 2, ED 2 Rec 4, End 20, Body 10, Stun 20 Desolidification: harmed by all Darkness-cancelling effects; Reduced Endurance: 0 End (+1/2); Persistent (+1/4); Inherent (+1/4) [80 Active]; Always On (-1/2) [53 Real] Clinging: 40 Str total; Affects Physical World (+2) [60 Active, 60 Real] Darkness: Sight Group, 2m radius; Affects Physical World (+2); Reduced Endurance: 0 End (+1/2); Persistent (+1/4); Inherent (+1/4) [40 Active]; No Range (-1/2); Always On (-1/2) [20 Real] Spatial Awareness: blocked by solid physical obstacles [32 Active, 32 Real] Life Support: Full [35 Active, 35 Real] Flight: 10m [10 Active, 10 Real] Susceptibility: negative Darkness-affecting Adjustment Powers convert their Active Points to DCs of damage (Uncommon, Instant, ~3d6) Total Points: 285 You could also build a "Clinging Darkness" like this: Extra-Dimensional Movement (Dimension with no Sensory Effects) + Useable At Attack, Ranged (+1 1/2) - Target's Body Occupies Both Dimensions(-0) Quote Link to comment Share on other sites More sharing options...
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