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The Musketeers


LordGhee

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I will be running a new campian this January and here is my first announcement

 

 

Hear Ye, Hear Ye

Life knows no age or time

Youth will ever set out to seek fortune,

Men will ever fight for the love of Women,

Kings will threaten, Queens will weep and Ministers will conspire,

And so, thought our story is of four hundred years ago,

It is as young as yesterday or tomorrow.

Then come to France of old,

To fiery days when hearts beat High,

When swords crossed swords to dare and die,

For Love, honor and glorie then,

When life was life and men where men.

Come to the Musketeers.

 

Introducing a 150-point Fantasy Hero game, coming to the game table in January.

 

· Of the Heroic Historical Cinematic type.

o Historical in style (no magic)

o Cinematic (swashbuckling physics)

o Heroic (positive outlook with individual motivation)

· The characters are French and Noble born (ennobled)

o As such they can carry weapons and defend themselves

o The only taxes they have is the blood tax

o Can serve in the Masion de Roi (the King’s household)

§ The Musketeers is a Guard Cavalry unit, the most junior

§ Should know the sword and musket

§ Have a reason to be a Musketeer

· The character building rules start as follows with campaign rules coming

o The campaign will be a 5th edition revised game

o 75 points with up to 75 points in disadvantages

o Human Maximums in play

o Consider to be French speaking and literate

§ May have a first language such as Occitan but French is a must

o You are not a patent holding noble that is a perk purchase

o To be a Musketeer is a 3 point perk and you are consider a line officer in rank

o You do not have to start as a Musketeer, you may start as a want to be hanger on

· Characters should be cleared with the GM (Lord Ghee) before game day

· More information is coming and homework is considered a must

o Watch the Three Musketeers (1973) suggested, GM has a loaner copy

o Or watch the Three Musketeers (1948) with Gene Kelly, kid safe

§ Optional

· Watch the Three Musketeers (1920) and or (1993)

· Watch the Man in the Iron Mask (many)

· Highly recommended The Four Musketeer (1974)

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  • 3 weeks later...

Re: The Musketeers

 

The long version of the campaign rules.

 

The Musketeer Fantasy Hero Game Campaign Rules

By

Lord Ghee

 

The Musketeer Game will be a 150-point Fantasy Hero game.

· Of the Heroic Historical Cinematic type.

· Historical in style (no magic)

· Cinematic (swashbuckling physics)

· Heroic (positive outlook with individual motivation)

· The campaign will be a 5th edition revised game

· The point of the campaign is to live the adventures of a Musketeer (follower, friend or want to be)

· In order to be a musketeer the character have to be French and noble born (ennobled). As only such could be enrolled in the Musketeers, the junior unit of the Masion de Roi (house hold of the King). Because of this requirement all players start as

· Ennobled: The son or daughter of a patent holding noble French family of which there are 10,000.

o As such they can carry weapons and defend themselves

o The only taxes they have is the blood tax

o Can serve in the Masion de Roi (the King’s household)

o Can not be in common trade as that is not noble

o 75 points with up to 75 points in disadvantages

o Human Maximums in play

o Consider to be French speaking and literate

o May have a first language such as Occitan but French is a must

· The following rules are in play

o Bind, charge, unhorse and set for charge from Fantasy Hero

o Ground fighting, ignoring opponents, interposing and twisting the blade (FH pg158)

o Real weapon rate of fire in use (side bar FH pg 171)

§ Muskets take 6 phases to load with concentration

§ Arqubuse and pistols take 5 phases to load with concentration

§ Black powder weapons have a extra segment limitation to fire and a 13 less activation

§ Bows take a full action to load with concentration

§ Arbalest Crossbows take 4 phases to cock and 1 to load

§ Rapid fire is not allowed in this campaign

§ All of the above take a dexterity roll to load (fail = more time or worse)

§

o Skills

§ Any skill listed as modern not in play (except demolition)

§ Agility skills – Hard to come up with a great concept for them

§ Back ground skills - Easier as the Musketeers had doctor and law students since it took 6 years to get degree and a Law job ennobled you (by the robe).

§ Intellect skills – hard as a nobles would not practice a lot of those (except gambling)

§ Interaction –streetwise, acting, trading (not noble)

o May buy Martial Maneuvers as fencing or wrestling.

§ All maneuvers subject to GM approval and must fit concept.

§ Nerve strike and all advanced MA will need a great concept to be approved

§ Flying dodge house rule is in effect, as with range attacks HTH attacks get to roll vs dodge dcv. And note a ½ held action only gets a ½ move if aborted to flying dodge.

 

 

 

 

· Perks

o Anonymity – then you are not a noble and there for not a Musketeer

o Computer link – not used

o Contact, favor, deep cover, Access, followers, reputation and vehicles and bases are in but need approval for use

o Money if you have lots then why are you a musketeer and not in the Garde de Corp

o Fringe benefit

§ Nobility perk dose not give wealth also.

§ Cost for Musketeer perks (money is monthly income)

· Level one soldier in the Kings army, city guard – 50L

· Level 2 - Corporal in army, Kings Guardsmen, 100L

· Level 3 Musketeer-300 L month = officer in Army

· Level 4 Corporal in Musketeers –400L

· Level 5 –Sergeant – 500L

· Level 6 – Cornet (Lt modern) there are 2 for the Musketeers @ Chief NCO = Marechal de logis- 750L and Cornets gets 1000L- officers as a representative of the KIng may represent in court

· Level 7 – Lt.(there are two)- 1500L

· Level 8 – Sou Captain (M. de Trivelle) – 2000L

· Level 9 – Captain of (the King)

· Talents

o All talents need GM approval except 1 level of combat luck and mounted warrior.

· Characters need to be given to GM by Dec 18th so I can go over them with time to get back to the players and plot (pardon) plan the adventure.

 

Here you go, now to the life of adventure in the service of the King :king:.

 

Lord Ghee

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  • 4 weeks later...

Re: The Musketeers

 

Sorry I took so long to answer Grymour, this is going to be a campain here in El Paso Tx, If you would like to build a charateer, you could interact with the gaem by email, I would give a try.

 

With the holiday I have been busy for you see I had to build an INN

 

Presenting the INN of the Dancing PIg

 

http://i165.photobucket.com/albums/u42/LordGhee/Musketeer/DSC00784.jpg

 

woo hoo (smiley face with tankard)

 

Lord Ghee

 

More coming

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