blackkatt Posted January 19, 2010 Report Share Posted January 19, 2010 Hey, I was trying to make a character who uses a yo-yo. Had an idea one aspect would be done as a garrote, but, was unclear how to do it. Thought maybe done like choke hold, but wasn't entirely sure how to buy it. Maybe as a 1/2 rka continuous. Any ideas? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted January 19, 2010 Report Share Posted January 19, 2010 Re: garrote I've moved this to the Discussion board, since it's a conversation opener rather than a rules question. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted January 19, 2010 Report Share Posted January 19, 2010 Re: garrote My response is: for an official 6E writeup of a garrote, see the forthcoming HERO System Martial Arts. Quote Link to comment Share on other sites More sharing options...
spaceprincessecho Posted January 19, 2010 Report Share Posted January 19, 2010 Re: garrote If it's something doable a few metres out (as, I presume, a yo-yo would be) then RKA, OAF, NND (defence is having some sort of armour on your neck) would probably be the way to go. Continuous is good if you want to keep dealing damage phase after phase without rerolling to hit (I'd guess you do, and it fits the idea). You'd need some sort of limitation to indicate that you can't use the yo-yo while doing this, though. Lockout would work nicely, especially if you have all your yo-yo attacks/tricks in a multipower. Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 19, 2010 Report Share Posted January 19, 2010 Re: garrote If it's something doable a few metres out (as' date=' I presume, a yo-yo would be) then RKA, OAF, NND (defence is having some sort of armour on your neck) would probably be the way to go. Continuous is good if you want to keep dealing damage phase after phase without rerolling to hit (I'd guess you do, and it fits the idea). You'd need some sort of limitation to indicate that you can't use the yo-yo while doing this, though. Lockout would work nicely, especially if you have all your yo-yo attacks/tricks in a multipower.[/quote'] Yeah, I posted a Yo yo character here about one million years ago....and I recall I used a Multi-power with Lock out.... You can also use Yo-Fu! and use the string as Streaching with a lim or two.... Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 20, 2010 Report Share Posted January 20, 2010 Re: garrote I'd suggest that any 'equipment' like that would function primarily to make keeping hold of the target's neck that much easier and possibly allowing you to apply more pressure, so...that looks a lot like... Garotte: +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Limited Power Power loses about half of its effectiveness (Only useable with a grab to the neck when applied from behind; -1) 15 active 5 real Unfortunately that doesn't work so well with a choke hold as (IIRC) you don't add STR to a choke hold, unless 6e MA changes that. You still get the advantage of being able to hold on better though Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted January 20, 2010 Report Share Posted January 20, 2010 Re: garrote I'd suggest that any 'equipment' like that would function primarily to make keeping hold of the target's neck that much easier and possibly allowing you to apply more pressure, so...that looks a lot like... Garotte: +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Limited Power Power loses about half of its effectiveness (Only useable with a grab to the neck when applied from behind; -1) 15 active 5 real Unfortunately that doesn't work so well with a choke hold as (IIRC) you don't add STR to a choke hold, unless 6e MA changes that. You still get the advantage of being able to hold on better though Choke is an optional combat maneuver in 6E now, with their being an improved Martial version (Choke Hold). While Str does not add to the damage of Choke, it does help to maintain the Grab from phase to phase. Of course, depending on the materiel it's made of a garrote is potentially much deadlier than an unarmed choke hold. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 20, 2010 Report Share Posted January 20, 2010 Re: garrote True - if you have a pianowire you can actually saw through the neck, so a KA would be appropriate, but generally a garotte (interestingly, garotte, garrotte and garrote are all correct spellings!) simply makes choking someone easier or more effective. Good call on the new 'choke maneouvre' by the way - I had a quick look at the damage adding rules and it is not clear to me if STR can add to the NND damage. I'm thinking probably not, but if you treat it as an advantaged HA then it might. Maybe. Probably not though. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted January 20, 2010 Report Share Posted January 20, 2010 Re: garrote I once wrote up a garrote as a +2d6 NND; does body, OAF. And just used it as a naked power which added to the choke hold. You could just add +10 str only to hold (-1) like Sean did. And adding stretching like pinecone said would be a nasty surprise. Quote Link to comment Share on other sites More sharing options...
blackkatt Posted January 22, 2010 Author Report Share Posted January 22, 2010 Re: garrote Cool, thanks everyone. For the most I'm using a blend of 5th and 6th editions. Some aspects of 6th ed I like, but others I think were better before the change. I'm not sure which way I'm using choke rules, though I think it works better in 6th ed personally. Quote Link to comment Share on other sites More sharing options...
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