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Sea Creature


Marcus Impudite

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[b][font=Calibri]Val       Char      Pts     Roll      Notes[/font][/b]
[font=Times New Roman]15        STR        5       12-       Lift: 200 Kg; 3d6 [1][/font]
[font=Times New Roman]18        DEX     24       13-       OCV: 6  /DCV: 6[/font]
[font=Times New Roman]20        CON     20       13-[/font]
[font=Times New Roman]15        BODY  10       12-[/font]
[font=Times New Roman]10        INT        0       11-       PER roll: 11-[/font]
[font=Times New Roman]10        EGO       0       11-       ECV: 3[/font]
[font=Times New Roman]20        PRE      10       13-       PRE Attack: 4d6[/font]
[font=Times New Roman]6          COM    -2       10-[/font]

[font=Times New Roman]8          PD          5                   Total: 8 PD (6 r PD)[/font]
[font=Times New Roman]6          ED          2                   Total: 6 ED (6 r ED)[/font]
[font=Times New Roman]3          SPD        12                 Phases: 3, 6, 9, 12[/font]
[font=Times New Roman]9          REC       4[/font]
[font=Times New Roman]40        END       0[/font]
[font=Times New Roman]40        STUN     7[/font][font=Calibri]       [b]Total Characteristics Cost: 97[/b][/font]

[font=Calibri][b]Movement:[/b]    [/font][font=Times New Roman]Running:         6”/12”[/font]
[font=Times New Roman]                       Leaping:          3”/6”[/font]
[font=Times New Roman]                       Swimming:      5”/10” (10”/20”)[/font]

[b][font=Calibri]Cost     Powers                                                                                                                            END[/font][/b]
[font=Times New Roman]36         [i]Spittle:[/i] EB 4d6, NND (defense is chemical-proof protective gear covering [/font]
[font=Times New Roman]             entire body; +1); Limited Range (3”; -¼), 6 Charges (-¾) [b]plus[/b] Sight Group [/font]
[font=Times New Roman]             Flash 4d6, NND (defense is chemical-proof protective eyewear; +1); Limited [/font]
[font=Times New Roman]             Range (3”; -¼), 6 Charges (-¾), Linked (-½)                                                                    [6][/font]
[font=Times New Roman]10         [i]Bite/Claws:[/i] HKA ½d6 (1d6+1 with STR)                                                                          1[/font]
[font=Times New Roman]6           [i]Scaly Skin:[/i] Damage Resistance (6 PD/6 ED)                                                                      0[/font]
[font=Times New Roman]5           [i]Gills:[/i] Life Support (Expanded Breathing: Breathe Underwater)                                        0[/font]
[font=Times New Roman]3           [i]Webbed Fingers and Toes:[/i] Swimming +3” (5” total)                                                          1[/font]
[font=Times New Roman]2           [i]Burst of Speed:[/i] Swimming +5” (10” total); Increased Endurance (x5 END; -2)                 5[/font]
[font=Times New Roman]10         [i]Big Black Eyes:[/i] Infrared and Ultraviolet Perception (Sight Group)                                   0[/font]

[b][font=Calibri]             Skills[/font][/b]
[font=Times New Roman]5          +1 Hand-to-Hand[/font]

[font=Times New Roman]6          AK: Coastal Waters and Beaches 15-[/font]
[font=Times New Roman]2          KS: Marine Animals & Plants 11-[/font]
[font=Times New Roman]3          Shadowing 11-[/font]
[font=Times New Roman]3          Stealth 13-[/font]
[font=Times New Roman]2          Survival 11- (Marine)[/font]

[b][font=Calibri]Total Powers & Skills Cost: 93[/font][/b]
[b][font=Calibri]Total Cost: 190[/font][/b]

[b][font=Calibri]75+      Disadvantages[/font][/b]
[font=Times New Roman]0          Physical Limitation: Human Size[/font]
[font=Times New Roman]20        Psychological Limitation: Mating Instinct (regards human females as potential mates [/font]
[font=Times New Roman]            and human males as competition to be ruthlessly eliminated) (Very Common, Strong)[/font]
[font=Times New Roman]95        Creature Bonus/Experience[/font]

[b][font=Calibri]Total Disadvantages: 190[/font][/b]

 

 

Ecology: No one is entirely sure where these things came from, though most who know of them have their own theories as to their origin. Some believe the creatures are a genetic engineering experiment that got away from someone. Others insist they’re the result of ordinary sea bass and/or tuna being exposed to mutagenic medical waste that was illegally dumped into the ocean. Whatever the case may be, they mainly dwell in coastal waters and sustain themselves by feeding on fish and underwater plants.

 

Personality/Motivations: Aside from the basics of food and survival, this creature’s strongest drive is its rather peculiar desire to mate with a human female. For this purpose alone will it risk setting foot on land, usually at night (anyone foolhardy enough to be on the beach after dark can expect to run afoul of it). The creature will search for a suitable “bride” to abduct and will viciously kill any human males that try to get in its way. If successful in its search, it will take her home to its underwater grotto where it can hold her captive and mate with her at its leisure.

 

Powers/Tactics: The creature prefers to attack from ambush, using its stealth and knowledge of its home area to its advantage. Its first priority will be to Grab and subdue a human female and quickly abscond with her, and will use its caustic spittle and claws if forced into open combat. If outnumbered and/or facing opposition armed with guns and/or other weapons it knows can hurt it, it will make a run for the water and use its burst of speed to make a rapid getaway.

 

Appearance: The Sea Creature is a grayish green fish-like humanoid with gills, scales, sharp teeth and claws, and webbed fingers and toes for swimming.

 

Designer’s Notes: Obviously, the above was built on the Swamp Creature write-up in Hero System Bestiary page 211 with some additional abilities and minor changes.

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Re: Sea Creature

 

Ecology: No one is entirely sure where these things came from' date=' though most who know of them have their own theories as to their origin. Some believe the creatures are a genetic engineering experiment that got away from someone. Others insist they’re the result of ordinary sea bass and/or tuna being exposed to mutagenic medical waste that was illegally dumped into the ocean. Whatever the case may be, they mainly dwell in coastal waters and sustain themselves by feeding on fish and underwater plants.[/font']

 

The government certainly managed to cover up that raid on Innsmouth well, didn't they?

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Re: Sea Creature

 

The 1 got dropped off 190 in the Disads Total and the computer seems to have done something rather odd to all the " in the write-up. Other than that' date=' everything's perfect.[/quote']

 

I can fix that.

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Re: Sea Creature

 

Powers/Tactics: The creature prefers to attack from ambush, using its stealth and knowledge of its home area to its advantage. Its first priority will be to Grab and subdue a human female and quickly abscond with her, and will use its caustic spittle and claws if forced into open combat. If outnumbered and/or facing opposition armed with guns and/or other weapons it knows can hurt it, it will make a run for the water and use its burst of speed to make a rapid getaway.

 

1) Looking at its's DR, you'd need to bring out the larger guns and/or Armor Piercing ammo to do BODY to one of these SOBs; maybe even break out the shotguns. Of course, it seems reasonable enough for something like this to be that tough.

 

2) Exacty how does this thing subdue its "bride" after it grabs her? You're alittle vague on that point.

 

3) The burst of speed thing is a nice option for this thing to have, kudos.

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  • 1 month later...

Re: Sea Creature

 

Update: Added to the sheet and fixed some errors.

 

Sea Creature

[b][font=Calibri]Val       Char      Pts     Roll      Notes[/font][/b]
[font=Times New Roman]15        STR        5       12-       Lift: 200 Kg; 3d6 [1][/font]
[font=Times New Roman]18        DEX     24       13-       OCV: 6  /DCV: 6[/font]
[font=Times New Roman]20        CON     20       13-[/font]
[font=Times New Roman]15        BODY  10       12-[/font]
[font=Times New Roman]10        INT        0       11-       PER roll: 11-[/font]
[font=Times New Roman]10        EGO       0       11-       ECV: 3[/font]
[font=Times New Roman]20        PRE      10       13-       PRE Attack: 4d6[/font]
[font=Times New Roman]6          COM    -2       10-[/font]

[font=Times New Roman]8          PD          5                   Total: 8 PD (6 r PD)[/font]
[font=Times New Roman]6          ED          2                   Total: 6 ED (6 r ED)[/font]
[font=Times New Roman]4          SPD      12                   Phases: 3, 6, 9, 12[/font]
[font=Times New Roman]9          REC       4[/font]
[font=Times New Roman]40        END       0[/font]
[font=Times New Roman]40        STUN     7[/font][font=Calibri]       [b]Total Characteristics Cost: 97[/b][/font]

[font=Calibri][b]Movement:[/b]    [/font][font=Times New Roman]Running:         6”/12”[/font]
[font=Times New Roman]                      Leaping:          3”/6”[/font]
[font=Times New Roman]                      Swimming:      5”/10” (10”/20”)[/font]

[b][font=Calibri]Cost     Powers                                                                                                                            END[/font][/b]
[font=Times New Roman]36        [i]Spittle:[/i] EB 4d6, NND (defense is chemical-proof protective gear covering[/font]
[font=Times New Roman]            entire body; +1); Limited Range (3”; -¼), 6 Charges (-¾) [b]plus[/b] Sight Group [/font]
[font=Times New Roman]            Flash 4d6, NND (defense is chemical-proof protective eyewear; +1); [/font]
[font=Times New Roman]            Limited Range (3”; -¼), 6 Charges (-¾), Linked (-½)                                                    [6][/font]
[font=Times New Roman]9          [i]Seaweed Wrap:[/i] Entangle 4d6, 4 DEF; OIF (large wads of seaweed, usually[/font]
[font=Times New Roman]            gathered from the environment nearby; -½), No Range (-½), Must Follow [/font]
[font=Times New Roman]            Grab Or Target Must Be Willing Or Unable To Resist (-¼), Extra Time [/font]
[font=Times New Roman]            (1 Minute for the first layer of 1d6 and 1 DEF; -1½), Gradual Effect[/font]
[font=Times New Roman]           ( 4 Minutes; 1d6 and 1 DEF per Minute; -½)                                                                   4[/font]
[font=Times New Roman]10        [i]Bite/Claws:[/i] HKA ½d6 (1d6+1 with STR)                                                                       1[/font]
[font=Times New Roman]6          [i]Scaly Skin:[/i] Damage Resistance (6 PD/6 ED)                                                                   0[/font]
[font=Times New Roman]5          [i]Gills:[/i] Life Support (Expanded Breathing: Breathe Underwater)                                    0[/font]
[font=Times New Roman]3          [i]Webbed Fingers and Toes:[/i] Swimming +3” (5” total)                                                      1[/font]
[font=Times New Roman]2          [i]Burst of Speed:[/i] Swimming +5” (10” total); Increased Endurance (x5 END; -2)             5[/font]
[font=Times New Roman]10        [i]Big Black Eyes:[/i] Infrared and Ultraviolet Perception (Sight Group)                                0[/font]

[b][font=Calibri]             Skills[/font][/b]
[font=Times New Roman]5          +1 Hand-to-Hand[/font]

[font=Times New Roman]6          AK: Coastal Waters and Beaches 15-[/font]
[font=Times New Roman]2          KS: Marine Animals & Plants 11-[/font]
[font=Times New Roman]3          Shadowing 11-[/font]
[font=Times New Roman]3          Stealth 13-[/font]
[font=Times New Roman]2          Survival 11- (Marine)[/font]

[b][font=Calibri]Total Powers & Skills Cost: 102[/font][/b]
[b][font=Calibri]Total Cost: 199[/font][/b]

[b][font=Calibri]75+      Disadvantages[/font][/b]
[font=Times New Roman]0          Physical Limitation: Human Size[/font]
[font=Times New Roman]20        Psychological Limitation: Mating Instinct (regards human females as potential[/font]
[font=Times New Roman]           mates and human males as competition to be ruthlessly eliminated) [/font]
[font=Times New Roman]           (Very Common, Strong)[/font]
[font=Times New Roman]104      Creature Bonus/Experience[/font]

[b][font=Calibri]Total Disadvantages: 199[/font][/b]

 

Ecology: No one is entirely sure where these things came from, though most who know of them have their own theories as to their origin. Some believe the creatures are a genetic engineering experiment that got away from someone. Others insist they’re the result of ordinary sea bass and/or tuna being exposed to mutagenic medical waste that was illegally dumped into the ocean. Whatever the case may be, they mainly dwell in coastal waters and sustain themselves by feeding on fish and underwater plants.

 

Personality/Motivations: Aside from the basics of food and survival, this creature’s strongest drive is its rather peculiar desire to mate with a human female. For this purpose alone will it risk setting foot on land, usually at night (anyone foolhardy enough to be on the beach after dark can expect to run afoul of it). The creature will search for a suitable “bride” to abduct and will viciously kill any human males that try to get in its way. If successful in its search, it will take her home to its underwater grotto where it can hold her captive and mate with her at its leisure.

 

Powers/Tactics: The creature prefers to attack from ambush, using its stealth and knowledge of its home area to its advantage. Its first priority will be to Grab a human female, wrap her in seaweed, and then quickly abscond with her, and it will use its caustic spittle and claws if forced into open combat. If outnumbered and/or facing opposition armed with guns and/or other weapons it knows can hurt it, it will make a run for the water and use its burst of speed to make a rapid getaway.

 

Appearance: The Sea Creature is a grayish green fish-like humanoid with gills, scales, sharp teeth and claws, and webbed fingers and toes for swimming.

 

Designer’s Notes:Obviously, the above was built on the Swamp Creature write-up in Hero System Bestiary page 211 with some additional abilities and minor changes.

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Re: Sea Creature

 

This is really quite a good adaptation! Marcus, I liked him so much I put him in HD and posted him (giving you the credit of course!) on the Character archive. Let me know if you want me to take him down; I'm putting just about everything I stat out in there nowadays.

 

 

And if anyone's looking for an image, this is my favorite classic Creature image.

[ATTACH=CONFIG]36244[/ATTACH]

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