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rounding Armor Piercing


secretID

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I only have 5th, unrevised, and I'm playing 5th, of course.

 

When halving defenses for AP, how does one round it? E.g., does 11 become 5 or 6?

 

For Damage Reduction, it rounds in favor of the target. I don't know whether that suggests that one rounds in favor of a defender or in favor of the one possessing the power...

 

Thanks.

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Re: rounding Armor Piercing

 

I'd reason it out as follows: While it's the attack that has Armor Piercing, you still round in favor of the defender because what's being halved is ultimately his defense, not the attacker's; rounding "in favor of the defender" and rounding "in favor of whoever has the power" actually amount to the same thing in this case. Thus, if the defense is normally 11, an armor-piercing attack applies vs. 6.

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Re: rounding Armor Piercing

 

I only have 5th, unrevised, and I'm playing 5th, of course.

 

When halving defenses for AP, how does one round it? E.g., does 11 become 5 or 6?

 

For Damage Reduction, it rounds in favor of the target. I don't know whether that suggests that one rounds in favor of a defender or in favor of the one possessing the power...

 

Thanks.

 

I always round in the PC's favor. So if the PC is using the AP attack the Villains get rounded DOWN. If the Villain is using the attack, the PC's defence is rounded UP. As I interpret it, the hero system presupposes that the universe works in the PC's favor in the little way.

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Re: rounding Armor Piercing

 

I can't cite a page number or anything' date=' but I am fairly confident that Defenses round up when hit by an Armor Piercing attack. Of course maybe I have just been playing that way for so many years I assume it must be true.[/quote']

 

While I can't cite something more modern at the moment, there's an old (Fourth Edition) example that seems to indicate that that's indeed the case. Under "Armor Piercing" on page 92, the Big Blue Book itself has Mechanon fire an AP Energy Blast at Solitaire, with the Advantage effectively reducing her ED from 19 to 10.

 

Unless that's been explicitly changed somewhere, I'd expect that to still hold true. Fourth Edition already had the same general rounding rule (fractions other than .5 to the nearest whole number, .5 in whichever way is best for the character) that Sixth does today. Besides, I still have faith in the logic of my earlier post. :)

 

(Sadly, what explicitly AP-related Sixth Edition examples I've been able to find -- basically BR 64 and a short reference in the APG -- all use even-numbered base defenses before AP. Not exactly helpful, and the writeup of the Advantage on 6E1 325, arguably the most logical place to put an example, doesn't come with one at all.)

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Re: rounding Armor Piercing

 

the Big Blue Book itself has Mechanon fire an AP Energy Blast at Solitaire' date=' with the Advantage effectively reducing her ED from 19 to 10.[/quote']

That's good enough for me. Funny that it isn't made explicit anywhere - it's such a basic question.

 

Thanks for all the responses.

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Re: rounding Armor Piercing

 

I always round in the PC's favor. So if the PC is using the AP attack the Villains get rounded DOWN. If the Villain is using the attack' date=' the PC's defence is rounded UP. As I interpret it, the hero system presupposes that the universe works in the PC's favor in the little way.[/quote']

 

What if they're both player characters?

 

Lucius Alexander

 

What if they're both palindromedaries?

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Re: rounding Armor Piercing

 

What if they're both player characters?

 

Lucius Alexander

 

What if they're both palindromedaries?

 

Then I would either round up or down depending on the circumstances. In a mind control scenario I would treat the Mind controlled PC as if they were a Villain. If both were just attacking one another, that would point to an issue with my game that would need to be addressed later. I would probably round both down due to being annoyed that 2 of my players are attacking one another. Though any consistant way of rounding would be fine (either both up or both down) would be ok if the players agreed.

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