bigbywolfe Posted May 9, 2010 Report Share Posted May 9, 2010 First a warning, I’m still using 5ER for the time being. My basic idea is a character that has some sort of jetpack. At lower speeds (say 15” to 20”) he can not only hover, but turn on a dime (No Turn Mode) but at higher speeds (up to 30”) either the pack can’t handle that kind of maneuvering or perhaps the character simply can’t safely respond fast enough at those speeds. So the question is how would you build this? I see two obvious options. One would be to buy 20” of Flight with No Turn Mode and then buy 10” separately without the Advantage and rule that if the character uses more than 20” of Flight at a time he suffers the Turn Mode. The other option would be to buy 30” of Flight and buy No Turn Mode as a Naked Modifier for only up to 40 AP (20”) of Flight. Is there any actual difference I’m missing between how these two ways of doing it would work in game? Is one more legal RAW than the other? Am I seriously over thinking this or missing an even more obvious solution? Thanks for the input. As always, 6E answers are welcome as well, especially if they vary from the 5E answers. P.S. Separate question: Is there any president for using the Position Shift Adder (listed with Teleportation) with Flight? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Varying speeds of flight with and without Turn Mode. I'd just use a multipower with 2 slots. Position Shift can be used with Flight as well as Teleportation. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 9, 2010 Author Report Share Posted May 9, 2010 Re: Varying speeds of flight with and without Turn Mode. Multipower:nonp:...I'm an idiot. I knew I was overlooking an obvious answer. Just out of curiosity though, would the two other ways I discussed writing it up work equivalently? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Varying speeds of flight with and without Turn Mode. One would be to buy 20” of Flight with No Turn Mode and then buy 10” separately without the Advantage and rule that if the character uses more than 20” of Flight at a time he suffers the Turn Mode. I'd do it this way. This would reduce the Turn Mode when operating at higher speeds, which seems to fit the SFX of the power. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 10, 2010 Report Share Posted May 10, 2010 Re: Varying speeds of flight with and without Turn Mode. You want to get nasty fast with it? Slap Variable Advantage on it, No turn mode, or megascale, or hard to dispell, usable underwater, depending on how you plan on fueling it 0 end Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.