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Shadowcats Vehicular Insanity Shop: WW2 Armored Trains


shadowcat1313

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and now for something a little different

 

German Armored Trains

 

Val Char Cost Notes

9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9

55/80 STR 0 Lift 51.2tons/1.6ktons; 11d6/16d6

10 DEX 0 OCV 3 DCV -3

21 BODY 1

14 DEF 0

2 SPD 0 Phases: 6, 12

Total Characteristic Cost: 44

 

Movement: Running: 20" / 80"

Leaping: 0"

Gliding: 172" / 44032"

 

 

Cost Powers END

Construction

7 1) +3 DEF (9 Active Points); Limited Coverage (not on parts of cab; -1/4)

4 2) Hardened Steel: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0

1 3) 60 Degree Sloped Armor: +1 DEF (3 Active Points); OIF Bulky (-1), Custom Modifier (only vs physical projectiles; -1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; -1/2), Activation Roll 14- (-1/2), Real Armor (-1/4)

9 4) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

Propulsion

6 1) Steam-Powered Wheeled Vehicle: Ground Movement +14" (20" total), x4 Noncombat (33 Active Points); OAF (spoked metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Extra Time (1 Minute, Only to activate, -3/4), 1 Continuing Fuel Charge lasting 3 Hours (easily-obtained fuel; -0)

3 2) Solid Metal Wheels: +4 DEF (12 Active Points); Limited Coverage (wheels only; -2), OAF Bulky (-1 1/2)

1 3) Solid Metal Wheels: +4 BODY (4 Active Points); Limited Coverage (wheels only; -2), OAF Bulky (-1 1/2)

4 4) Eight Wheels: +4 wheels (total of 8) (4 Active Points) 0

8 5) Strong Tower: +25 STR (25 Active Points); Only To Tow Passenger/Freight Cars (-2) 2

0 6) Ground Vehicle: Swimming -2" (already figured) 0

Other Equipment

9 1) Headlight of an oncoming Train: Sight Group Images Increased Size (16" radius; +1) (32" Cone; +0), +/-2 to PER Rolls (32 Active Points); OAF Bulky (-1 1/2), Only To Create Light (-1) 3

8 2) Hear that Lonesome Whistle Blow: Hearing Group Images Increased Size (16" radius; +1), +/-5 to PER Rolls (40 Active Points); OAF Bulky (-1 1/2), Set Effect (-1), Custom Modifier (only to create a train whistle; -1), Gestures (-1/4), Real Weapon (-1/4) 4

5 3) Public Address System: Hearing Group Images 1" radius, +/-3 to PER Rolls, Reduced Endurance (0 END; +1/2) (21 Active Points); OAF Bulky (-1 1/2), Set Effect (only amplifies what's said into it; -1), No Range (-1/2) 0

12 4) Cow Catcher: Area Of Effect (up to One Hex; +1/2) for up to 35 Active Points of STR, Reduced Endurance (0 END; +1/2) (25 Active Points); Only To Push Things From The Front (-1) 0

4 5) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) 0

Train Options

10 1) Passenger Car: Gliding 42", x8 Noncombat (52 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) 0

60 2) BP-35A Machine Gun Car: (Total: 141 Active Cost, 60 Real Cost) Gliding 26", x4 Noncombat (31 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) (Real Cost: 6) plus RKA 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (110 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 1368 Charges (+1) (Real Cost: 54) [1368]

108 3) BP-35B Cannon Car: (Total: 261 Active Cost, 108 Real Cost) Gliding 26", x4 Noncombat (31 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) (Real Cost: 6) plus RKA 7 1/2d6, +1 Increased STUN Multiplier (+1/4), Indirect (Same origin, any direction; can be arced over some intervening obstacles; +1/2) (230 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 32 Charges (+1/4) (Real Cost: 102) [32]

78 4) BP-43 Flak Car: (Total: 181 Active Cost, 78 Real Cost) Gliding 26", x4 Noncombat (31 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) (Real Cost: 6) plus Killing Attack - Ranged 4d6, +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Increased Maximum Range (3,375"; +1/4) (150 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 80 Charges (+3/4) (Real Cost: 72) [80]

118 5) BP-44 Artillery Car: (Total: 261 Active Cost, 118 Real Cost) Gliding 26", x4 Noncombat (31 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) (Real Cost: 6) plus RKA 7 1/2d6, +1 Increased STUN Multiplier (+1/4), Indirect (Same origin, any direction; can be arced over some intervening obstacles; +1/2) (230 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 32 Charges (+1/4) (Real Cost: 112) [32]

86 6) BP-45 Tank Destroyer Car: (Total: 205 Active Cost, 86 Real Cost) Gliding 26", x4 Noncombat (31 Active Points); OAF Bulky (solid metal wheels; -1 1/2), Restricted Path (-1), Limited Maneuverability (-1), Towed (-1/2) (Real Cost: 6) plus Killing Attack - Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Indirect (Same origin, always fired away from attacker; +1/4) (169 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 87 Charges (+3/4) (Real Cost: 75) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Penalty Skill Levels: +2 vs. Range Modifier with a single attack (Real Cost: 3) [87]

 

 

Skills

2 +2 with Mechanics (4 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)

 

 

Total Powers & Skill Cost: 543

Total Cost: 587

 

 

63+ Disadvantages

10 Susceptibility: to speeds above 40 miles per hour (42" per phase) 1d6 damage per Phase (Uncommon; Damage Taken Only On 11-)

20 Physical Limitation: Ground movement on rails only (All the Time; Greatly Impairing)

15 Social Limitation: subject to orders and scheduling delays (Very Frequently; Major; Not Limiting In Some Cultures)

479 Experience Points

 

Total Disadvantage Points: 587

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