Utech Posted August 23, 2010 Report Share Posted August 23, 2010 Re: How to Build: Flamethrower In some games I'd be tempted just to write it up as a limited range Blast. AoE-like qualities can be achieved through spreading. That's how I did it. Added some built-in OCV levels "Only to Spread" as well. Worked like a charm. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted August 23, 2010 Report Share Posted August 23, 2010 Re: How to Build: Flamethrower RE: Recoverable vs. Non-recoverable. I tend to use "Recoverable, Recovers under limited circumstances (getting more ammo / fuel)" for guns and such. So you have 4 clips for your pistol. If you run out, and find some more ammo that fits your gun, you recover charges. Otherwise you don't get more charges until you are back at base or get resupplied. "Never recovers" is strictly for disposable stuff; use it until charges are gone and then take it off your character sheet. IMNSHO. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 23, 2010 Report Share Posted August 23, 2010 Re: How to Build: Flamethrower As a counterpoint to the main conversation.... It would certainly be possible to build a modern handgun for use in a fantasy setting where the bullets and their brass casings are represented by the expendable foci rules instead of just charges. Policing one's brass would become an absolute necessity. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 24, 2010 Report Share Posted August 24, 2010 Re: How to Build: Flamethrower Yeah. And replacing the bullets would be an interesting exercise in adventuring, finance, metallurgy, and weapon smithing, instead of simply a little out-of-band flavor text between adventures to justify the Charges. Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 24, 2010 Report Share Posted August 24, 2010 Re: How to Build: Flamethrower Or just switch to ball and powder. A lot less technical. Quote Link to comment Share on other sites More sharing options...
Susano Posted August 24, 2010 Report Share Posted August 24, 2010 Re: How to Build: Flamethrower Solar-powered energy weapon. Or a fusion gun that runs off water and can suck it up from the moisture in the air. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted August 24, 2010 Report Share Posted August 24, 2010 Re: How to Build: Flamethrower I think he meant a filling station for flame throwers not any generic gas station. The point is that the charges are recoverable' date=' you don't use a flamethrower once and throw it away...[/quote'] I think it would be awesome to play in a game where ordinary gas stations had enough business from people carrying flamethrowers that you could get a flamethrower fillup at the same time as your car. Quote Link to comment Share on other sites More sharing options...
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