Bengalelf Posted January 11, 2011 Report Share Posted January 11, 2011 I recent bought the e-book A Matter of Family by Chris Aylott for M&M Superlink. I wasn't excited about the story, but I love the villain Buzzbomb. I would post his picture here, but I do not ant to break any copy write laws. Anyway, Buzzbomb is a villain with what appears to be jet turbines on each hand. I would like to ask for help in creating a power for him. I am still using 5th edition, but I could probably convert from 6th. I am thinking of something like a 60 STR TK area effect cone. It would prevent heroes from moving and possibly knock weaker heroes to the ground. It would also prevent a hero's energy blast from firing; possibly make it go back wards away from Buzzbomb instead of toward him. My plan is while he cripples the heroes, the rest of his team could then attack them with their energy blasts Any help would be greatly appreciated as well as suggestions for other Powers. Quote Link to comment Share on other sites More sharing options...
Ranxerox Posted January 11, 2011 Report Share Posted January 11, 2011 Re: Help with a power I think I would go with a AOE Blast with increased knockback and a linked barrier against physical attacks. Quote Link to comment Share on other sites More sharing options...
Bengalelf Posted January 15, 2011 Author Report Share Posted January 15, 2011 Re: Help with a power Okay, but how would it allow Buzzbomb's teammates to attack the heroes caught inside the AOE? Wouldn't the barrier stop their attacks also? Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted January 15, 2011 Report Share Posted January 15, 2011 Re: Help with a power Actually, I would go with, Power Suppression, affects multiple powers at once, for movement [Flight, Running] and for attacks [Killing Attack ranged, Energy Blast] (Limited power, only those attacks whose special effects would be effected by wind currents, e.g. bullets, arrows, hand projectiles. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 15, 2011 Report Share Posted January 15, 2011 Re: Help with a power Here is how I built one of the original wind manipulating super heroes: Red Tornado (the wind spirit and his android body) Quote Link to comment Share on other sites More sharing options...
Tom Posted January 15, 2011 Report Share Posted January 15, 2011 Re: Help with a power If I'm visualizing the power correctly, the TK is probably the way to go for the primary effect of temporarily 'paralyzing' the heroes. I'm not sure how the apparent SFX justifies the effect on (non-physical) energy blasts, but a Linked Missile Deflection/Reflection may do the trick. The Active Point total is going to be impressive, however... Quote Link to comment Share on other sites More sharing options...
Ranxerox Posted January 15, 2011 Report Share Posted January 15, 2011 Re: Help with a power Okay' date=' but how would it allow Buzzbomb's teammates to attack the heroes caught inside the AOE? Wouldn't the barrier stop their attacks also?[/quote'] Yes it would. Think about it. If his turbines can redirect enemy attack, why would attacks of allies be unaffected? From a combat stand point it might be inconvenient, but it makes perfect sense as you have described the special effect. Quote Link to comment Share on other sites More sharing options...
Bengalelf Posted January 19, 2011 Author Report Share Posted January 19, 2011 Re: Help with a power Yes it would. Think about it. If his turbines can redirect enemy attack, why would attacks of allies be unaffected? From a combat stand point it might be inconvenient, but it makes perfect sense as you have described the special effect. I agree Ranxerox, but the reason I am designing it this way is to create a difficult situation for the heroes to work their way out of. I was thinking maybe even, if his team stood behind him, their attacks might gain more speed as they hit the wind tunnel created by the turbines. This is a comic book environment after all. LOL Quote Link to comment Share on other sites More sharing options...
Bengalelf Posted January 25, 2011 Author Report Share Posted January 25, 2011 Re: Help with a power Here is another question I am try to go with a large TK power, I am placing it in a multipower. I like the missile deflection option. My question is can I link the missile deflection to the whole multipower? This way I can give the TK different attacks, but all will have the missile deflection. Is that legal? Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted January 25, 2011 Report Share Posted January 25, 2011 Re: Help with a power sounds good to me missile deflection can't function unless another power is being used -1/2 Quote Link to comment Share on other sites More sharing options...
Bengalelf Posted January 27, 2011 Author Report Share Posted January 27, 2011 Re: Help with a power Okay here is my finished copy of Buzzbomb. I was wondering if anyone could think of anything else he might have or any other ideas for powers. That is the nice thing about being the GM; you do not have to worry how much a character cost :-) (No peeking Roger) [ATTACH]37851[/ATTACH] Quote Link to comment Share on other sites More sharing options...
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