phoenix240 Posted August 12, 2011 Report Share Posted August 12, 2011 Would the ability to make relatively small quantities (A handful or so at a time) of pure elements (anything on the Periodic table) from nothing be built as a Transform or some other Power? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 12, 2011 Report Share Posted August 12, 2011 Re: Creation Ex Nihilo It depends on what you're doing with them. If it's just 'here's some stuff', yeah. If you're trying to, say, create hydrogen near a flame to make a small explosion to burn someone, you'd need an actual attack power. Quote Link to comment Share on other sites More sharing options...
Bravothree Posted August 12, 2011 Report Share Posted August 12, 2011 Re: Creation Ex Nihilo This is something I looked up before - its a Major Transform ability. Just like making things appear out of thin air. As far as the versatility of it goes, you may get an idea of how lenient the GM is? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 12, 2011 Report Share Posted August 12, 2011 Re: Creation Ex Nihilo Would the ability to make relatively small quantities (A handful or so at a time) of pure elements (anything on the Periodic table) from nothing be built as a Transform or some other Power? A Multipower (MP) or Variable Power Pool (VPP) are usually the best tools to use when constructing this sort of meta-ability. See the VPP I built for the DCU's Firestorm as an example of what I mean. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted August 13, 2011 Report Share Posted August 13, 2011 Re: Creation Ex Nihilo In some Heroic games it might be reasonable to get secondary effects from the creation of some material. In Superheroic games it is usually more appropriate to pay for just about all effect you have on your surroundings. It's going to depend a lot on the particular game you are in. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted August 13, 2011 Author Report Share Posted August 13, 2011 Re: Creation Ex Nihilo I am the GM so I can cheat a little in this case. . Mostly he can make a handful or two of "stuff" on his phases. Potentially, he could make as much as he wanted but in combat time it's a fairly minor situational ability. Another major drawback is that he isn't immune to the affects of what he creates. He could make several onuces of highly radioative material, for instance but he'd suffer the ill effects of being around it. The most obvious use would be making as much pure gold as he wants... Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 17, 2011 Report Share Posted August 17, 2011 Re: Creation Ex Nihilo I am the GM so I can cheat a little in this case. . Mostly he can make a handful or two of "stuff" on his phases. Potentially' date=' he could make as much as he wanted but in combat time it's a fairly minor situational ability. Another major drawback is that he isn't immune to the affects of what he creates. He could make several onuces of highly radioative material, for instance but he'd suffer the ill effects of being around it. The most obvious use would be making as much pure gold as he wants...[/quote'] Well off Perk. But even that would not be a infinite source of money, as sooner or later: a) The price drops (it is high because the supply is limited) People wonder where all this gold comes from, that was never mined first c) He runs into a limit of how much time he has to lay golden eggs For battle purposes I too would go with a small VPP. The Radiation thing would fall under Change Environment. I think 6E2 has rules regarding it. I would add "Material maifestation" when he forms one "lump" or "pile" of radioactive material, make it dispellable or leave out long lasting when he craetes it as fine dust (a gust of wind can scatter it). Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 17, 2011 Report Share Posted August 17, 2011 Re: Creation Ex Nihilo I am the GM so I can cheat a little in this case. . Mostly he can make a handful or two of "stuff" on his phases. Potentially' date=' he could make as much as he wanted but in combat time it's a fairly minor situational ability. Another major drawback is that he isn't immune to the affects of what he creates. He could make several onuces of highly radioative material, for instance but he'd suffer the ill effects of being around it. The most obvious use would be making as much pure gold as he wants...[/quote'] In that case, he should purchase the Money perk with the justification that he's selling gold. Quote Link to comment Share on other sites More sharing options...
Christopher Posted September 2, 2011 Report Share Posted September 2, 2011 Re: Creation Ex Nihilo Okay, the APG II has a "Create Object Power". However it is defined so that this is most likely NOT what you are looking for. "Object creation has one important Resitrction: It cannot create objects, when doing so could reseonable be the sfx for antoher power." In fact on the exampels what it can not to: "create items of great value, such as gemstones, jewelry, or works of art (that’s a special effect for the Money Perk)" Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted September 2, 2011 Author Report Share Posted September 2, 2011 Re: Creation Ex Nihilo Actually, it would work just fine. There's no reason the character can't get some level of Wealth too. Quote Link to comment Share on other sites More sharing options...
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