PamelaIsley Posted September 13, 2011 Author Report Share Posted September 13, 2011 Re: Always on Death Touch So I've heard. I'm terribly fond of my word files, although I should get Hero Designer just to help with the construction, even if I don't use its output style. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted September 13, 2011 Report Share Posted September 13, 2011 Re: Always on Death Touch That's why he wrote it as the first advantage. Read it twice and still missed it. Quote Link to comment Share on other sites More sharing options...
Christopher Posted September 13, 2011 Report Share Posted September 13, 2011 Re: Always on Death Touch 17 Real Pts: Aging Touch: Killing Attack - Ranged 1d6' date=' Area Of Effect (1m Surface; Personal Surfact; +1/4), [b']Persistent (+1/4)[/b], Reduced Endurance (0 END; +1/2), Constant (+1/2), Is that a bug in the write up? Also, this damage shield would still be fully visible (a literal aura of death) wich might is not like Rogue's Drainign Touch (i.e. people don't know they should not touch her). Quote Link to comment Share on other sites More sharing options...
Tasha Posted September 16, 2011 Report Share Posted September 16, 2011 Re: Always on Death Touch Is that a bug in the write up? Also, this damage shield would still be fully visible (a literal aura of death) wich might is not like Rogue's Drainign Touch (i.e. people don't know they should not touch her). No you have to make an Instant power Constant before you can make it Persistent. (One of the things I love about HD is that doesn't usually allow you to build things that are illegal, though it can make it sometimes annoying when you are trying to figure out where a certain limit or advantage is). Yes, I did miss Invis Power effects ok Here's it again 22 Killing Attack - Ranged 1d6, Persistent (+1/4), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Does BODY (+1), Invisible Power Effects (Fully Invisible; +1) (67 Active Points); Attack Versus Alternate Defense (Longevity or Not making Skin to Skin contact; All Or Nothing; -1/2), Always On (-1/2), No Range (-1/2), Limited Power Power loses about a third of its effectiveness (Only vs Living Targets; -1/2) It's now fully invisible. Not fun to be her. Quote Link to comment Share on other sites More sharing options...
Christopher Posted September 17, 2011 Report Share Posted September 17, 2011 Re: Always on Death Touch No you have to make an Instant power Constant before you can make it Persistent. (One of the things I love about HD is that doesn't usually allow you to build things that are illegal' date=' though it can make it sometimes annoying when you are trying to figure out where a certain limit or advantage is).[/quote'] A yes, totally forgot that one. ok Here's it again 22 Killing Attack - Ranged 1d6, Persistent (+1/4), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Does BODY (+1), Invisible Power Effects (Fully Invisible; +1) (67 Active Points); Attack Versus Alternate Defense (Longevity or Not making Skin to Skin contact; All Or Nothing; -1/2), Always On (-1/2), No Range (-1/2), Limited Power Power loses about a third of its effectiveness (Only vs Living Targets; -1/2) Looks good. It's now fully invisible. Not fun to be her. Yes, it has it's disadvantages... Quote Link to comment Share on other sites More sharing options...
PamelaIsley Posted September 18, 2011 Author Report Share Posted September 18, 2011 Re: Always on Death Touch Thanks for the help. I just need to finish the incorporeal/flight/death aura power now and this character will be finished. Quote Link to comment Share on other sites More sharing options...
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