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PamelaIsley

HERO Member
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About PamelaIsley

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    Disaffected heroine

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    Teacher

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  1. Sorry for no new posts for a while. My interest has kind of waned. It's tough writing good backgrounds even when I'm super inspired. And to me, the backgrounds are the best part of new characters.
  2. In News of the World, the character Diamond has 45 PD and ED, and 30 of each is resistant protection. His skin is described as being made of a shiny silicon that is as indestructible as diamond.
  3. Your version is more efficient than mine.
  4. Combat is definitely faster. Aren't there far less actions per round per player for a start? I'm not sure why he thinks movement is more complicated. Maybe movement powers are overpowered?
  5. I didn't really like the Dark Champions villains that much. But I wasn't really saying that villains for this type of Rogue's Gallery didn't exist; I just think Hero 6E makes them into complicated builds. It just isn't that much fun to build them. Tatterdemalion and White Hare would be much easier to build with M&M.
  6. Alternatively, you could just use a Fantastic Four picture of Sue Storm and blot out the "4". The costume and look is very similar.
  7. White Hare Total: 300 STR 13, 12-, 2 ½ d6 DEX 18, 13- CON 13, 12- INT 18, 13- EGO 13, 12- PRE 18, 13-, 3 ½ d6 OCV 6 DCV 7 OMCV 3 DMCV 3 SPD 4 PD 4 / 13 ED 4 / 13 REC 9 END 50 BODY 10 STUN 30 Total Cost: 116 Skills & Talents +1 with all Agility Skills (6) CS: Gadget Attacks +2 (6) Acrobatics, 13- (3) Breakfall, 13- (3) Climbing, 13- (3) Computer Programming, 13- (3) Disguise, 13- (3) Electronics, 13- (3) High Society, 13- (3) Inventor, 13- (3) KS: Electronics, 12- (3) KS: Eng
  8. Yes. Can you guess his inspiration? Well, at least for the name. My character is a Russian scientist with a superspeed suit who is the enemy of Accelerate and a thief. He's all statted up, but I haven't done his full bio yet.
  9. I changed that sentence to make it more clear he is a hero.
  10. Accelerate Total: 400 STR 10, 11-, 2d6 DEX 23, 14- CON 13, 12- INT 13, 12- EGO 13, 12- PRE 18, 13-, 3 ½ d6 OCV 8 DCV 8 / 16 OMCV 3 DMCV 3 SPD 8 PD 10 15 (5r) ED 10 15 (5r) REC 12 END 60 BODY 10 STUN 30 Total Cost: 190 Skills & Talents PS: Speed Tricks, 12- (5) Acrobatics, 14- (3) Computer Programming, 12- (3) Contortionist, 14- (3) Deduction, 12- (3) Electronics, 12- (3) KS: Superhuman World, 11- (2) PS: Software Engineer, 11- (2) SS: Electrical Engineering, 11- (2) Security Systems,
  11. I see what you mean. A continuing effect mental power that uses charges is complicated. It looks like a modifier like (Continuing Charges, Dispersed by Wind or Rain) would actually be appropriate for the entire gun. Interestingly, continuing charges do not seem to be modeled by Hero Designer at all.
  12. Crimson Psyche Total: 500 STR 13, 12-, 2 ½ d6 DEX 13, 12- CON 13, 12- INT 23, 14- EGO 23, 14- PRE 18, 13-, 3 ½ d6 OCV 6 DCV 6 OMCV 12 DMCV 8 SPD 5 PD 5 13 (8r) ED 5 13 (8r) REC 10 END 70 BODY 10 STUN 50 Total Cost: 195 Skills & Talents Charm, 13- (3) Conversation, 13- (3) High Society, 13- (3) CK: Millennium City, 11- (2) KS: Superhuman World, 11- (2) KS: Celebrity and High Society, 12- (3) KS: Investigative Journalism, 12- (3) Persuasion, 13- (3) PS: Newspaper Columnist, 11- (2)
  13. He and the other master villains are designed poorly. To me, it's just that simple. They aren't "realistic" enough for suspension of disbelief and they aren't usable in most contexts. Others can disagree and it's probably another discussion. I've been redoing the master villains I like (it isn't that many - Gravitar, Holocaust, and Invictus) and just ignoring the rest. Point bloat is just a major understatement for these designs.
  14. That's only if you think that a villain's primary purpose is to present a tactical combat challenge to an entire superhero team. I'm not as focused on tactical combat. What's more important to me is that the over all world make sense.
  15. Well, there is a pretty good resolution. You just slash the villain power levels. I started the thread to kind of think through whether there was any justification beyond having fun tactical combats that the average villain should be more powerful than what we are told is an average hero in Champions Universe. For many reasons (demographic and just my own idea of how superhero stories generally develop), I think villains should be much less powerful than how they are presented in the CU published material.
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