matthewcelis Posted October 27, 2011 Report Share Posted October 27, 2011 I'm going to try to run a game where the players are the Super Friends, anybody want to help me build these heroes and villains using only the abilities they demonstrated in the cartoons? Doesn't matter how many points they cost, as anyone playing a weak hero will likely take a second character to balance things (for example: Batman's player will also have Robin). Superman Batman plus -plane, -boat, and -mobile Robin Wonder Woman plus invisible jet Aquaman plus his Seadoo he always rides Green Lantern Flash Hawkman Black Vulcan Apache Chief Samurai Luthor Brainiac Bizarro Toyman Riddler Cheetah Giganta Black Manta Captain Cold Gorilla Grodd Scarecrow Sinestro Solomon Grundy Might try to build Hall of Justice and Legion of Doom HQ as well! (Also this might turn into an online game so let me know if that interests you as well. By the by, we're only using Champions 2nd edition, Champions II, and Champions III rules.) Quote Link to comment Share on other sites More sharing options...
wrestlinggeek Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends Just remember that they all had the psylim: Cannot hit anybody.Or, given the nature of the show, it may actually be a physical limitation. Quote Link to comment Share on other sites More sharing options...
assault Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends Even if you don't apply a strict no hitting policy, it's a low damage environment. That's good - it means you don't need to sink massive points into attacks and defences, which frees up points to buy other stuff. Incidentally, Batman's vehicles would be a horrible point sink. He is likely to be one of the more expensive characters. On the plus side, his skills would be relatively cheap, compared to other versions of the character. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends The 350/5e & 400/6e versions of the characters I've built (see links in Signature below) are all based in part on the JLAnimated & the Alex Ross Justice series* (both derivatives of the original Superfriends). They would make good templates to start from. *Continuity Justice takes place outside of the regular DC Universe continuity, with most of the characters featured in the story being modern day incarnations of their Silver Age of comic books counterparts. The series heavily draws upon the 1970s Super Friends animated series, most notably the Challenge of the Super Friends incarnation, which featured the Legion of Doom as regular characters. Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted October 27, 2011 Author Report Share Posted October 27, 2011 Re: Super Friends Thanks for the links. I'm not great at building preexisting characters, but shouldn't the Flash have 12 Speed given that he is the Fastest Man Alive and should be able to act every segment? Speed of 6 barely puts him even with half the martial artists I see in Champions. Is there something I'm not understanding in that write-up? I haven't read comics in about 25 years so is this a new ability or a different Flash than I know?: "Superspeed Recovery: Healing BODY 1d6+1 (standard effect: 4 points), [two powers] simultaneously (+1/2), Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Limited Power Affected by Adjustment powers as an EC (-1/4)" Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends Thanks for the links. I'm not great at building preexisting characters, but shouldn't the Flash have 12 Speed given that he is the Fastest Man Alive and should be able to act every segment? Speed of 6 barely puts him even with half the martial artists I see in Champions. Is there something I'm not understanding in that write-up? I haven't read comics in about 25 years so is this a new ability or a different Flash than I know?: "Superspeed Recovery: Healing BODY 1d6+1 (standard effect: 4 points), [two powers] simultaneously (+1/2), Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), Limited Power Affected by Adjustment powers as an EC (-1/4)" Please see the discussion thread link for more background on the "why" on the builds. They aren't balanced to the published Champions Universe. They are built consistent to one another. The Overall Levels in the frameworks of Flash, Superman & Captain Marvel represents one aspect of 'super-speed'. Other board members have suggested that SPEED in HERO is really just how many frames/panels of a comic book page they get to act in. Flash really doesn't double the number of distinct actions as his teammates. Rather, he does repetitive tasks much much faster (For every -3 to a skill roll a character is willing to take they can perform a task 1 level down the speed chart, an action that normally would take 5 minutes could be done in 1 minute @-3 or 1 Turn @ -6). And those levels are also great when applied towards multiple attack/sweeps. The healing is just another way to represent the Wally West JLAnimated version of the character's ability to quickly recover from nearly any form of injury or attack that didn't outright kill him. Note that it requires him to consciously active the ability. It's not like Wolverine's healing factor. Flash is purposely speeding up his metabolism for the purposes of recovery. A good example of it is in these 2 clips. Flash is exposed to the vacuum of space and recovers in a matter of a few seconds. @7:45 @0:53 Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted October 27, 2011 Author Report Share Posted October 27, 2011 Re: Super Friends I see, it's Kid Flashwith new powers. I hadn't realized Barry Allen wasn't the Flash anymore. Thanks for the tips. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends I see' date=' it's [b']Kid Flash[/b]with new powers. I hadn't realized Barry Allen wasn't the Flash anymore. Thanks for the tips. Barry Allen died in Crisis On Infinite Earths and has only recently returned to the mantle of Flash in the comics. At the time I made these builds he was still dead. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends Even if you don't apply a strict no hitting policy, it's a low damage environment. That's good - it means you don't need to sink massive points into attacks and defences, which frees up points to buy other stuff. Incidentally, Batman's vehicles would be a horrible point sink. He is likely to be one of the more expensive characters. On the plus side, his skills would be relatively cheap, compared to other versions of the character. While the following is technically not spoofing Superfriends directly it is essentially the same version of Batman & Robin and a hilarious example of what fighting would have looked like on the original series. http://www.youtube.com/watch?v=5Tg13YpbBSQ&feature=related Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted October 27, 2011 Author Report Share Posted October 27, 2011 Re: Super Friends This game will be for my kids, so there won't be an emphasis on fighting so much as ingenuity, much like the cartoons. I may just be using the main Super Friends: Superman, Batman & Robin, Aquaman, and Wonder Woman, plus the Wonder Twins since they like Gleek. Quote Link to comment Share on other sites More sharing options...
assault Posted October 27, 2011 Report Share Posted October 27, 2011 Re: Super Friends This site might inspire you. There was an article by Derek Hiemforth about this kind of game in Digital Hero #11. A great read, but you'll survive if you can't track it down. Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted October 27, 2011 Author Report Share Posted October 27, 2011 Re: Super Friends Barry Allen died in Crisis On Infinite Earths and has only recently returned to the mantle of Flash in the comics. At the time I made these builds he was still dead. Well that certainly stinks. The Flash was one of the only comics I read fairly regularly when I could find them at the convenience store! In my own private universe Barry Allen is still the Flash, Wally West is still Kid Flash, Bruce Wayne is Batman, Dick Grayson is Robin, and so on! Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted October 27, 2011 Author Report Share Posted October 27, 2011 Re: Super Friends This site might inspire you. There was an article by Derek Hiemforth about this kind of game in Digital Hero #11. A great read, but you'll survive if you can't track it down. Thanks, that looks pretty neat and simple. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted October 31, 2011 Report Share Posted October 31, 2011 Re: Super Friends No suggestions, but I think I felt my brain melt when I watched that cartoon. . . mainly due to the fact that Batman was hideously misvoiced and his and Robin's lecture on what do when attacked by a shark, which seemed ripped stright from the 60s TV show. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 31, 2011 Report Share Posted October 31, 2011 Re: Super Friends Batman could be bought for 250 points if you use Multiform. Bruce Wayne would have a 60 point Multiform 4x 250 (Batman, Batmobile, Batboat, Batplane) Robin is a 20 Point Follow with 100+ Disadvantages Most of the villains traps would be entangles. Quote Link to comment Share on other sites More sharing options...
matthewcelis Posted November 2, 2011 Author Report Share Posted November 2, 2011 Re: Super Friends Batman could be bought for 250 points if you use Multiform. Bruce Wayne would have a 60 point Multiform 4x 250 (Batman, Batmobile, Batboat, Batplane) Robin is a 20 Point Follow with 100+ Disadvantages Most of the villains traps would be entangles. I'm trying to keep things simple, and as I said at the beginning the points spent doesn't matter. All that matters is that the characters can do what kids saw them do on TV. Multiform would just confuse them. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted November 3, 2011 Report Share Posted November 3, 2011 Re: Super Friends The Flash discussion concerning SPD is an interesting one. I think I agree with those that say while the Flash may have many speed related powers (Autofire, high Movement, high DCV, ect.) he doesn't actually act more than many non super fast character, such as Batman. Quote Link to comment Share on other sites More sharing options...
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