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matthewcelis

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Everything posted by matthewcelis

  1. Re: Superhero Team Members You need to actually read the comics you're talking about before you comment, then you would know that it's right there on the cover of Avengers #1: "EARTH'S MIGHTIEST SUPER-HEROES"--not "later grandstanding." http://en.wikipedia.org/wiki/File:Avengers-1.jpg
  2. Re: Super Friends I'm trying to keep things simple, and as I said at the beginning the points spent doesn't matter. All that matters is that the characters can do what kids saw them do on TV. Multiform would just confuse them.
  3. Re: 80's Champions Why do you care? Nothing better to do with your time? That's just sad.
  4. Re: Megascale Movement, Lightspeed, and Escape Velocity So you're a power munchkin. Nothing wrong with that if that's what you're into. I find it a bore.
  5. Re: Greatest American Hero type character???? So you're saying Superman SHOULDN'T use his powers intelligently because that would be boring. Or maybe you just need a better writer than you're used to who can make a good story and still have a character live up to his abilities. You have low expectations, it seems. Also, you seem to confuse intelligent use of powers with "having no foibles." Not so. Totally different subject. Don't try to conflate them into a package deal just so you can pretend you thought it over when really you're just giving a kneejerk response and picking out 1 part of what I actually wrote. Think. It helps! Or would that go against your apparent belief that powers shouldn't be used intelligently?
  6. Re: Greatest American Hero type character???? I guess you've never read Flash comics then because he can easily control where he goes and what direction he travels. Maybe you only read new comics. They suck.
  7. Re: 80's Champions Right, because Reagan built a wall to keep citizens under his thumb and shot them if they dared try to escape. Oh wait, that's the evil empire Reagan brought down with no help from kneejerk liberals who would sooner surrender their freedom than fight for what's right.
  8. Re: What to buy now ??? I see where you're coming from. I often wind up writing up the characters players want to create just because the character creation system is so time-consuming and mind-exploding. I have a rule that if you have to spend too long figuring out how to make a power work, it's not a very good power in the 1st place. I think superheroes should have concepts and powers that you can explain to anyone in one sentence. I'm going back to Champions 2nd edition, Champions II, and Champions III. Everything after that I haven't really cared for, it just seems to be catering to power munchkins now.
  9. Re: Megascale Movement, Lightspeed, and Escape Velocity
  10. Re: Greatest American Hero type character???? The JLA aren't skilled in using their powers. That's why they need a whole team to solve problems that Superman should be able to solve on his own if he used his powers with any intelligence. Flash stands around talking when he could just go back in time and eliminate the threat before it even arrived. And so on.
  11. Re: Megascale Movement, Lightspeed, and Escape Velocity Where are the rules on "megascale"? I only have up to edition 4 and haven't seen it. Is that a 5th edition or 6th edition thing?
  12. Re: How big should a Golden Age superteam be? I'd be into it too but not on Hero Central.
  13. Re: What to buy now ??? I say buy nothing, but that's because I think the setting books are pretty lame and so are all the company-generated characters they use. I say invent your own setting and characters. I think it's much more fun.
  14. Re: Lucha Lubre Hero, anyone? I'd like to play in person, but online may have to do. No write-ups to share. The ideas I'm saving for the game. It'd be 1960s-1970s Mexico City. PCs are all tecnicos. Villains would/could be spacemen, spacewomen, Dracula, Wolfman, mad scientists, Commie spies, mummies of Guanajuato, ancient evil Aztec deities, mobsters, motorcycle gangs, Cthulhu, maybe even all in 1 big adventure.
  15. Re: Dehydrated Water? Rave on, John Donne. Tell it like it is.
  16. Re: Religion in Science-Fiction? I would imagine most people will carry over their superstitions. Why would being in space or the future or wherever change that? The U.S. has grown more religiously conservative in the past 40 years despite the advances of science and the march of time. Japan just the opposite. So whatever works for you works for your game. I would just caution against inserting religion if your players aren't into it. You never know who will turn out to have weird hangups or beliefs.
  17. Re: How big should a Golden Age superteam be? I just have the players have multiple characters they run, but seldom simultaneously. For instance: Player 1: Hawkman, Flash Player 2: Batman, Green Lantern Player 3: Sandman, Wonder Woman Player 4: Captain America, Human Torch Then when I split the team to go off on missions, each player chooses which of his heroes goes on which mission. Thus: Mission A: Hawkman, Green Lantern, Wonder Woman, and Captain America go off to Florida to investigate the disappearance of the Keys! Mission B: Flash, Batman, Sandman, and Human Torch look into a series of bizarre morgue robberies! That way everyone is active in every mission, you get a good-sized team, and you get a mix of high- and low-power heroes without anyone getting screwed. And you can always tell the players which hero is suitable for a mission if for some reason Green Lantern would ruin Mission A. And if you need the whole team together for a climactic battle, it's not a huge deal if a player has 2 heroes, especially if the player is a good roleplayer. This worked great for me when I ran a FASA Star Trek game with 4 players filling the 8 major jobs on the 1960s show.
  18. Re: How big should a Golden Age superteam be? Not really. They hadn't been fully formed characters until after the 1st year of publication. The writers hadn't decided what they could or couldn't do and a lot of the early stories are inconsistent with each other. After that, nothing really changed if you actually read the comics. That doesn't work in game mechanics with experience points because you don't progress for a year and then stop forever after that.
  19. Re: How big should a Golden Age superteam be? Heck, he could be THE most powerful member if he actually used his magic Thunderbolt to its full potential. But he was supposed to be the comic relief.
  20. Re: Super Friends Thanks, that looks pretty neat and simple.
  21. Re: Super Friends Well that certainly stinks. The Flash was one of the only comics I read fairly regularly when I could find them at the convenience store! In my own private universe Barry Allen is still the Flash, Wally West is still Kid Flash, Bruce Wayne is Batman, Dick Grayson is Robin, and so on!
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