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New Terran Empire Races


KawangaKid

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Where did you get that number, 51, KawangaKid? I didn't see it specified anywhere in the TE book... did you just count up all the species named anywhere in the book?

 

As for making up my own, I have a good handful of species for the Mon'dabi Federation (a couple of which I may decide to make native to the Vorsan Expanse), but none for the Terran Empire itself.

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Re: New Terran Empire Races

 

Originally posted by KawangaKid

I noticed that there are 51 sentient species living in the Terran Empire, and a number of my players have opted to create their own races and cultures...

 

Has anyone else done so?

 

One of my players created one and I've created two sentient races for my TE campaign.

 

The one created by my player (actually he swiped it from another game) is a race of low tech sonewhat feline hunters from a very cold planet. They essentially have anti-freeze for blood and without special equipment overheat on Earth-like worlds. He also decided to make them extremely fast learnings who get bored very easily. There name is the Swara.

 

I borrowed a race from Hal Clement's Mission Gravity which I decided to in honor of their source name Clementines. Clementines look one meter long centipedes whose three front legs on each side have become fused by evolution into a hand like appendage. There home world Clement is very large, dense and fast spinning. At it's poles the gravity pulls at around 7 gs but at the equator it is only half that due to the rapid rotation. Despite there there diminutive size Clementines are very strong and they have excellent memories. On the downside, Clementines have poor vision, aren't very agile and are slow in there thought processes.

 

Another race that I invented on my own are the Gaussians. The planet Gauss has very large deposits of iron, nickle and lead. Its spinning molten center gives it a powerful magnetic field. Gaussian are short (around 5') humanoid beings with with scalely gray skin and small beady eyes set inside saucer shaped impressions on their face. The eyes give them limited ability to see in the "visible" spectrum while most of their "seeing" is done with the saucer shaped impression and is done in the radio spectrum.

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Originally posted by BobGreenwade

Where did you get that number, 51, KawangaKid? I didn't see it specified anywhere in the TE book... did you just count up all the species named anywhere in the book?

 

I don't have the book with me, but I believe it's stated at the beginning of the section dealing with the Terran Empire itself. I also mentions the total population of the Terran Empire before going on to the political structure of the Empire lke the Empress and the Prince.

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Here is what I have on known species so far. This does not include those added from the Alien Wars manuscript, as I really have not had any time to look at it.

 

Ackalian Empire (several dozen species)

 

Conjoined Civilizations Republic (29 species)

 

Mon’Dabi Federation (42 species)

 

Perseid Empire (Unknown species)

 

Terran Empire (51 species)

 

Thorgon Hegemony (Unknown species)

 

Varanyi Empire (Unknown species)

 

Velarian Confederation (Unknown species)

 

Other Races

• Az’Arc’A (

• Cavlorian (Cavlor) (DH)

• Gadroon (

• Hzeel (Zeel)

• Korundar (Korun)

• Malvans (Malva)

• Mandaarians (Mandaar)

• Pograckian (Pograk) (DH)

• Sirians (Malva) (CU)

• Thane (

• Thrinu (Thar)

• Xenovores

• Zigmaran (Zigmara) (DH)

 

Other Galaxies

• Kuzane (traveling in a hibernation ship) (DH)

• Ordrugaran (Odrugar) (DH)

• Tay’maar (Andromeda) (Vibron)

• Yuun’ta (Andromeda) (Nebula)

 

For our campaign itself we have added the following:

• Azdrael: Fanatical avian-like race from the Spinward Territories attempting to broaden their religion throughout the galaxy.

• Kumarites: Sentient crystal race living on the planet Kuma III in the frontier.

• Mechanoids: Sentient robot race who follow the edicts of the Supreme Automation.

• Pochon: Amphibian race living on Poch in the frontier. Have great camoflague abilities and hunting skills.

• Samiens: Monkey-like race from the antispinward corridor who are somewhat primative but have exceptional psi ratings.

• Vergen: Sentient plant species from the Spinward Crescent. They produce toxins and various herbal remedies.

 

There are some more, but those are the ones I can think of of the top of my head.

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