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some useful toys


Ndreare

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Some Ranger’s Equipment

 

Nap Sack: This sleeve shaped blanket preserves its user in even the coldest weather allowing him to sleep in comfort on any night. When not in use this blanket can be rolled up to as small as 4” around and 18” long. [Core Game Mechanic: Life Support Immune to cold; OAF -1, Side Effect Restrained by bag -1/2 = 1 point.]

 

Pathfinder: This long wooden rod is about 3/4" round and 10” long with a joint in the middle. The user can concentrate for a brief moment causing the top end of the rod to bend and point in the direction of the nearest source of fire. (Normal range & size modifier apply to this sense power.) [Core Game Mechanics: Detect –Fire; OAF -1, Concentration 0 DCV throughout -1 = 1 point.]

 

Spark Stone: This 4” long 1/2" round stone has the ability to create a tiny flame. In all practical purposes it works about the same as a modern Bic lighter. [Core Game Mechanics: 1 pip Blast; continuous +1/2, sticky +1/2, OAF -1 = 1 point.]

 

Sympathy Crystals: These crystals always come in pairs. The crystals have the ability to store 2 minutes of sound. Someone with access to either crystal can listen to, erase or record sounds. Usually sympathy crystals are used for communication between spies and military units, however some wealthy people have been known to use them as simple toys or even for social communication between loved ones away. [Core Game Mechanics: Mind Link; OAF -1, Trigger +1/4, Limited to 2-minute message -1 = 1 point.]

 

Tinkers Brush: This item looks like a simple 2” angled paint brush. Whenever used the tinker’s brush transforms the color of whatever it is used on. This color change becomes inherent to the item/person changed and it not a layer of paint or something that can be washed off. After about an hour the effects of the tinker’s brush begin fading away and are completely gone in about 1 turn. [Core Game Mechanics: Transform-Cosmetic 1 pip; OAF -1, Concentration 1/2 DCV throughout -1/2 = 1 point.]

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Re: some useful toys

 

thanks for the feedback. One of my players likes the little items more than the combat ones. He figures the villains are always powerful enough to challenge the characters so the real race is to be the hero with the most style. With that in mind the little 1 point items have a real appeal to him.

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Re: some useful toys

 

I decided to build them in HD and added a few.

 

Boots of Far Striding: Running 0m (12m total), x4 NC, Reduced Endurance (0 END; +) (7 Active Points); IIF (-) (7 AP, 6 RP)

>> The wearer of these boots finds the space around him folds dimensionally. For every step he takes he appears to move two steps worth of distance. While the wearer does not notice the effects of the movement, outside observers see his body apparently distorting and stretching as he moves in a strange way.

 

Cloak of the Hummingbird: Multiform (10 Character Points in the most expensive form) (2 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -), IIF (-) (2 AP, 1 RP)

>> This small cloth is sown with a highly detailed image of a humming bird (or other common song bird). When held in the hands the user may concentrate on the napkin and in a matter of seconds turn into a humming bird. Gaining all of the abilities of a humming bird while retaining human intelligence. The character becomes identical to the songbird in the Hero System grimoir, however Intelligence, Ego and Body are all 10.

 

Gloves of the Light Finger: Stretching 4m, Does Not Cross Intervening Space (+), Invisible Power Effects (Inobvious to [one Sense Group]; +), Indirect (Source Point is the Character, path can change with every use; +) (8 Active Points); Cannot Do Damage (-), IIF (-), Limited Body Parts (-), no NC Stretching (-). END 1 (8 AP, 3 RP)

>> These magical gloves grant the wearer the ability to reach through the air, having his hand invisibly cross several meters unnoticed. Thieves use gloves to pick pockets often from the safety of a building or other out of sight location.

 

Nap Sack: LS (Safe in Intense Cold) (2 Active Points); OAF (-), Side Effects, Side Effect occurs automatically whenever Power is used (Character is restrained by blanket; -) (2 AP, 1 RP)

>> This sleeve shaped blanket preserves its user in even the coldest weather allowing him to sleep in comfort on any night. When not in use this blanket can be rolled up to as small as 4” around and 18” long.

 

Pathfinder: Detect A Single Thing: Fire 11-(Unusual Group) (3 Active Points); OAF (-), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -) (3 AP, 1 RP)

>> This long wooden rod is about ¾" round and 10” long with a joint in the middle. The user can concentrate for a brief moment causing the top end of the rod to bend and point in the direction of the nearest source of fire. (Normal range & size modifier apply to this sense power.)

 

Reconnaissance Stone: Store Image: Eidetic Memory (5 Active Points); Limited Power Power loses almost all of its effectiveness (May Stoe only 1 thing at a time; -), OAF (-), Extra Time (Full Phase, -) plus Recreate Image: Sight Group Images (10 Active Points); Limited Power Power loses almost all of its effectiveness (Only to recreate last image; -), OAF (-), Extra Time (Full Phase, Full phase to store or reveal the image; -). END 1(This small silvery crystal has the ability to store the last image viewed through it in perfect clarity. The user simply looks through the crystal and concentrates. Once done the stone can generate the image observed in perfect detail until a new image is recorded in it.) (15 AP, 3 RP)

>> This small silvery crystal has the ability to store the last image viewed through it in perfect clarity. The user simply looks through the crystal and concentrates. Once done the stone can generate the image observed in perfect detail until a new image is recorded in it.

 

Shadow Mantel: Invisibility to Sight Group (20 Active Points); Limited Power Power loses almost all of its effectiveness (Only to conceal identaty; -), IAF (-). END 2 (20 AP, 6 RP)

>> The wearer of this iron necklace has the ability to cause his facial features to constantly be in shadows. While active identifying any of the wearers features becomes close to impossible. Because of its unsavory uses, sale of a shadow mantel is illegal in most kingdoms.

 

Spark Stone: Blast 1 point, Constant (+), Sticky (+) (4 Active Points); OAF (-). END 1 (4 AP, 2 RP)

>> This 4” long ½" round stone has the ability to create a tiny flame. In all practical purposes it works about the same as a modern Bic lighter.

 

Sympathy Crystal: Mind Link Matching Sympathy Crystal class of minds, One Specific Mind, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +) (6 Active Points); OAF (-), Limited Power Power loses about half of its effectiveness (2-Minute Message or less; -), Incantations (Requires Incantations throughout; Must speak the message; -) (6 AP, 2 RP)

>> These crystals always come in pairs. The crystals have the ability to store 2 minutes of sound. Someone with access to either crystal can listen to, erase or record sounds. Usually sympathy crystals are used for communication between spies and military units, however some wealthy people have been known to use them as simple toys or even for social communication between loved ones away.

 

Talisman of Vitality: +3 REC (3 Active Points); IAF (-) (3 AP, 2 RP)

>> This brass talisman grants the user the health and hardiness of a much younger person.

 

Tinkers Brush: Cosmetic Transform 1 point (One color into another), Constant (+); OAF (-), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -). END 1 (1 AP, 1 RP)

>> This item looks like a simple 2” angled paint brush. Whenever used the tinker’s brush transforms the color of whatever it is used on. This color change becomes inherent to the item/person changed and it not a layer of paint or something that can be washed off. After about an hour the effects of the tinker’s brush begin fading away and are completely gone in about 1 turn.

 

Wayfarers Cloak: LS (Safe in Intense Heat) (2 Active Points); OIF (-) (2 AP, 1 RP)

>> This fine red cloak appears to be made of soft leather that still has a thin layer of fine fur on it. When worn and drawn together it provides the wearer with cooling shade from the sun and heat of the desert.

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