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Alien Drone


Claire Redfield

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Here is the Alien Drone from the Aliens series, most heavily inspired by its AVP2 incarnation, as I loved that game. I will add the fluff part of the background and whatnot tomorrow. I just figured I'd leave the mechanics here in the meantime. Let me know if you see anything broken, or have any questions or anything. I'm happy to answer them. I'm still very much learning HERO, but building simple characters is fairly easy. That's why I keep going for these more challenging ones.

 

The Multipower is the one thing I'm not sure about. Somehow, I imagine I am not using those very effectively.

 

Note: I looked at Michael Surbrook's Xenomorph for major inspiration on how to do things. I changed a few things, and did a lot of this myself (and it ended up in the same place the traits on his did) before looking at Surbrook's, but I want to call that out. I definitely looked there for inspiration.

 

 

 

Alien Drone - Xenomorph

[TABLE]

[TR]

[TD=align: center]VAL[/TD]

[TD=align: center]CHA[/TD]

[TD=align: center]Cost[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: center]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [5][/TD]

[/TR]

[TR]

[TD=align: center]14[/TD]

[TD=align: center]DEX[/TD]

[TD=align: center]8[/TD]

[TD=align: center]14[/TD]

[TD=align: center]12-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]12[/TD]

[TD=align: center]CON[/TD]

[TD=align: center]2[/TD]

[TD=align: center]12[/TD]

[TD=align: center]11-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: center]INT[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]4[/TD]

[TD=align: center]10-[/TD]

[TD=align: left]PER Roll 13-[/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]EGO[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]11-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]8[/TD]

[TD=align: center]PRE[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]8[/TD]

[TD=align: center]11-[/TD]

[TD=align: left]PRE Attack: 1 1/2d6[/TD]

[/TR]

[TR]

[TD=align: center]7[/TD]

[TD=align: center]OCV[/TD]

[TD=align: center]20[/TD]

[TD=align: center]7[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: center]DCV[/TD]

[TD=align: center]10[/TD]

[TD=align: center]5[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]OMCV[/TD]

[TD=align: center]0[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]DMCV[/TD]

[TD=align: center]0[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]8[/TD]

[TD=align: center]PD[/TD]

[TD=align: center]6[/TD]

[TD=align: center]8/14[/TD]

[TD=align: center][/TD]

[TD=align: left]8/14 PD (0/6 rPD)[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: center]ED[/TD]

[TD=align: center]3[/TD]

[TD=align: center]5/9[/TD]

[TD=align: center][/TD]

[TD=align: left]5/9 ED (0/4 rED)[/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: center]SPD[/TD]

[TD=align: center]10[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left]Phases: 4, 8, 12[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: center]REC[/TD]

[TD=align: center]0[/TD]

[TD=align: center]4[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: center]END[/TD]

[TD=align: center]0[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]10[/TD]

[TD=align: center]BODY[/TD]

[TD=align: center]0[/TD]

[TD=align: center]10[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: center]STUN[/TD]

[TD=align: center]3[/TD]

[TD=align: center]25[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD]Movement[/TD]

[TD]Combat[/TD]

[TD]NCmbat[/TD]

[TD]Notes[/TD]

[/TR]

[TR]

[TD]Running[/TD]

[TD=align: center]22m[/TD]

[TD=align: center]44m[/TD]

[TD=align: left]END [2][/TD]

[/TR]

[TR]

[TD]Swimming[/TD]

[TD=align: center]8m[/TD]

[TD=align: center]16m[/TD]

[TD=align: left]END [1][/TD]

[/TR]

[TR]

[TD]Leaping[/TD]

[TD=align: center]34m[/TD]

[TD=align: center]68m[/TD]

[TD=align: left]34m forward, 17m upward[/TD]

[/TR]

[/TABLE]

[TABLE=width: 1024]

[TR]

[TD]Cost[/TD]

[TD]POWERS[/TD]

[TD]END[/TD]

[/TR]

[TR]

[TD=align: right]15[/TD]

[TD]Pounce: Leaping +30m (34m forward, 17m upward)[/TD]

[TD=align: right]1[/TD]

[/TR]

[TR]

[TD=align: right]10[/TD]

[TD]Wall-Walk: Clinging (normal STR)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]32[/TD]

[TD]Spatial Awareness (Unusual Group)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]9[/TD]

[TD]Heightened Senses: +3 PER with all Sense Groups[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]25[/TD]

[TD]Sense Pheromones: Detect A Class Of Things 13-/10- (Unusual Group), Increased Arc Of Perception (360 Degrees), Targeting, Tracking[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]5[/TD]

[TD]Long Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]30[/TD]

[TD]Doesn't Show Up On Infrared: Invisibility to Sight Group , No Fringe, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Always On (-1/2), Limited Effect: Infrared only (-1/4)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]27[/TD]

[TD]Alien Physiology: Life Support (Eating: Character does not eat; Expanded Breathing; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]90[/TD]

[TD]Natural Weaponry: Multipower, 90-point reserve[/TD]

[TD=align: right][/TD]

[/TR]

[TR]

[TD=align: right]4[/TD]

[TD]1) Claws: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) (standard effect: 11 BODY, 22 STUN), Reduced Endurance (0 END; +1/2) (45 Active Points)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]9[/TD]

[TD]2) Double-Jaws: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR) (standard effect: 16 BODY, 32 STUN), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/4) (90 Active Points)[/TD]

[TD=align: right]3[/TD]

[/TR]

[TR]

[TD=align: right]5[/TD]

[TD]3) Barbed Tail:

      - Stinger: Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Armor Piercing (+1/4) (19 Active Points)

      - Paralytic Poison: Drain DEX 3d6 (standard effect: 9 points), Attack Versus Alternate Defense (Life Support (Immunity to poisons); All Or Nothing; +1) (60 Active Points); 4 Charges (-1), Linked (Stinger; -1/4)[/TD]

[TD=align: right]2[/TD]

[/TR]

[TR]

[TD=align: right]22[/TD]

[TD]Hive Mind: Mind Link , Specific Group of Minds, Number of Minds (x1,024), Psychic Bond (65 Active Points); Only With Others Who Have Mind Link (-1), Limited Class Of Minds: Xenomorphs From the Same Hive [single species/type of mind] (-1)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]3[/TD]

[TD]Cocoon: Change Environment (-3 to Normal Sight PER Rolls, -3 to Infrared Perception PER Rolls, +1 Temperature Level Adjustment) (15 Active Points); Extra Time (6 Hours, -3 1/2), No Range (-1/2)[/TD]

[TD=align: right]1[/TD]

[/TR]

[TR]

[TD=align: right]9[/TD]

[TD]Cocoon: Entangle 4d6, 3 PD/3 ED (standard effect: 4 BODY, 3 PD/3 ED) (35 Active Points); Extra Time (20 Minutes, -2 1/2), No Range (-1/2)[/TD]

[TD=align: right]3[/TD]

[/TR]

[TR]

[TD=align: right]7[/TD]

[TD]Camouflage: Concealment 16- (15 Active Points); Self Only (-1/2), Only in hive-like environments (-1/2)[/TD]

[TD=align: right][/TD]

[/TR]

[TR]

[TD=align: right]15[/TD]

[TD]Exoskeleton: Resistant Protection (6 PD/4 ED)[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD=align: right]22[/TD]

[TD]Acid Blood: Killing Attack - Ranged 2d6, Area Of Effect (1m Surface; +1/4), Persistent (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Penetrating (+1/2) (90 Active Points); 4 Charges (Recovers Under Limited Circumstances; Recoverable by healing BODY damage; -1), Must take BODY damage (-1), No Range (-1/2), Always On (-1/2)[/TD]

[TD=align: right][4][/TD]

[/TR]

[TR]

[TD=align: right]26[/TD]

[TD]Create Egg: Severe Transform 3d6, Constant (+1/2), Partial Transform (+1/2) (90 Active Points); Extra Time (1 Day, -4), No Range (-1/2), Only with no Queen present (-1/2), Concentration (0 DCV; -1/2), Animals Only (-1/4)Severe Mental Transform 3d6, Attack Versus Alternate Defense (Mental Defense; +0), Constant (+1/2), Partial Transform (+1/2) (90 Active Points); Extra Time (1 Day, -4), No Range (-1/2), Concentration (0 DCV; -1/2), Only with no Queen present (-1/2), Animals Only (-1/4)[/TD]

[TD=align: right]18[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD]Cost[/TD]

[TD]SKILLS[/TD]

[/TR]

[TR]

[TD=align: right]8[/TD]

[TD]+1 with HTH Combat[/TD]

[/TR]

[TR]

[TD=align: right]9[/TD]

[TD]Shadowing 13-[/TD]

[/TR]

[TR]

[TD=align: right]7[/TD]

[TD]Stealth 14-[/TD]

[/TR]

[/TABLE]

[TABLE=width: 1024]

[TR]

[TD]COMPLICATIONS[/TD]

[TD=align: right]Value[/TD]

[/TR]

[TR]

[TD]Psychological Complication: Protect the Queen and Her Eggs (Common; Total)[/TD]

[TD=align: right]20[/TD]

[/TR]

[TR]

[TD]Psychological Complication: Kill or capture local hosts (Uncommon; Strong)[/TD]

[TD=align: right]10[/TD]

[/TR]

[TR]

[TD]Vulnerability: 1 1/2 x Effect Fire (Uncommon)[/TD]

[TD=align: right]5[/TD]

[/TR]

[/TABLE]

Base Pts: 450

Exp Required: 0

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 470

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Re: Alien Drone

 

Limited Effect: Infrared only seems like a lot more limiting than -1/4 to me. You are dropping from being flat out invisible with all the advantages that entails to being invisible to one sort of sensor that your enemies tend to not use once in actual combat. Seems to me that should be good for at least a -1.

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  • 1 year later...

Okay, so I'm revisiting this build and I have a few questions about various elements. First, we have the acid blood:

 

Acid Blood: Killing Attack - Ranged 2d6 (standard effect: 6 BODY, 12 STUN), Area Of Effect (1m Radius; +1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2), Damage Over Time (3 damage increments, damage occurs every four Segments, can be negated by Chemical neutralizer, removing burning gear; +2) (135 Active Points); 4 Recoverable Charges (Recovers Under Limited Circumstances; Recoverable by healing BODY damage; -1 1/2)

 

Originally I had Constant and Persistent on there, because it's always on (at least while the creature is alive), and automatic. But I thought, would Damage Over Time be redundant with Constant, which makes it do damage every phase, anyway, right?

 

Second, what about this Hive Mind power:

 

Hive Mind: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x1,024) (70 Active Points); Limited Class Of Minds Hive Xenomorphs Only (-1), Only With Others Who Have Mind Link (-1)

 

Would Psychic Bond taken on this power apply to all the minds? The idea is that the hive is in constant communication, rather than having to fire it up one at a time.

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Re: Alien Drone

 

Limited Effect: Infrared only seems like a lot more limiting than -1/4 to me. You are dropping from being flat out invisible with all the advantages that entails to being invisible to one sort of sensor that your enemies tend to not use once in actual combat. Seems to me that should be good for at least a -1.

Actually buying this as Invisibility to the Sight Group is wrong. Just buy it as Invisibiltiy vs. Infrared.
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It is important to remember "what not to spend points on". Acid blood is a not really a power as it is next to impossible to use it effectively. About the only time the aliens acidic blood comes into play is when it is dead. Maybe when it is attacked with knives and other cutting weapons - but this is SciFi and people slug you on a distance. If I remember right the few times it was actually used in the films, it was always a plot device.

 

 

Hive Mind: Nothing prevents you from having a Mind Link perma-open.

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Re: Alien Drone

 

Limited Effect: Infrared only seems like a lot more limiting than -1/4 to me. You are dropping from being flat out invisible with all the advantages that entails to being invisible to one sort of sensor that your enemies tend to not use once in actual combat. Seems to me that should be good for at least a -1.

No, buying it to sight group is correct. The cost of invisibility is based on sense groups in both 5th and 6th editions. Additional individual sense can be tacked on after picking a sense group but the primary sense group comes first.
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It is important to remember "what not to spend points on". Acid blood is a not really a power as it is next to impossible to use it effectively. ....

 

 

With respect, I think that a case could be made for the acid blood to be used as a 'damage shield' as opposed to a 'straight attack'. It has some similarity to how the flaming body of the Human Torch (or similar beings) works.

 

So rather than buying it as an attack I would build it, very basically, as follows:

 

Damage Shield - with trigger [attack that does at least 1 body].

 

Because there is demonstrably some internal pressure that causes a spraying of the acid (seen most clearly in Aliens at/near the end of the initial, full squad reactor raid sequence....) it could be argued that the damage shield could have the 'range' advantage added as well......

 

My slightly delayed $.02US - based on 5th Edition (Revised) rules. Your mileage may vary.

 

-Carl-

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It is important to remember "what not to spend points on". Acid blood is a not really a power as it is next to impossible to use it effectively. ....

 

 

With respect, I think that a case could be made for the acid blood to be used as a 'damage shield' as opposed to a 'straight attack'. It has some similarity to how the flaming body of the Human Torch (or similar beings) works.

 

So rather than buying it as an attack I would build it, very basically, as follows:

 

Damage Shield - with trigger [attack that does at least 1 body].

 

Because there is demonstrably some internal pressure that causes a spraying of the acid (seen most clearly in Aliens at/near the end of the initial, full squad reactor raid sequence....) it could be argued that the damage shield could have the 'range' advantage added as well......

 

My slightly delayed $.02US - based on 5th Edition (Revised) rules. Your mileage may vary.

 

-Carl-

I dunno about Ranged ... The Colonial Marines used HiEX ammo in their pulse rifles; the smart guns ought to fire the same -- that'd explain all the spatter. Remember "Eat this!"? Not much spatter then.
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