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Cassandra

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Most types of characters have 10 points in defenses outside of Armor, Force Fields, and Combat Luck. Males are 6 PD 4 ED, Females are 5 PD 5 ED. Most Men are 20 STR 18 DEX 20 CON 12 BODY 11 EGO, while Woman are 15 STR 20 DEX 18 CON 11 BODY 14 EGO. Bricks are 50 STR 25 CON for both Males and Females, but Males have 18 DEX 14 BODY 11 EGO, while Females are 20 DEX 10 BODY 14 EGO.
Interesting. I've never given sex-based differences in any of my campaigns, but it's a logical extension especially when building normals. Realistically, a "normal" woman should have a STR in the 5 or 6 range and normal men would have around 8. Of course all bets are off once you start building supers or even basic heroes for a non-supers game.
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Most types of characters have 10 points in defenses outside of Armor, Force Fields, and Combat Luck. Males are 6 PD 4 ED, Females are 5 PD 5 ED. Most Men are 20 STR 18 DEX 20 CON 12 BODY 11 EGO, while Woman are 15 STR 20 DEX 18 CON 11 BODY 14 EGO. Bricks are 50 STR 25 CON for both Males and Females, but Males have 18 DEX 14 BODY 11 EGO, while Females are 20 DEX 10 BODY 14 EGO.
When we get to total normals I usually stick around 10 for both males and females because I don't like half rolls. I might consider lower the CON to 16 with Females in exchange for DEX 11 and EGO 11.
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She Hulk

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

9 REC 4

46 END 5

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

2 AK: Los Angeles 11-

2 AK: New York City 11-

6 Combat Luck +3 rPD +3 rED

3 FB: Federal Police Powers

1 FB: Law License

1 Navigation [Air] 8-

3 PS[iNT]: Attorney 13-

2 Rep: Superhero 11-

Total Skills Cost: 20 Points

 

Cost Powers

34 Armor +14 rPD +14 rED, OIHID (-1/4)

6 CON +5, NFC (-1/2), OIHID (-1/4)

6 Density Increase Mass 400kg, STR +5, KNB -1", PD +1, ED +1, No END Persistent (+1), Always On (-1/2), OIHID (-1/4)

5 Flight 2", Megascale 1km (+1/4), No END (+1/2), Use Simultaneously (+1/2), 4x Mass (+1/2), OIF[bulky]: Avengers Quinjet (-1)

20 EC [Gamma Radiation]-25 Points, OIHID (-1/4)

20 1) Leaping +15", 32x NCM, Accurate, 1/2 END (+1/2)

20 2) STR +40, 1/2 END (+1/2)

5 ES: RPT, OAF: Avengers ID (-1)

8 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, OIHID (-1/4)

6 Transform: Instant Change [One Set Of Clothes], Concentrate 1/2 DCV (-1/4)

Total Powers Cost: 130 Points

 

Total Cost: 150 Points

 

150+ Disadvantages

10 Hunted: Avengers Enemies (As Powerful) 8-

10 Hunted: Fantastic Four Enemies (As Powerful) 8-

10 Hunted: SHIELD (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Jennifer Walters] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Spitfire

 

Val Char Cost

15 STR 5

26 DEX 48

18 CON 16

10 BODY 0

13 INT 3

14 EGO 8

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

6 SPD 24

9 REC 4

46 END 5

27 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

2 AK: London 11-

3 Breakfall 14-

6 Combat Luck +3 rPD +3 rED

3 Conversation 12-

3 FB: Federal Police Powers

2 FB: Lady

3 High Society 12-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Money: Well Off

5 Offensive Strike

2 Rep: Superhero 11-

1 Navigation [Air] 8-

Total Skills Cost: 50 Points

 

Cost Powers

15 EC [superspeed]-15 Points

25 1) EB 8d6 ["Vibrations"]

15 2) Force Field +12 rPD +12 rED, 1/2 END (+1/4)

11 3) HA +5d6, HTH Attack (-1/2), 1/2 END (+1/4)

15 4) Running +5", 8x NCM, No END (+1/2)

5 ES: RPT, OAF: Invaders ID (-1)

5 Flight 2", Megascale 1km (+1/4), No END (+1/2), Use Simultaneously (+1/2), 4x Mass (+1/2), OIF[bulky]: Invaders Transport (-1)

2 LS: Longevity [400 Years]

7 Transform: Instant Change [One Set Of Clothes]

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Invaders Enemies (As Powerful) 8-

10 Hunted: MI-13 (More Powerful/NCI/Watch) 8-

10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Very Common/Strong)

10 SocL: Secret Identity [Lady Jacqueline Falsworth Crichton] (Occasionally/Major)

10 SocL: Subject To Orders [MI-13] (Occasionally/Major)

10 Vuln: Unexpected Collisions, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

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Spitfire

 

Val Char Cost

15 STR 5

26 DEX 48

18 CON 16

10 BODY 0

13 INT 3

14 EGO 8

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

6 SPD 24

9 REC 4

46 END 5

27 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

2 AK: London 11-

3 Breakfall 14-

6 Combat Luck +3 rPD +3 rED

3 Conversation 12-

3 FB: Federal Police Powers

2 FB: Lady

3 High Society 12-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Money: Well Off

5 Offensive Strike

2 Rep: Superhero 11-

1 Navigation [Air] 8-

Total Skills Cost: 50 Points

 

Cost Powers

15 EC [superspeed]-15 Points

25 1) EB 8d6 ["Vibrations"]

15 2) Force Field +12 rPD +12 rED, 1/2 END (+1/4)

11 3) HA +5d6, HTH Attack (-1/2), 1/2 END (+1/4)

15 4) Running +5", 8x NCM, No END (+1/2)

5 ES: RPT, OAF: Invaders ID (-1)

5 Flight 2", Megascale 1km (+1/4), No END (+1/2), Use Simultaneously (+1/2), 4x Mass (+1/2), OIF[bulky]: Invaders Transport (-1)

2 LS: Longevity [400 Years]

7 Transform: Instant Change [One Set Of Clothes]

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Invaders Enemies (As Powerful) 8-

10 Hunted: MI-13 (More Powerful/NCI/Watch) 8-

10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Very Common/Strong)

10 SocL: Secret Identity [Lady Jacqueline Falsworth Crichton] (Occasionally/Major)

10 SocL: Subject To Orders [MI-13] (Occasionally/Major)

10 Vuln: Unexpected Collisions, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

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Superman

 

Val Char Cost

50 STR 40

15 DEX 15

25 CON 30

14 BODY 8

13 INT 3

10 EGO 0

20 PRE 10

18 COM 4

25 PD 15

15 ED 10

4 SPD 15

15 REC 0

50 END 0

52 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 AK: Metropolis 11-

1 FB: Press Pass

1 Navigation [Air] 8-

1 Navigation [space] 8-

2 PS: Reporter 11-

3 Rep: Superhero ["The Man Of Steel"] 14-

Total Skills Cost: 10 Points

 

Cost Powers

10 Damage Resistance 20 rPD 10 rED, Does Not Work During Exposure To Green Kryptonite Radiation (-1/4)

Or Red Solar Radiation (-1/4)

10 EC [Yellow Sun Energy]-15 Points, Does Not Work During Exposure To Green Kryptonite Radiation (-1/4)

Or Red Solar Radiation (-1/4)

17 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

9 2) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, Or Use Underwater Only (-1/4)]

15 ES: Microscopic Sight 10x, N-Ray Sight [Not Through Lead], Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing, Does Not Work During Exposure To Green Kryptonite Radiation (-1/4) Or Red Solar Radiation (-1/4)

6 ES: RPT, Gestures (-1/4), IAF: Justice League Of America Communicator (-1/2)

7 Multipower (10 Points) Does Not Work During Exposure To Green Kryptonite Radiation (-1/4) Or Red Solar Radiation (-1/4)

1 u) Flight 1", Megascale 10 LY (+3 3/4), Can Be Scaled Down (+1/4)

1 u) Healing: Regeneration 1 BODY/Turn

1 u) STR +10

13 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained,

Does Not Work During Exposure To Green Kryptonite Radiation (-1/4) Or Red Solar Radiation (-1/4)

Total Powers Cost: 90 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Jimmy Olsen (Unaware Slightly Less Powerful) 8-

5 DNPC: Lois Lane (Unaware Slightly Less Powerful) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

5 PhyL: Undergoes Random Mental Or Physical Changes Lasting Between 24 To 48 Hours After Exposure To Each New Piece Of Red Kryptonite (Infrequently/Slightly)

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major)

5 Suscept: Green Kryptonite Radiation, 1d6 STUN/Minute (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

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