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The Hungry Gate


Jkeown

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When a player (for example) wanders near this gate, it activates, sucking them in.

 

This trap (I suppose it could be worked into a spell) uses Telekinesis to drag players into a 2m Gate.  Is this how you'd do it?

 

Hungry Gate:  (Total: 64 Active Cost, 18 Real Cost) Teleportation 3m, Area Of Effect (2m Radius; +1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Minute to reset; Entering TK Range; +1/4), Constant (+1/2), Usable As Attack (+1 1/4), MegaScale (1m = 100 km; +1 1/2) (14 Active Points); OIF Immobile (-1 1/2), Gate (-1/2) (Real Cost: 5) plus Telekinesis (20 STR), Affects Porous, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Minute to reset; Entering TK Range; +1/4) (50 Active Points); OIF Immobile (-1 1/2), Only To Pull Objects and People Toward Gate (-1), Limited Range (20m; -1/4) (Real Cost: 13)

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You could give the gate Extra Limbs with invisible power effects. Or an Indirect Blast with Extra Knockback that does no damage.

 

Realistically I'd go with an AOE TK, though. That way if the characters want to fight the suck, they can try.

 

You are right. That's what's missing. The AOE on the TK.  I want the fighting bit.  

 

Thanks for the replies!

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