Theros Posted February 25, 2014 Report Share Posted February 25, 2014 As far as I know... there aren't any artificial gravity in terracide. How space stations work? If Spin gravity is being used, what kind of layouts there are? Basically I would like to have one layout of space station that I can use in campaign at this week. Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 25, 2014 Report Share Posted February 25, 2014 The two types of ship layout are spin and push. The spin-based ships are set up in a giant ring, so their maps would be long and skinny, like a bunch of railroad cars. The gravity for push-based ships always faces toward the engines. You can consider them "flying hotels." Quote Link to comment Share on other sites More sharing options...
Theros Posted February 25, 2014 Author Report Share Posted February 25, 2014 Hmm...push gravity...how that works? Really...are there thruster which go so fast all the time that people can walk there? Does that really work in space? How people can be loaded into that "flying" hotel? Is that bit fuel consuming way to create gravity? Then spin gravity....giant ring....yeah so basically there aren't any flat surface...people are walking in "curve" but it feels like walking in flat surface....how about other functions other than walking? Like sleeping, maybe even games or so? Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted February 25, 2014 Report Share Posted February 25, 2014 Hmm...push gravity...how that works? Really...are there thruster which go so fast all the time that people can walk there? Does that really work in space? How people can be loaded into that "flying" hotel? Is that bit fuel consuming way to create gravity? Then spin gravity....giant ring....yeah so basically there aren't any flat surface...people are walking in "curve" but it feels like walking in flat surface....how about other functions other than walking? Like sleeping, maybe even games or so? Using engine thrust for gravity is only temporary. Most civilian spacecraft can sustain 1/3rd normal gravity for about 200 hours. (They're equipped with advanced torch drives.) Higher gravity cuts the duration proportionally: full normal gravity is only sustainable for about 66 hours. Of course, that means the ship is accelerating at a similar rate, and burning a lot of fuel! They'll also have to turn around and decelerate halfway to their destination. Most spacecraft don't bother with continuous acceleration/deceleration unless they really need gravity for some reason. If they have spacesick passengers due to zero-G it's easier and cheaper to hand out the dramamine. For spin gravity, spacecraft of SIZE 15 and up can be designed to spin at 3 RPM (revolutions per minute) or less. A spin radius of 30 meters at 3 RPM will also give you 1/3rd normal gravity, which is enough for most people, and still tolerable for zero-G types. A lot of passengers will find 3 RPM too fast and they'll get sick. Then you're back to dramamine again. (or some other drug) Larger spacecraft/stations can simulate decent gravity without spinning so fast. Once you get down to 1 RPM, most people will be comfortable enough. To calculate the gravity at different sizes and spin rates, go here: http://www.artificial-gravity.com/sw/SpinCalc/ Hope this helps. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted February 25, 2014 Report Share Posted February 25, 2014 Not specifically Terricide, but this may interest you. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted February 25, 2014 Report Share Posted February 25, 2014 Good call, AlHazred. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted February 25, 2014 Report Share Posted February 25, 2014 Here's a short video of a rotating space colony similar to the old "stanford torus" design: http://www.youtube.com/watch?v=190wLjrlcx4 Here's another one, more faithful to the original: Obviously, doing a map or a "floor plan" of something this large isn't entirely practical.... Quote Link to comment Share on other sites More sharing options...
AlHazred Posted February 26, 2014 Report Share Posted February 26, 2014 Yeah, the floor plan I linked to is freaking huge. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted February 26, 2014 Report Share Posted February 26, 2014 Yeah, the floor plan I linked to is freaking huge. Compared to most published floor plans, yes it is. OTOH, it's quite a bit smaller than the space colonies in the videos above. And it should be pointed out that those are small-ish examples of torus habitats. They come in different sizes: (Edited to fix broken image link) Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 28, 2014 Report Share Posted February 28, 2014 Yeah, the floor plan I linked to is freaking huge. At that scale, "floor plan" is a bit of a misnomer. "Map" might be more accurate. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted February 28, 2014 Report Share Posted February 28, 2014 I will admit to printing it out on a large format printer. It took four months of off-time at work to do, and is on 2' x 3' pages. At that scale, you can use miniatures on it (albeit, they're still a little small for 28mm scale), but I have yet to field a table large enough for the whole thing. I am considering extracting just the rectangular sections, stitching them together, and printing it as a continuous sheet, but I have no idea how that will work in practice, since the 2' x 3' pages are unwieldy enough. I may still extract the rectangles and print just them, so the scale is somewhat more user-friendly. Quote Link to comment Share on other sites More sharing options...
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