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How to build: Entropic Blast


phoenix240

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This power is a form of probability manipulation. When it strikes a target it causes a sudden catastrophic failure in its structural integrity and make up: circuits blow, cells die, stress planes give, things fall apart. The effect is significantly more effective on complex and living things than nonliving homogenous objects (more to go wrong) but it can effect almost anything to some degree though truly eternal being and unbreakable objects that aren't subject to entropy would be immune.

 

How would you write up this power?

 

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Entropic Blast:  RKA, 2d6, Attack Vs. Alternate Defense, All Or Nothing, Does BODY.  The defense is:  being a truly eternal being or unbreakable object or otherwise not subject to entropy.  Plus RKA, 2d6, AVAD, All or Nothing, Does BODY; the defense is:  being a truly eternal being, unbreakable object, or nonliving/homogenous object, or otherwise not subject to entropy.  

 

Truly eternal beings and unbreakable objects take no damage.  Nonliving/homogenous objects take 2d6 RKA with no defense.  Ordinary living beings take the full 4d6.

 

Being not subject to entropy might be detailed in Champions Powers; if not, I'd recommend:

 

Not Subject To Entropy:  Life Support: Immortality plus Regeneration with Resurrection option (permanently killed by anything other than entropy or time-related attacks).  

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I'd go w/ a base 2d6 RKA w/ added dice w/ limitations

 

Entropy beam: 

(Total: 60 Active Cost, 43 Real Cost)

Killing Attack - Ranged 2d6 (Real Cost: 30)

Killing Attack - Ranged 1d6 (15 Active Points); Limited Power Power loses about half of its effectiveness (not vs organic materials; -1) (Real Cost: 7)

Killing Attack - Ranged 1d6 (15 Active Points); Limited Power Power loses about two-thirds of its effectiveness (not vs organics and simple machinery; -1 1/2) (Real Cost: 6)

 

the 1st 2d6 rka affects everything

3d6 rka affect only inorganics

4d6 rka affects complex inorganics (machines)

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One of the damage powers is propably they way. Killing Attacks seems most likely, but you could build a normal damage version if that is needed for the game.

"truly eternal being and unbreakable objects that aren't subject to entropy would be immune" unbreakable Foci would be alrady immune, unless "entropy" is the one way to destroy it. So nothing to do about those.

Those "truly eternal beings" propably have defenses appropirate for thier power level, so in the end you have no absolute at all - you can only be so much "eternal" before entropy will get you. Entropy is the one rule not even black holes are immune too.

Maybe you could make it NND(LS: Immunity to Aging)? Not a perfect fit of course.

 

I had some similar ideas, about an "entropy accelerator". Basically a weapon that negates energy (all thermal energy beyond 0° K) - and the goes on to covert mater to energy and negating that energy too (basically all mater is just solid energy). It's the ultimative weapon, as it would overwhelm every from of shielding evetually (you can stave off entropy, but never defeat it).

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