JmOz Posted November 8, 2003 Report Share Posted November 8, 2003 I would like it if my players who chose to play a strait human got 75 points in disads for the package deal, Currently they get 70 20 NCM 20 2x Mental Effects (Common) 30 2 x Stun Particle Weapons/Blasters Now, some other limits they have on the type of powers they can have: No inate powers (exept Magic) No Super Skills (Invisibility as Super Stealth) no Skill rolls over 18- Magic must be heavily limited (-1 in Lims as a base MINIMUM) None of the above Disads can be bought off However none of these strike me as a disad worthy of points Any ideas? Quote Link to comment Share on other sites More sharing options...
Hermit Posted November 8, 2003 Report Share Posted November 8, 2003 Not sure, but maybe... DF: Does NOT register as a mutant or anything 'special' , vulnerability thus painfully apparent (Requires special senses/equipment {genetic scans etc}) I know, probably seems to work out as an advantage "He's only a man!" but imagine the frustration of being discounted constantly? Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted November 8, 2003 Report Share Posted November 8, 2003 Re: Help with a disad Originally posted by JmOz Now, some other limits they have on the type of powers they can have: No inate powers (exept Magic) No Super Skills (Invisibility as Super Stealth) no Skill rolls over 18- Magic must be heavily limited (-1 in Lims as a base MINIMUM) None of the above Disads can be bought off However none of these strike me as a disad worthy of points Any ideas? Since you're including all these other limits on them that aren't being imposed upon supers/mutants/etc why not combine w/NCM and make NCM 25 points? Or roll NCM and these others into one 25pt disad "Normal Human"? Quote Link to comment Share on other sites More sharing options...
ChocolateMousje Posted November 8, 2003 Report Share Posted November 8, 2003 Re: Help with a disad Originally posted by JmOz I would like it if my players who chose to play a strait human got 75 points in disads for the package deal, Currently they get 70 20 NCM 20 2x Mental Effects (Common) 30 2 x Stun Particle Weapons/Blasters Now, some other limits they have on the type of powers they can have: No inate powers (exept Magic) No Super Skills (Invisibility as Super Stealth) no Skill rolls over 18- Magic must be heavily limited (-1 in Lims as a base MINIMUM) None of the above Disads can be bought off However none of these strike me as a disad worthy of points Any ideas? If they can't be bought off, doesn't that mean normal humans are immune to "radiation accidents"? Seems potentially more limiting than NCM though, since NCM just makes you pay double for going over... but still worth less, since they're far less likely to occur anyway. Quote Link to comment Share on other sites More sharing options...
JmOz Posted November 8, 2003 Author Report Share Posted November 8, 2003 Yes, a normal human can never have a radiation accident. A Normal Human struck by lightning will get hurt and might die, not turn into Living Lightning Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.